Everquest Leveling Archives - Everquest Progression Server Leveling https://www.everquestguides.com/category/everquest-leveling/ Everquest Progression Server Leveling Guides Sun, 10 May 2026 14:45:32 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://i0.wp.com/www.everquestguides.com/wp-content/uploads/2022/08/cropped-R.jpg?fit=32%2C32&ssl=1 Everquest Leveling Archives - Everquest Progression Server Leveling https://www.everquestguides.com/category/everquest-leveling/ 32 32 214937748 Frostreaver TLP Leveling Guide 1-60 — Best Camps and Multibox Combos for Launch https://www.everquestguides.com/everquest-leveling/frostreaver-tlp-leveling-guide-1-60-best-camps-and-multibox-combos-for-launch/ https://www.everquestguides.com/everquest-leveling/frostreaver-tlp-leveling-guide-1-60-best-camps-and-multibox-combos-for-launch/#respond Sun, 10 May 2026 14:45:27 +0000 https://www.everquestguides.com/?p=2548 Frostreaver opens May 27, 2026 with a ruleset most TLP veterans have been waiting on for years — Standard plus Scars of Velious live at launch, no Truebox, encounter locking, free trade,...

The post Frostreaver TLP Leveling Guide 1-60 — Best Camps and Multibox Combos for Launch appeared first on Everquest Progression Server Leveling.

]]>
Frostreaver opens May 27, 2026 with a ruleset most TLP veterans have been waiting on for years — Standard plus Scars of Velious live at launch, no Truebox, encounter locking, free trade, 8-week unlocks after that, and Beastlords plus Berserkers available day one. The level cap is 60, since Velious is in from launch. This guide covers the best leveling spots from 1 to 60 across all three eras of content available at launch, plus the strongest multibox combos pulled from the EverQuest Multibox Planner.

How to Use This Guide

The popularity ratings represent the likelihood that a camp will be occupied on a fresh server. A 10/10 means almost everyone goes there. On Frostreaver — the most anticipated TLP in years — those 10/10 camps will be packed wall to wall on day one. The lower-rated alternatives become more valuable than usual.

Each camp has a Frostreaver-adjusted popularity rating that takes the highest score across the Classic, Kunark, and Velious leveling guides. The reason for using the highest is simple — Frostreaver has all three eras live at launch, which means a level 12 zone that was a 10 in Classic is just as relevant as a level 50 zone that was a 10 in Velious. Everyone is leveling fresh through all of it simultaneously.

This guide is filtered to camps rated 8/10 or higher. Camps below that threshold exist but are rarely used. The complete list including 6/10 and 7/10 alternatives is available at everquestguides.com.


Should You Multibox Day One?

Honest answer: probably not.

Frostreaver is going to be packed. Every group-friendly class you log on will get auto-invited to a group within minutes. If you’re a tank or healer you will have non-stop groups all the way to 60 without lifting a finger. Just LFG and play.

If you’re rolling DPS you’ll still get groups but you’re better off forming your own — invite people as you find them in zones, advertise in /lfg, and run your own show. Damage dealers always benefit from being the group leader on a fresh TLP.

If you do want to multibox at launch, the smartest play is logging all your accounts on and finding groups for each individually. Run 2-3 of them in different groups simultaneously. When someone needs a replacement and you have an alt in range, sub them in. You get more XP per hour than boxing a closed group of your own characters because real groups move faster than coordinated multiboxes during the rush.

If you’re committed to closed-group boxing, here are the best combinations for Frostreaver based on actual scoring from the multibox planner.


Best 2-Box Combinations for Frostreaver

Traditional (Tank + Healer)

  • Shadow Knight / Shaman
  • Warrior / Shaman
  • Monk / Shaman

The classic SK/Shaman lifetap-and-slow combo is the boxing king for a reason — survivability through lifetap, slow cuts incoming damage in half, dual DoT stacking. Warrior/Shaman trades lifetap for the best raw mitigation in the game. Monk/Shaman gives up plate tanking for the highest melee DPS class in classic EQ.

Pet Tank

  • Magician / Shaman
  • Magician / Beastlord
  • Magician / Enchanter

Mage pet tanks the mob, your second character handles support. Magician pets are the gold standard for boxed tanking in this era. Pair with Shaman for slows and heals, Beastlord for slows and pet support, or Enchanter for charm and crowd control.

Enchanter Charm/Pet Tank

  • Enchanter / Druid
  • Enchanter / Magician
  • Enchanter / Cleric

Charmed mobs do your damage and tank. The highest scoring 2-box mode in the game when played correctly. Risk of charm breaks but DPS is unmatched. Druid pairing gives you ports and heals, Magician adds a second pet, Cleric is the survivability option for when charm goes sideways.


Best 3-Box Combinations

  • Shadow Knight / Shaman / Monk
  • Shadow Knight / Shaman / Wizard
  • Shadow Knight / Shaman / Enchanter
  • Warrior / Cleric / Enchanter
  • Monk / Shaman / Enchanter

SK/Shaman/Monk is the most popular 3-box meta on every TLP for a reason. Lifetap, slow, and the highest melee DPS class in the game.


Best 6-Box Group Compositions

There are basically three frameworks for a 6-box group. Pick the one that fits how you want to play.

Framework 1 — Melee DPS Group

Tank / Cleric / Shaman / Bard / DPS / DPS

  • Tank: Warrior or Shadow Knight
  • DPS slots: pick any two from Rogue, Monk, Berserker

This is the standard meta group. Bard runs songs that buff melee — Bards and melee DPS pair naturally because of the haste, attack, and mana songs running passively. Cleric heals, Shaman slows and buffs, and your two DPS slots get to play whatever melee class you want.

If you don’t need maximum heals, drop the Cleric and run a third DPS instead — the Shaman covers heals, the Bard sustains mana, and you get a meaningful damage upgrade for the trade-off.

Framework 2 — Caster DPS Group

Tank / Cleric / Shaman / Enchanter / DPS / DPS

  • Tank: Warrior or Shadow Knight
  • DPS slots: pick any two casters
  • Mage / Mage works for double pet damage and durability
  • Mage / Wizard adds ports for travel
  • Wizard / Wizard for raw nuke output if you don’t need ports

Enchanter takes the place of Bard here because casters and Enchanters pair naturally — Clarity for mana regen, mez and slow for crowd control, charm if you want to add a third damage source on top. Same heal/slow/sustain backbone as Framework 1 but tuned for caster damage instead of melee.

Same Cleric drop applies — if you can survive without a dedicated healer, swap Cleric for a third DPS caster.

Framework 3 — Charm-Focused Group

Enchanter / Bard / Cleric / Mage / Mage / Wizard

  • Enchanter charms and runs the show
  • Bard plays mez song on the charmed pet as a safety net so it doesn’t break and turn on you
  • Cleric heals
  • Two Mages provide pet off-tanks and DPS
  • Wizard adds nuke damage and ports for travel

This is the high-skill, high-reward setup. Charm DPS is unmatched but breaks at the worst times, which is exactly what the Bard mez song solves. Two Mage pets means you have damage sponges if charm goes sideways. Wizard handles travel and burst damage.


A Word on Picks

Frostreaver will spawn instanced “pick” copies of zones once population thresholds are hit. On launch day every popular zone — Unrest, Befallen, Sol A, Lower Guk, Sebilis — will have multiple picks running at the same time.

Picks help, but don’t expect them to solve everything. The good camps are still contested even with picks open because people will pick-swap. Someone shows up to find your camp taken, hops to pick 2, finds it taken there too, hops to pick 3, takes the camp from whoever just got there because they wanted it more. The really desirable camps in any zone — Sol A Bartender, LGuk Bedroom, Sebilis Disco, Chardok Vault — get cycled through picks all night long.

Two practical takeaways. First, if you find an open camp on a less-popular pick, hold it. Don’t bounce around looking for greener grass. Every minute spent zoning between picks, running back to your camp, or recovering from a death is XP you’re not earning. I’ve spent entire sessions chasing better camps and ended up barely leveling — meanwhile someone parked at a 7/10 alternative for the same time has out-leveled me by two or three levels. That’s the whole reason this guide exists. The “best” camp you never get to camp is worth less than the average camp you actually grind in.

Second, the lower-popularity alternatives in this guide become much more valuable on a packed launch since they don’t get pick-swapped over. A 7/10 or 8/10 camp on pick 4 will sit empty for hours while everyone fights over the 10/10s on picks 1 and 2.


Recommended Leveling Path

This is the path most groups should follow. Alternatives are listed below grouped by zone so you can scan for what’s closest to your situation.

Levels 1-10

Most classes start in their racial cities and pick up newbie quests. Once you outgrow those (around 4-6), where you go depends on which continent you started on.

Primary path (Antonica): Befallen Front Entrance from 4 to 10 covers the entire range. Power-level friendly if you have a higher level character helping. Closest large dungeon to Freeport, Qeynos, and most Antonica starting cities.

Alternatives by continent:

  • Antonica (Human, Half Elf, Halfling, Erudite, Barbarian, Wood Elf, Gnome): Blackburrow Western Side 4-12 (Qeynos area), Crushbone Entrance 1-5 and West Side 7-12 (north of Faydwer but accessible), Najena Entrance 8-14 (Lavastorm area).
  • Faydwer (Wood Elf, High Elf, Dark Elf, Half Elf, Dwarf, Gnome): Crushbone Entrance 1-5, Greater Faydark orc camps 6-10, Steamfont Mountains North East 8-13, Crushbone West Side 7-12.
  • Antonica/Eastern (Dark Elf, Erudite, Ogre, Troll, Iksar near Erudin): Nektulos Forest Northwestern Orc Camp 8-12, Najena Entrance 8-14, Field of Bone Bonecrawlers 1-4 (Iksar only, accessible from Cabilis), Field of Bone Center Pit 7-15 (Iksar).

Levels 10-20

Unrest is the dominant zone but it’s specifically on Faydwer (north of Greater Faydark). Players starting on Antonica or Kunark have other strong options that don’t require boating across the world.

Primary path (Faydwer side): Unrest Courtyard 10-17, then Unrest 1st Floor 16-25, transition to Upper Guk Shinlord/Necro at 19-20 to push into the next range.

Primary path (Kunark side): Kurns Tower First Floor 10-16 then Bottom Floor 14-19, transition to Field of Bone Center Pit or Lake of Ill Omen at 17-19.

Alternatives by zone:

  • Antonica: North Ro Undead Ruins 10-15 (fastest respawn in the range), South Ro Crocs 11-19, Eastern Karana Carrion Spiders 10-13 and Craig Spiders 18-20, Ocean of Tears Aviak Island Middle 14-18 and Skeleton Island 18-20.
  • Faydwer: Crushbone Castle 12-18, Unrest Courtyard 10-17 and 1st Floor 16-25, Permafrost Keep 16-25 (boat from Faydwer to Halas).
  • Kunark: Kurns Tower First and Bottom Floors 10-19, Field of Bone Iksar Manslayers 14-19 and Center East 12-17, The Overthere Northeast Wall 14-19, Lake of Ill Omen Field Killing 10-16 and North of Windmill 14-18.

Levels 20-30

Sol A and Mistmoore dominate, with Tower of Frozen Shadow 1st Floor opening Velious as a transition once you hit 24+.

Primary path: Sol A Bridge 19-24, Sol A Bartender Room 24-28, Castle Mistmoore Graveyard 26-33 to transition into the 30s. TOFS 1st Floor at 24-31 is the Velious alternative if you want to push north for a different vibe.

Alternatives by zone:

  • Castle Mistmoore: Entrance 19-23, Graveyard/Fake Wall 26-33
  • Sol A: Bridge to North 19-24, Inferno Goblin Captain 23-27, Bartender Room 24-28, Goblin High Shaman 26-31, King Room 27-30
  • Upper Guk: Shinlord/Necro 19-29
  • Lake of Ill Omen: Sarnak Castle Entrance 21-25, Castle Inside (Chancellor) 21-25
  • High Keep: Goblins Basement 22-33
  • Crypt of Dalnir: First Floor 25-29, Second Floor 25-29, Third Floor 25-33
  • Frontier Mountains: Giant Fort 26-35
  • The Overthere: Sarnak Buildings 26-37
  • Lower Guk: Bedroom 27-34
  • Tower of Frozen Shadow: 1st Floor 24-31, 2nd Floor 27-33, 6th Floor 27-37

Levels 30-40

Lower Guk takes over and stays dominant. Tower of Frozen Shadow continues to be excellent for Velious-flavored leveling — multiple floors covering this entire range.

Primary path: Lower Guk Bedroom 27-34, Assassin/Executioner 34-38, Frenzy/Sentinel 34-43 to push toward 40. Sol B Kobalt King Room 34-42 if Guk is contested. TOFS floors 2 through 7 cover 27-40 for the Velious alternative.

Alternatives by zone:

  • Castle Mistmoore: Inside Castle 29-39
  • The Overthere: Skyfire Ramp 29-38, South Wall 29-38
  • Kaesora: East Side by Librarian 29-35, West Side by Xalgoz 31-40
  • Lower Guk: Crusader 30-42, Assassin/Executioner 34-38, Frenzy/Sentinel 34-43, Herbalist/King 36-49
  • Kael Drakkel: SE Wing Entrance Giants 31-36
  • Tower of Frozen Shadow: 3rd Floor 31-37, 4th Floor 32-37, 5th Floor 36-40, 7th Floor 34-40
  • Dreadlands: Forest Giant Castle 32-41, North/South Castle Walls 33-40
  • Rathe Mountains: Hill Giants 32-36
  • Sol B: Noble Camp 33-38, Kobalt King 34-42
  • City of Mist: Entrance/Bridge 33-44, Stables 33-49, Temple 36-49, Center Courtyard 36-49, Outside Castle 38-52, Inside Castle 39-52
  • Burning Woods: Giant Fort NW 35-42, West Crater 37-47
  • Wakening Lands: Frost Giants 36-45, Geonid Cave 39-47
  • Eastern Wastes: Frost Giant Fort 37-43
  • Cobalt Scar: Wyverns 39-42

Levels 40-50

Old Sebilis becomes the king. Karnor’s Castle and Howling Stones offer Kunark alternatives. Velketor’s Labyrinth opens up Velious endgame leveling.

Primary path: Lower Guk Frenzy 34-43 if you carried over, OoT Cyclops Island 38-42 for an easier outdoor option, Old Sebilis Bartender/Disco 41-49 once you can hit Sebilis difficulty. Karnor’s Castle Warlord 42-50 as the Kunark alternative.

Alternatives by zone:

  • Karnor’s Castle: Captain 40-44, Southroom 40-45, Northroom 40-45, Warlord/Hand 42-50, Jailer/Cells 42-50
  • Old Sebilis: Mobs Near Entrance 41-50, Bartender/Chef 41-51, Disco 1/2 42-49, King 48-54
  • Howling Stones: North Wing 42-50, West Wing 43-49, South Wing 46-52
  • Ocean of Tears: Cyclops Island 38-42, Elite Goblin Island 42-48
  • Sol B: Efreeti Lord 42-50
  • Kael Drakkel: Outside North End 43-50
  • Chardok: Fort Entrance 43-53, Caves/Slave Area 47-52
  • Velketor’s Labyrinth: Entrance 45-47, Kobolds East 46-51
  • The Hole: Docks 45-51, Sword 1/Pond 45-51
  • Dragon Necropolis: Phase Spiders 47-50, Chetari 46-58
  • Siren’s Grotto: Sirens East 48-53

Levels 50-60

The endgame zones. This is where Velious really earns its keep — Velketor’s, Dragon Necropolis, and the inside of Kael all carry you through 60.

Primary path: Old Sebilis King 48-54, Chardok Fort Entrance 43-53 transitioning into Vault/Bridgekeeper at 51+, Velketor’s Labyrinth Kobolds East 46-51 then Gargoyles 52-56. Kael Drakkel Inside 50-58 if you can hold faction.

Alternatives by zone:

  • Howling Stones: East Wing 50-54
  • Kael Drakkel: Inside North End 50-58
  • Chardok: Vault 51-58, Bridgekeeper 51-57, Gravemaster 51-55, Herbalist 52-55, Korocust 53-58, Kennels 55-57
  • Velketor’s Labyrinth: Gargoyles/Sentinels 52-56
  • Old Sebilis: Juggernauts 55-60
  • Siren’s Grotto: Sirens in Water 55-58
  • The Hole: Undead Towers 55-60

Frostreaver Camp List (8/10 Popularity and Above)

Camps appear in every level band where they cover 5+ levels of the range. Wide-range camps like City of Mist (33-49) appear in both 30-40 and 40-50.

Levels 1-10

PopLevelsZoneCampSizeRespawn
10/104–10BefallenFront Entrance and first level 4 doors, power level friendly15+~8 min
8/104–12BlackburrowWestern Side, jump down ramp head through doors15+~8 min
8/106–10Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 min
8/107–12CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 min

Levels 10-20

PopLevelsZoneCampSizeRespawn
10/1010–17UnrestCourtyard Area15+~5 min
10/1010–16Kurns TowerFirst floor of skeletons15+~14.5 min
10/1014–19Kurns TowerBottom Floor with moles/skeletons15+~14.5 min
9/1010–15North RoUndead Ruins6-10~30 sec
9/1011–19South RoCrocs/Caimans @ docks15+~2-3 min
9/1014–19The OverthereField Killing, Pull to NorthEast Wall area15+~5 min
9/1018–20Eastern KaranaCraig Spiders in field15+~5 min
8/107–15Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 min
8/1010–13Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 min
8/1010–16Lake of Ill OmenField Killing North of Lake15+~13.5 min
8/1012–18CrushboneCastle Area with Emperor Crush6-10~8 min
8/1013–22Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 min
8/1014–18Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 min
8/1018–20Ocean of TearsSkeleton Island, 0, -550015+~16 min

Levels 20-30

PopLevelsZoneCampSizeRespawn
10/1019–23Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 min
10/1019–24Sol ABridge up to room in North to Predator/Foreman15+~16.5 min
10/1019–29Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 min
10/1021–25Lake of Ill OmenSarnak Castle Entrance area15+~13.5 min
10/1021–25Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 min
10/1024–28Sol ABartender Room and surrounding to south and then east15+~16.5 min
10/1024–31Tower of Frozen Shadow1st Floor15+~15.5 min
10/1026–33Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 min
10/1027–30Sol AKing Room in southwest6-10~16.5 min
10/1027–33Tower of Frozen Shadow2nd Floor15+~15.5 min
9/1016–25Unrest1st Floor Center of Castle15+~16 min
9/1022–33High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 min
9/1025–30UnrestFireplace up Stairs15+~16 min
9/1025–35UnrestBasement Area through hidden door15+~16 min
9/1025–29Crypt of DalnirFirst Floor15+~11 min
9/1025–29Crypt of DalnirSecond Floor15+~11 min
9/1025–33Crypt of DalnirThird Floor15+~11 min
9/1026–31Sol AGoblin high Shaman very south and prison area6-10~16.5 min
8/1018–27Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 min
8/1020–26Lake of Ill OmenNorth Goblin Cavens15+~13.5 min
8/1022–29Upper GukNokta Shaman area and east15+~13.5 min
8/1022–33High KeepGuards through zone if you don’t care about faction15+~20 min
8/1023–27Sol AInferno Goblin Captain in very north and area15+~16.5 min

Levels 30-40

PopLevelsZoneCampSizeRespawn
10/1027–34Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 min
10/1027–37Tower of Frozen Shadow6th Floor15+~15.5 min
10/1029–39Castle MistmooreInside Castle Room for more than one regular group15+~20.5 min
10/1031–40KaesoraWest Side by Xalgoz15+~16.5 min
10/1031–36Kael DrakkelGiants at Entrance to the South East Wing15+~20 min
10/1031–37Tower of Frozen Shadow3rd Floor15+~15.5 min
10/1032–36Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 min
10/1032–37Tower of Frozen Shadow4th Floor15+~15.5 min
10/1033–49City of MistStables (-230,-500)15+~16 min
10/1034–38Lower GukAssassin/Executioner Area15+~26 min
10/1034–42Sol BKobalt King/Priest/Champion rooms6-10~19 min
10/1034–43Lower GukFrenzy/Sentinel Area15+~26 min
10/1034–40Tower of Frozen Shadow7th Floor15+~15.5 min
10/1036–40Tower of Frozen Shadow5th Floor15+~15.5 min
10/1038–42Ocean of TearsCyclops Island, 2000, -400015+~16 min
9/1025–35UnrestBasement Area through hidden door15+~16 min
9/1026–35Frontier MountainsGiant Fort in Center15+~10 min
9/1029–34Castle MistmooreCastle Entrance and surrounding11-15~20.5 min
9/1029–38The OverthereField Killing, Pull to Skyfire Ramp15+~5 min
9/1029–38The OverthereField Killing, Pull to South Wall near passage to FM15+~5 min
9/1029–35KaesoraEast Side by Librarian15+~16.5 min
9/1030–42Lower GukCrusader area15+~26 min
9/1033–38Sol BNoble Camp from entrance or off to left6-10~19 min
9/1033–40DreadlandsPull to North or South Castle Walls15+~16 min
9/1033–44City of MistEntrance/Bridge11-15~16 min
9/1035–42Burning WoodsGiant Fort in Northwest6-10~5 min
9/1038–41The HoleEntrance out to bridge room11-15~17 min
9/1038–42The HoleRats in Cellars (named are higher level)11-15~17 min
8/1026–37The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 min
8/1028–35Crystal CavernsTerror Caves15+~12 min
8/1030–37Crystal CavernsSpider Area (South east)6-10~12 min
8/1031–45Eastern WastesCenter Orc Camp Chief Ry’gorr Level 4515+~21.5 min
8/1032–41DreadlandsForest Giant Castle (-500,2000)6-10~16 min
8/1032–38The OverthereScorpions in Pit / In Buildings off of Pit15+~5 min
8/1033–35Sol BPool Room to North no named11-15~19 min
8/1033–40Burning WoodsSarnak Fort NE Corner15+~5 min
8/1035–41Timorous DeepSpiroc Fort NW (5700,1000)15+~10.5 min
8/1037–43Eastern WastesFrost Giant Fort (-1750,3000)6-10~21.5 min

Levels 40-50

PopLevelsZoneCampSizeRespawn
10/1033–49City of MistStables (-230,-500)15+~16 min
10/1036–49City of MistTemple (150,-600)15+~16 min
10/1041–51Old SebilisBartender/Chef West Wing Area15+~21.5 min
10/1042–48Ocean of TearsElite Goblin Island, South Center part of zone15+~10 min
10/1042–50Sol BEfreeti Lord Camp and guardians to west6-10~19 min
10/1042–49Old SebilisDisco 1/2, East Area15+~21.5 min
10/1042–50Karnor’s CastleWarlord/Hand, Far East into castle15+~21.5 min
10/1043–53ChardokFort Entrance15+~16 min
10/1043–50Kael DrakkelGiants on North End but around the outside15+~20 min
10/1045–51The HoleThe Docks and outward15+~17 min
10/1045–51The HoleSword 1/Pond Area15+~17 min
10/1045–47Velketor’s LabyrinthEntrance and Spirals up15+~16 min
10/1046–51Velketor’s LabyrinthKobalds East Side15+~16 min
10/1047–52ChardokCaves/Slave Area15+~16 min
10/1047–50Dragon NecropolisPhase Spiders Scattered15+~12 min
9/1036–49Lower GukHerbalist/King Area15+~26 min
9/1036–49City of MistCenter Courtyard South Wall (-240,-265)15+~16 min
9/1036–45Wakening LandsFrost Giants (east wall by Kael and camps)15+~12 min
9/1037–47Burning WoodsVarious Mobs West Crater15+~5 min
9/1038–52City of MistOutside of Castle (setup to pull to -235,35)15+~16 min
9/1039–47Lower GukArch Mage/Ghoul Lord area11-15~26 min
9/1039–52City of MistInside Black Reaver Area and Castle (need key)15+~16 min
9/1039–42Cobalt ScarWyverns Along Edges (can be quad kited by druids)15+~16 min
9/1039–47Wakening LandsGeonid Cave (-3000,-1400)15+~12 min
9/1040–44Karnor’s CastleCaptain Camp (first area coming in and up)15+~21.5 min
9/1040–45Karnor’s CastleSouthroom (-20,-250)15+~21.5 min
9/1040–45Karnor’s CastleNorthroom (50,-250)15+~21.5 min
9/1041–50Old SebilisMobs near entrance15+~21.5 min
9/1042–50Howling StonesNorth Wing (The Crypt Keeper)15+~15 min
9/1042–50Karnor’s CastleJailer/Cells center basement of castle15+~21.5 min
9/1043–49Howling StonesWest Wing (Skeletal Procurator)15+~15 min
9/1046–52Howling StonesSouth Wing (The Specter Spiritualist)15+~15 min
8/1031–45Eastern WastesCenter Orc Camp Chief Ry’gorr Level 4515+~21.5 min
8/1038–44Sol BBats, Beetles, and Spiders in the caves to south11-15~19 min
8/1041–43Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 min
8/1042–45Howling StonesBasement (Drop off the side)15+~15 min

Levels 50-60

PopLevelsZoneCampSizeRespawn
10/1046–58Dragon NecropolisChetari (Rat Caves)15+~12 min
10/1048–54Old SebilisKing, South Center Area15+~21.5 min
10/1050–54Howling StonesEast Wing (Drusella Sathir)15+~15 min
10/1050–58Kael DrakkelGiants on North End on the Inside Areas15+~20 min
10/1051–58ChardokVault Area15+~16 min
10/1051–57ChardokBridgekeeper Area15+~16 min
10/1051–55ChardokGravemaster Area15+~16 min
10/1052–55ChardokHerbalist Area15+~16 min
10/1052–56Velketor’s LabyrinthGargoyle/Sentinels15+~16 min
10/1053–58ChardokKorocust area15+~16 min
10/1055–60The HoleUndead Towers15+~17 min
10/1055–57ChardokKennels15+~16 min
10/1055–60Old SebilisJuggernauts, very southeast near Trak15+~21.5 min
9/1048–53Siren’s GrottoSirens in Eastern Area15+~22.5 min
9/1055–58Siren’s GrottoSirens in the Water in North15+~22.5 min

A Few Notes on the Camp Data

The columns mean what they say — Pop is how often you’ll find it occupied, Levels is the level range of the mobs, Camp is the description and pull location, Size is how many mobs are in the immediate area, and Respawn is how fast they come back.

The faster the respawn, the more XP per hour you can extract from a camp — but faster respawn camps tend to have higher competition. North Ro at 30-second respawn is the fastest leveling option in the 10-15 range but you will fight for it on day one.

Lower Guk dominates the 30-40 range with multiple 10/10 camps. Sol B and Lower Guk run parallel through the 30s into the 40s. Old Sebilis takes over from 41 onward and stays relevant deep into 50+. Chardok is the king of the high 50s if your group can handle the pulls. Velketor’s Labyrinth and Dragon Necropolis carry late-50s through 60 for groups that want a Velious-flavored alternative to Sebilis and Chardok.

For Velious-specific zones, Tower of Frozen Shadow is the best leveling option from 24 all the way to 40 on Frostreaver — multiple 10/10 floors scale through that entire range. Kael Drakkel runs from 31 all the way to 58 if you can hold faction.


Combo scores from the EQ Multibox Planner

Camp data merged from the Classic, Kunark, and Velious leveling guides

The post Frostreaver TLP Leveling Guide 1-60 — Best Camps and Multibox Combos for Launch appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/frostreaver-tlp-leveling-guide-1-60-best-camps-and-multibox-combos-for-launch/feed/ 0 2548
Everquest Legends Leveling Guide 1-50 and Strategy https://www.everquestguides.com/everquest-leveling/everquest-legends-leveling-guide-1-50-and-strategy/ https://www.everquestguides.com/everquest-leveling/everquest-legends-leveling-guide-1-50-and-strategy/#respond Sat, 02 May 2026 01:23:07 +0000 https://www.everquestguides.com/?p=2535 EQ Legends: Level All 16 Classes — No Backtrack Leveling Guide This guide covers the best zones to level in from 1 to 50 and three different strategies for how to approach...

The post Everquest Legends Leveling Guide 1-50 and Strategy appeared first on Everquest Progression Server Leveling.

]]>
EQ Legends: Level All 16 Classes — No Backtrack Leveling Guide

This guide covers the best zones to level in from 1 to 50 and three different strategies for how to approach the multiclass system — from the simplest pick-three-and-go all the way to leveling every class in the game. The zone guide at the bottom applies to everyone regardless of which approach you take.


How the Class System Works

You start the game with two classes. Your primary class is tied to your race at character creation. Your secondary class you pick freely. At level 10 your third slot unlocks.

At level 11 your primary class and deity lock permanently. Unlock tokens exist but are not something to count on early. From level 11 onward only your two flex slots — secondary and tertiary — can be swapped, and only in a city.

The other mechanic that makes planning matter: class levels are permanent and persist through swaps. Level a Warrior to 30, swap it out, swap it back — it’s still 30. That means every class you level stays leveled, which opens up options for players who want to experience more than one combination on the way to 50.


Option 1 — Pick Three and Go

The simplest approach. Pick the three classes you want to play, commit at level 11, and level straight to 50. No city trips, no camp logistics, no planning required. This is the fastest path to endgame and works for most players.

Use the EQ Legends Class Combo Builder to score your combination before you commit. Whatever you pick, the zone guide below tells you where to level it.


Option 2 — The Port and Gate Strategy (Optional)

If you want to level multiple class combinations on the way to 50 without backtracking, this is how to do it while keeping your primary locked permanently.

The mechanic: Druids and Wizards both get Bind Affinity and Gate. Bind yourself at your camp before you start a session. When you want to swap your flex classes, port to any city, swap at the class trainer, then gate straight back to your bind point. Camp never lost.

Why only Druid or Wizard — for now: Every pure caster gets Bind and Gate, but only Druids and Wizards get ports. Without a port you still need a way to reach the city first. If your primary is Druid or Wizard, you always have port access regardless of what’s in your flex slots.

Important caveat: If Legends adds an Origin-type AA — a class-agnostic ability that teleports you back to your bind point, which exists on live EQ and is common in the emulator world — this restriction opens up significantly. Any caster with Gate could replicate the full strategy. Before committing your primary specifically for this reason, check what the AA system looks like at launch. If something like Origin exists, you have far more freedom in your primary choice.

Why Druid over Wizard: Druid averages 51.0 across all possible flex pairings vs Wizard’s 41.9 in the combo builder. Druid’s healing covers gaps in almost any two flex classes. Wizard is the choice if you want to play a pure nuke-focused character and you’re willing to be deliberate about what you pair with it.

How it works in practice: Your primary stays locked for the entire game. Your two flex slots rotate through the remaining classes in pairs — each pair needs to earn its own levels since swapping in a level 10 class drops your effective level to 10. Work through pairs zone by zone. With 15 remaining classes after your primary, you have 7 pairs plus one extra class that gets rotated in wherever it fits best.

Bind at your camp before every session. Port to swap. Gate back. Repeat across every zone range on the way to 50.


Top 5 Druid Pairings

Scores from the EQ Legends Combo Builder. These are the highest-scoring flex pairings with Druid as primary — try them in whatever order suits you.

ScoreComboWhy It Works
69/100Druid / Shadow Knight / BardLifetap sustain, plate tanking, Bard songs running passively, and Druid heals — four sustain sources in one character
69/100Druid / Shadow Knight / EnchanterLifetap sustain, plate tanking, Druid heals, and Enchanter charm turning any mob in the zone into your damage dealer
68/100Druid / Shadow Knight / BeastlordLifetap sustain, plate tanking, a slowing pet, and Druid heals — extremely durable with multiple damage sources
66/100Druid / Warrior / BardThe best tank in the game combined with passive Bard songs and Druid heals — maximum durability, very hard to kill
66/100Druid / Paladin / EnchanterSelf-healing plate tanking, Druid backup heals, and Enchanter charm — you tank, heal yourself, and charm things to death

Shadow Knight pairs with Druid exceptionally well across multiple combinations — if you’re not sure where to start, Druid / Shadow Knight / Bard is the top-scoring flex pair in the entire dataset.


Top 5 Wizard Pairings

Wizard has the highest individual damage ceiling in the game but needs specific support to reach it — plate tanking and sustain cover the gaps. These pairings do that.

ScoreComboWhy It Works
65/100Wizard / Shadow Knight / BeastlordYou have lifetap sustain, plate tanking, a slowing pet, and the highest burst damage in the game all in one character
64/100Wizard / Paladin / BeastlordSelf-healing plate tank, a slowing pet, and burst nuke damage — three sustain sources keeping you alive while you nuke
64/100Wizard / Shadow Knight / BardLifetap sustain, plate tanking, passive Bard songs feeding you mana — lets you nuke constantly without going dry
62/100Wizard / Bard / DruidDouble sustain from Bard songs and Druid heals — you stay alive and mana-positive through extended fights
61/100Wizard / Bard / ClericThe best healing in the game combined with passive Bard sustain — you are very hard to kill while nuking

A Note on the Strategy

This takes longer than just picking three classes and pushing to 50. The payoff is you see every zone at the level it was designed for and end up with multiple high-level combinations ready when Legends develops further.

Camp proximity to cities matters. High Keep has city functions right inside it. Befallen is near Freeport, Blackburrow is near Qeynos. Lower Guk and The Hole are remote — that’s where the gate-back mechanic becomes essential. Always bind before you start pulling.


Option 3 — The Full Reset (Most Ambitious)

This is the strategy for players who want to level every class to 50 and are willing to plan it out properly from the start. Rather than keeping one permanent primary like Option 2, you level a full trio to 50, use a primary class unlock token to swap your primary, replace both flex slots, and repeat with a completely fresh non-overlapping trio.

The token requirement: Primary class unlock tokens are needed each time you want to switch your primary class after level 11. The plan is to farm one token while leveling each trio to 50, so you always have one ready to use when you hit cap. This is the key mechanic that makes the strategy work — without tokens you cannot change your primary.

The non-overlap rule: Each trio needs to be completely different from the others — no class appearing in more than one trio. With 16 classes and trios of 3, you get five complete non-overlapping trios with one class left over as a wildcard that gets woven into whichever trio fits it best.

The five non-overlapping trios from the combo builder:

#ComboScoreRole
Trio 1Bard / Cleric / Magician49/100Mage pet tanks, Cleric heals, Bard songs sustain passively — the most forgiving starting combo
Trio 2Shadow Knight / Monk / Shaman45/100Lifetap sustain, plate tanking, Shaman slow, and the highest melee DPS in classic EQ
Trio 3Warrior / Druid / Enchanter43/100Best tanking in the game, Druid heals and ports, Enchanter charm turns any mob into your damage dealer
Trio 4Paladin / Beastlord / Wizard41/100Self-healing plate tanking, Beastlord slow and pet, Wizard burst nuke damage
Trio 5Ranger / Rogue / Necromancer30/100The experimental trio — Necro lifetap sustains through combat, no dedicated healer, nobody else will run this

Wildcard: Berserker — doesn’t fit cleanly into any non-overlapping set. Swap it into Trio 2 replacing Monk for a crit-heavy melee variant, or into Trio 5 replacing Rogue for more raw damage output.

Planning considerations: Think about armor class across your trios. If your first trio runs plate, your next one might be chain or cloth — your gear progression carries across characters but the armor your combination can wear still matters. Plan the order of your trios so your worst-scoring combination isn’t your last one — you’ll still be playing it through endgame content when it matters most.

The honest tradeoff: This is the longest path and requires the most planning upfront. It also requires farming five primary class unlock tokens across the full leveling process. The payoff is you experience every class in the game at the level it was meant to be played and come out the other side with five fully leveled combinations across all 16 classes.


The Zone Guide — Applies to All Three Strategies

Whichever approach you take, the zones are the same. Every level range below lists the best camps sorted by popularity — how likely you are to find that camp already occupied on a fresh server. Primary camps are marked. Alternatives are listed for when the top options are packed.

Levels 1–10: Everyone Levels for Free

Until level 10 every class levels simultaneously regardless of what you have equipped. All 16 classes reach 10 automatically. Play whatever is most efficient.

Recommended: Magician / Cleric Mage pet tanks, Cleric keeps it alive. Unkillable and zero thought required while everything else levels passively.

Best zones for 1–10 (sorted by popularity):

PopLevelsZoneCampRespawnNotes
10/104–10Befallen15+ mobs~8 minFront entrance — most popular early zone on a fresh server
8/104–12Blackburrow15+ mobs~8 minWestern side, jump down ramp
8/106–10Greater Faydark15+ mobs~5 minOrc camps north and outside Crushbone
8/107–12Crushbone6–10 mobs~8 minWest side — Slaver Caves, Scoutsman, Prophet
7/101–5Crushbone6–10 mobs~8 minEntrance area
7/108–12Nektulos Forest11–15 mobs~5 minNorthwestern orc camp
6/108–14Najena15+ mobs~8 minEntrance tunnels — antisocial option

Levels 10–20

Unrest anchors this entire range. Multiple camps spanning 10 all the way to 25, excellent experience multiplier, different difficulty tiers inside the same zone. Stay until mobs go light blue then transition to Upper Guk or push into Mistmoore entrance early.

Recommended chunk: 10–13 Unrest courtyard, 13–17 Unrest 1st floor, 17–20 Upper Guk or Mistmoore entrance.

PopLevelsZoneCampRespawnNotes
10/1010–17Unrest15+ mobs~5 minCourtyard — best starter camp in this range
10/1019–29Upper Guk11–15 mobs~13.5 minFroglok Shinlord/Necromancer camp — bridges into 20s
10/1019–23Castle Mistmoore11–15 mobs~20.5 minEntrance and tunnels up to graveyard
10/1019–24Sol A15+ mobs~16.5 minBridge up to north room — Predator/Foreman
9/1010–15North Ro6–10 mobs~30 secUndead ruins — 30 second respawn, fastest XP early
9/1011–19South Ro15+ mobs~2–3 minCrocs/caimans at docks — outdoor, easy pulling
9/1016–25Unrest15+ mobs~16 min1st floor center of castle
9/1018–20Eastern Karana15+ mobs~5 minCraig Spiders in field
8/1012–18Crushbone6–10 mobs~8 minCastle area with Emperor Crush
8/1014–18Ocean of Tears15+ mobs~16 minAviak island middle ring
8/1018–20Ocean of Tears15+ mobs~16 minSkeleton Island — good for undead-targeting procs
7/1016–25Permafrost Keep15+ mobs~16 minIce goblins — solid fallback if Unrest is packed at launch
7/1017–25Upper Guk15+ mobs~13.5 minFroglok Priest and area north

Levels 20–30

Sol A and Mistmoore carry this range. Both have multiple 10/10 popularity camps and are large enough that competition is manageable. High Keep goblin basement is the overlooked option — 10 minute respawn spanning 22–33, good alternative when the popular zones are packed.

Recommended chunk: 20–24 Sol A north or Mistmoore entrance, 24–28 Sol A Bartender room, 28–30 Lower Guk bedroom or Mistmoore castle interior.

PopLevelsZoneCampRespawnNotes
10/1024–28Sol A15+ mobs~16.5 minBartender room and surrounding — peak Sol A camp
10/1026–33Castle Mistmoore11–15 mobs~20.5 minGraveyard + fake wall — watch for level 40 in bottom room
10/1027–30Sol A6–10 mobs~16.5 minKing Room in southwest
10/1027–34Lower Guk15+ mobs~26 minBedroom with frogloks/skeletons/bats/spiders — first LGuk camp
10/1029–39Castle Mistmoore15+ mobs~20.5 minInside castle — room for more than one group, extends into 30s
9/1022–33High Keep15+ mobs~10 minGoblins in basement — fast respawn, wide level range
9/1025–30Unrest15+ mobs~16 minFireplace up stairs — still viable if you haven’t left
9/1025–35Unrest15+ mobs~16 minBasement through hidden door
9/1026–31Sol A6–10 mobs~16.5 minGoblin High Shaman south and prison area
9/1029–34Castle Mistmoore11–15 mobs~20.5 minCastle entrance and surrounding
8/1022–29Upper Guk15+ mobs~13.5 minNokta Shaman area and east
8/1023–27Sol A15+ mobs~16.5 minInferno Goblin Captain far north
7/1025–28South Karana15+ mobs~5 minGnolls outside Splitpaw — level 39 named can spawn

Levels 30–40

Lower Guk dominates. Best experience multiplier in classic EQ, multiple 10/10 camps across the full range, and with multiclass power you can hold camps that would require a full group in vanilla. Rathe Mountains Hill Giants are the best platinum farming option in this range — best plat per hour in classic EQ. OoT Cyclops Island starts at 38 and is the universal fallback for any combination.

Recommended chunk: 30–34 LGuk Bedroom or Crusader, 34–38 Assassin/Executioner or Sol B Noble camp, 38–40 Cyclops Island or The Hole entrance.

PopLevelsZoneCampRespawnNotes
10/1032–36Rathe Mountains6–10 mobs~3–7 minHill Giants/Cyclops NE — best plat per hour in classic
10/1034–38Lower Guk15+ mobs~26 minAssassin/Executioner area
10/1034–42Sol B6–10 mobs~19 minKobalt King/Priest/Champion rooms
10/1034–43Lower Guk15+ mobs~26 minFrenzy/Sentinel area
10/1038–42Ocean of Tears15+ mobs~16 minCyclops Island — works for any combination
9/1030–42Lower Guk15+ mobs~26 minCrusader area — entry point at level 30
9/1033–38Sol B6–10 mobs~19 minNoble camp from entrance — good when LGuk is congested
9/1036–49Lower Guk15+ mobs~26 minHerbalist/King area — extends into the 40s
9/1038–41The Hole11–15 mobs~17 minEntrance out to bridge room
9/1038–42The Hole11–15 mobs~17 minRats in cellars
9/1039–47Lower Guk11–15 mobs~26 minArch Mage/Ghoul Lord area
8/1033–37Sol B11–15 mobs~19 minPool room to north, no named
8/1038–44Sol B11–15 mobs~19 minBats, beetles, spiders in caves south

Levels 40–50

Four 10/10 camps in this range. OoT Elite Goblin Island at 42–48 has a 10 minute respawn — faster than standard Cyclops Island, prioritize it once you hit 42. The Hole Docks and Sword 1 are the best raw XP in the range but require a capable combination. OoT Cyclops Island stays as the universal fallback for anything that struggles with harder content.

Recommended chunk: 40–44 OoT Elite Goblin Island or LGuk Herbalist, 44–48 The Hole Docks or Sol B Efreeti, 48–50 whichever zone is still yielding solid XP.

PopLevelsZoneCampRespawnNotes
10/1042–48Ocean of Tears15+ mobs~10 minElite Goblin Island, south center — fastest respawn in range
10/1042–50Sol B6–10 mobs~19 minEfreeti Lord camp — named drops valuable loot
10/1045–51The Hole15+ mobs~17 minThe Docks and outward — best XP in this range
10/1045–51The Hole15+ mobs~17 minSword 1 / Pond area
9/1036–49Lower Guk15+ mobs~26 minHerbalist/King — still viable into mid-40s
9/1038–42Ocean of Tears15+ mobs~16 minCyclops Island — fallback for any combination
9/1039–47Lower Guk11–15 mobs~26 minArch Mage/Ghoul Lord

Launch Day and Zone Competition

Legends will be more populated at launch than most servers people are used to. The popularity ratings reflect how packed these zones get on a fresh server — plan for competition at the top camps.

If a camp is taken, drop to the next option on the list. Every level range has multiple 9/10 alternatives that are just as good. Zones rated 6/10 or lower in popularity aren’t bad — they just see less traffic, which on a packed launch server means breathing room. Najena, Permafrost, Kedge Keep, and Stonebrunt Mountains are all legitimate leveling zones that will have space when Unrest and Mistmoore are standing room only.


Zone data from EverQuest Classic Grinding/Leveling Guide

Combo scores from the EQ Legends Class Combo Builder

All class system mechanics based on confirmed information as of beta launch. Subject to change.

This guide covers two things: how to approach leveling in EQ Legends efficiently, including an optional strategy for players who want to experience multiple class combinations without backtracking, and the best zones for every level range based on real TLP server popularity data.

Use whatever approach fits your playstyle. The zone guide at the bottom applies to everyone.


How the Class System Works

You start the game with two classes. Your primary class is tied to your race at character creation. Your secondary class you pick freely. At level 10 your third slot unlocks.

At level 11 your primary class and deity lock permanently. Unlock tokens exist but are not something to count on early. From level 11 onward only your two flex slots — secondary and tertiary — can be swapped, and only in a city.

The other mechanic that makes planning matter: class levels are permanent and persist through swaps. Level a Warrior to 30, swap it out, swap it back — it’s still 30. That means every class you level stays leveled, which opens up options for players who want to experience more than one combination on the way to 50.


Option 1 — Pick Three and Go

The simplest approach. Pick the three classes you want to play, commit at level 11, and level straight to 50. No city trips, no camp logistics, no planning required. This is the fastest path to endgame and works for most players.

Use the EQ Legends Class Combo Builder to score your combination before you commit. Whatever you pick, the zone guide below tells you where to level it.


Option 2 — The Port and Gate Strategy (Optional)

If you want to experience multiple class combinations on the way to 50 without backtracking through old content, this is how to do it.

The mechanic: Druids and Wizards both get Bind Affinity and Gate. Bind yourself at your camp before you start a session. When you want to swap your flex classes, port to any city, swap at the class trainer, then gate straight back to your bind point. You never lose your camp.

Why only Druid or Wizard: Every pure caster gets Bind and Gate — but only Druids and Wizards get ports. Without a port you still need a way to get to a city first. If your primary is Druid or Wizard, you always have port available regardless of what’s in your flex slots.

Why Druid over Wizard: Based on real scoring from the combo builder, Druid averages 51.0 across all possible flex pairings vs Wizard’s 41.9. Druid’s healing covers more gaps — almost any two flex classes work alongside a Druid. Wizard is viable if you prefer a pure nuking playstyle but has a lower ceiling.

How it works in practice: Level your primary plus two flex classes through a zone range. When you’re ready to move up or want to try a different combination, bind at the entrance, port to a city, swap your flex slots, gate back, continue. Each pair of flex classes needs to earn its own levels — swapping in a level 10 class drops your effective level to 10 — so you work through pairings systematically rather than randomly.


Top 5 Druid Pairings

Scores from the EQ Legends Combo Builder. These are the highest-scoring flex pairings with Druid as primary — try them in whatever order suits you.

ScoreComboWhy It Works
69/100Druid / Shadow Knight / BardLifetap sustain, plate tanking, Bard songs running passively, and Druid heals — four sustain sources in one character
69/100Druid / Shadow Knight / EnchanterLifetap sustain, plate tanking, Druid heals, and Enchanter charm turning any mob in the zone into your damage dealer
68/100Druid / Shadow Knight / BeastlordLifetap sustain, plate tanking, a slowing pet, and Druid heals — extremely durable with multiple damage sources
66/100Druid / Warrior / BardThe best tank in the game combined with passive Bard songs and Druid heals — maximum durability, very hard to kill
66/100Druid / Paladin / EnchanterSelf-healing plate tanking, Druid backup heals, and Enchanter charm — you tank, heal yourself, and charm things to death

Shadow Knight pairs with Druid exceptionally well across multiple combinations — if you’re not sure where to start, Druid / Shadow Knight / Bard is the top-scoring flex pair in the entire dataset.


Top 5 Wizard Pairings

Wizard requires more specific support to reach its ceiling — it needs someone holding aggro so it can stand still and nuke. These pairings cover that need.

ScoreComboWhy It Works
65/100Wizard / Shadow Knight / BeastlordYou have lifetap sustain, plate tanking, a slowing pet, and the highest burst damage in the game all in one character
64/100Wizard / Paladin / BeastlordSelf-healing plate tank, a slowing pet, and burst nuke damage — three sustain sources keeping you alive while you nuke
64/100Wizard / Shadow Knight / BardLifetap sustain, plate tanking, passive Bard songs feeding you mana — lets you nuke constantly without going dry
62/100Wizard / Bard / DruidDouble sustain from Bard songs and Druid heals — you stay alive and mana-positive through extended fights
61/100Wizard / Bard / ClericThe best healing in the game combined with passive Bard sustain — you are very hard to kill while nuking

A Note on the Strategy

This approach takes longer than just leveling three classes to 50 — that’s the tradeoff. The payoff is you see all the classic EQ content at the level it was designed for, and you end up with multiple high-level class combinations ready to play when Legends matures and new content opens up.

It also assumes your camp situation allows for periodic city trips. Some dungeons are close to cities — High Keep is essentially in one, Befallen is near Freeport, Blackburrow is near Qeynos. Others like Lower Guk and The Hole are remote enough that the gate-back mechanic becomes essential. Always bind before you start pulling.


Levels 1–10: Everyone Levels for Free

Until level 10 every class levels simultaneously regardless of what you have equipped. All 16 classes reach 10 automatically. Play whatever is most efficient.

Recommended: Magician / Cleric Mage pet tanks, Cleric keeps it alive. Unkillable and zero thought required while everything else levels passively.

Best zones for 1–10 (sorted by popularity):

PopLevelsZoneCampRespawnNotes
10/104–10Befallen15+ mobs~8 minFront entrance — most popular early zone on any fresh TLP
8/104–12Blackburrow15+ mobs~8 minWestern side, jump down ramp
8/106–10Greater Faydark15+ mobs~5 minOrc camps north and outside Crushbone
8/107–12Crushbone6–10 mobs~8 minWest side — Slaver Caves, Scoutsman, Prophet
7/101–5Crushbone6–10 mobs~8 minEntrance area
7/108–12Nektulos Forest11–15 mobs~5 minNorthwestern orc camp
6/108–14Najena15+ mobs~8 minEntrance tunnels — antisocial option

Levels 10–20

Unrest anchors this entire range. Multiple camps spanning 10 all the way to 25, excellent experience multiplier, different difficulty tiers inside the same zone. Stay until mobs go light blue then transition to Upper Guk or push into Mistmoore entrance early.

Recommended chunk: 10–13 Unrest courtyard, 13–17 Unrest 1st floor, 17–20 Upper Guk or Mistmoore entrance.

PopLevelsZoneCampRespawnNotes
10/1010–17Unrest15+ mobs~5 minCourtyard — best starter camp in this range
10/1019–29Upper Guk11–15 mobs~13.5 minFroglok Shinlord/Necromancer camp — bridges into 20s
10/1019–23Castle Mistmoore11–15 mobs~20.5 minEntrance and tunnels up to graveyard
10/1019–24Sol A15+ mobs~16.5 minBridge up to north room — Predator/Foreman
9/1010–15North Ro6–10 mobs~30 secUndead ruins — 30 second respawn, fastest XP early
9/1011–19South Ro15+ mobs~2–3 minCrocs/caimans at docks — outdoor, easy pulling
9/1016–25Unrest15+ mobs~16 min1st floor center of castle
9/1018–20Eastern Karana15+ mobs~5 minCraig Spiders in field
8/1012–18Crushbone6–10 mobs~8 minCastle area with Emperor Crush
8/1014–18Ocean of Tears15+ mobs~16 minAviak island middle ring
8/1018–20Ocean of Tears15+ mobs~16 minSkeleton Island — good for undead-targeting procs
7/1016–25Permafrost Keep15+ mobs~16 minIce goblins — solid fallback if Unrest is packed at launch
7/1017–25Upper Guk15+ mobs~13.5 minFroglok Priest and area north

Levels 20–30

Sol A and Mistmoore carry this range. Both have multiple 10/10 popularity camps and are large enough that competition is manageable. High Keep goblin basement is the overlooked option — 10 minute respawn spanning 22–33, good alternative when the popular zones are packed.

Recommended chunk: 20–24 Sol A north or Mistmoore entrance, 24–28 Sol A Bartender room, 28–30 Lower Guk bedroom or Mistmoore castle interior.

PopLevelsZoneCampRespawnNotes
10/1024–28Sol A15+ mobs~16.5 minBartender room and surrounding — peak Sol A camp
10/1026–33Castle Mistmoore11–15 mobs~20.5 minGraveyard + fake wall — watch for level 40 in bottom room
10/1027–30Sol A6–10 mobs~16.5 minKing Room in southwest
10/1027–34Lower Guk15+ mobs~26 minBedroom with frogloks/skeletons/bats/spiders — first LGuk camp
10/1029–39Castle Mistmoore15+ mobs~20.5 minInside castle — room for more than one group, extends into 30s
9/1022–33High Keep15+ mobs~10 minGoblins in basement — fast respawn, wide level range
9/1025–30Unrest15+ mobs~16 minFireplace up stairs — still viable if you haven’t left
9/1025–35Unrest15+ mobs~16 minBasement through hidden door
9/1026–31Sol A6–10 mobs~16.5 minGoblin High Shaman south and prison area
9/1029–34Castle Mistmoore11–15 mobs~20.5 minCastle entrance and surrounding
8/1022–29Upper Guk15+ mobs~13.5 minNokta Shaman area and east
8/1023–27Sol A15+ mobs~16.5 minInferno Goblin Captain far north
7/1025–28South Karana15+ mobs~5 minGnolls outside Splitpaw — level 39 named can spawn

Levels 30–40

Lower Guk dominates. Best experience multiplier in classic EQ, multiple 10/10 camps across the full range, and with multiclass power you can hold camps that would require a full group in vanilla. Rathe Mountains Hill Giants are the best platinum farming option in this range — best plat per hour in classic EQ. OoT Cyclops Island starts at 38 and is the universal fallback for any combination.

Recommended chunk: 30–34 LGuk Bedroom or Crusader, 34–38 Assassin/Executioner or Sol B Noble camp, 38–40 Cyclops Island or The Hole entrance.

PopLevelsZoneCampRespawnNotes
10/1032–36Rathe Mountains6–10 mobs~3–7 minHill Giants/Cyclops NE — best plat per hour in classic
10/1034–38Lower Guk15+ mobs~26 minAssassin/Executioner area
10/1034–42Sol B6–10 mobs~19 minKobalt King/Priest/Champion rooms
10/1034–43Lower Guk15+ mobs~26 minFrenzy/Sentinel area
10/1038–42Ocean of Tears15+ mobs~16 minCyclops Island — works for any combination
9/1030–42Lower Guk15+ mobs~26 minCrusader area — entry point at level 30
9/1033–38Sol B6–10 mobs~19 minNoble camp from entrance — good when LGuk is congested
9/1036–49Lower Guk15+ mobs~26 minHerbalist/King area — extends into the 40s
9/1038–41The Hole11–15 mobs~17 minEntrance out to bridge room
9/1038–42The Hole11–15 mobs~17 minRats in cellars
9/1039–47Lower Guk11–15 mobs~26 minArch Mage/Ghoul Lord area
8/1033–37Sol B11–15 mobs~19 minPool room to north, no named
8/1038–44Sol B11–15 mobs~19 minBats, beetles, spiders in caves south

Levels 40–50

Four 10/10 camps in this range. OoT Elite Goblin Island at 42–48 has a 10 minute respawn — faster than standard Cyclops Island, prioritize it once you hit 42. The Hole Docks and Sword 1 are the best raw XP in the range but require a capable combination. OoT Cyclops Island stays as the universal fallback for anything that struggles with harder content.

Recommended chunk: 40–44 OoT Elite Goblin Island or LGuk Herbalist, 44–48 The Hole Docks or Sol B Efreeti, 48–50 whichever zone is still yielding solid XP.

PopLevelsZoneCampRespawnNotes
10/1042–48Ocean of Tears15+ mobs~10 minElite Goblin Island, south center — fastest respawn in range
10/1042–50Sol B6–10 mobs~19 minEfreeti Lord camp — named drops valuable loot
10/1045–51The Hole15+ mobs~17 minThe Docks and outward — best XP in this range
10/1045–51The Hole15+ mobs~17 minSword 1 / Pond area
9/1036–49Lower Guk15+ mobs~26 minHerbalist/King — still viable into mid-40s
9/1038–42Ocean of Tears15+ mobs~16 minCyclops Island — fallback for any combination
9/1039–47Lower Guk11–15 mobs~26 minArch Mage/Ghoul Lord

Launch Day and Zone Competition

Legends will be more populated at launch than most servers people are used to. The popularity ratings reflect how packed these zones get on a fresh server — plan for competition at the top camps.

If a camp is taken, drop to the next option on the list. Every level range has multiple 9/10 alternatives that are just as good. Zones rated 6/10 or lower in popularity aren’t bad — they just see less traffic, which on a packed launch server means breathing room. Najena, Permafrost, Kedge Keep, and Stonebrunt Mountains are all legitimate leveling zones that will have space when Unrest and Mistmoore are standing room only.


Zone data from EverQuest Classic Grinding/Leveling Guide

Combo scores from the EQ Legends Class Combo Builder

All class system mechanics based on confirmed information as of beta launch. Subject to change.

The post Everquest Legends Leveling Guide 1-50 and Strategy appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/everquest-legends-leveling-guide-1-50-and-strategy/feed/ 0 2535
Everquest Luclin Hunting/Grinding Guide https://www.everquestguides.com/everquest-leveling/everquest-luclin-hunting-grinding-guide/ https://www.everquestguides.com/everquest-leveling/everquest-luclin-hunting-grinding-guide/#respond Sun, 06 Oct 2024 19:28:28 +0000 https://www.everquestguides.com/?p=2441 The Shadows of Luclin expansion, originally released on December 4th, 2001, elevates the level cap from 60 to 65 and introduces a diverse array of new zones and content to the game....

The post Everquest Luclin Hunting/Grinding Guide appeared first on Everquest Progression Server Leveling.

]]>
The Shadows of Luclin expansion, originally released on December 4th, 2001, elevates the level cap from 60 to 65 and introduces a diverse array of new zones and content to the game. Highlights of this expansion include the addition of the Vah Shir as a playable race, the introduction of the Beastlord class, and the implementation of the AA (Alternate Advancement) system, which allows for greater character customization and progression. With a unique mix of challenging dungeons, open-world grind spots, and lucrative raid encounters, Shadows of Luclin offers a plethora of new opportunities to gain experience and gear up your character.

This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the chance someone is doing this camp on a Fresh Kunark TLP with 10 being almost always and 0 being almost never.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Kunark Era.

LevelsZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes1
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes1
28The WarrensKobalds by Paineel Entrance area NE Corner15+~5 minutes1
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes2
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes1
511South KaranaUndead Ruins in North11-15~3 minutes1
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes1
510Paludal CavernsSouthern Lake by Shadeweavers15+~4 minutes2
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes1
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes1
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes1
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes1
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes1
79Shadeweavers ThicketCentral Brigand Camp (-900, -200)6-10~2.5 minutes2
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes1
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes1
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes1
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes1
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes1
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes1
812Nektulous ForestEastern most orc camp6-10~ 5 minutes1
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes1
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes1
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes1
814NajenaEntrance tunnels, skeletons etc15+~8 minutes1
818The WarrensKobalds/bats in Central Area15+~5 minutes1
813Shadeweavers Thicketgor taku workers two northern caves15+~10 minutes2
911Lake RathetearBandit camps, two nearby11-15~5 minutes1
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes1
911South KaranaRaider camp in North6-10~3 minutes1
912North KaranaRaider Camp Southeast on River6-10~3 minutes1
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes1
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes1
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes4
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes1
1015North RoUndead Ruins6-10~30 seconds3
1017UnrestCourtyard Area15+~5 minutes5
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes3
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes1
1115Upper GukHeart Spiders6-10~13.5 minutes1
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes1
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes1
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes1
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes1
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes4
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes1
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes1
1217Field of BoneCenter East Field, Iksar,Scaled Wolves, Etc15+~6 minutes1
1215Swamp of No HopeUndead Ruins in North Central (1400,700)6-10~10 minutes1
1217Paludal CavernsMid to North Phlarg in Tunnels15+~4 minutes7
1317North KaranaSmall undead area southeast zone1-5~11 minutes3
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes1
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes1
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes1
1316Timorous DeepUndead Iksar Northcentral (5700,-1300)11-15~10.5 minutes1
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes2
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes1
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes1
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes1
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes3
1423Swamp of No HopeFroglok City(SE Part of Zone), Ramp is on East Side15+~10 minutes1
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes1
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes1
1422Shadeweavers Thicketgor taku workers two middle caves15+~10 minutes2
1420Shadeweavers ThicketNorth west soldier camp (1100,1800)6-10~6 minutes2
1420Shadeweavers ThicketSouthwesternish Guardian Camp (-1000,1600)6-10~6 minutes2
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes2
1520Paludal CavernsSouthern Bandit Camp11-15~4 minutes7
1520Paludal CavernsNorth Bandit camp15+~4 minutes7
1518Paludal CavernsNorth Tunnels Shiknar15+~4 minutes7
1525Shadeweavers Thicketgor taku workers two southern caves15+~10 minutes2
1522Shadeweavers ThicketSouthwest corner field and Sarueks11-15~6 minutes2
1620Upper GukFroglok Scryer area6-10~13.5 minutes2
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes1
1625Unrest1st Floor Center of Castle15+~16 minutes5
1624Netherbian LairFungoid Sporelings West Side of main Tunnel15+~11 minutes1
1628Hollowshade MoorGrimling Camps in Southeast15+~5 minutes2
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes1
1723South KaranaCentaur Village North East11-15~5 minutes1
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes1
1725Upper GukFroglok Priest and area north15+~13.5 minutes2
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes1
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes1
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes1
1721Timorous DeepFallen Deckhands (-4000,-4500)15+~10.5 minutes1
1820Eastern KaranaCraig Spiders in field15+~5 minutes4
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes3
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes1
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes1
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes5
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes5
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes4
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes1
1921Timorous DeepFallen Deckhands Northwest (7500,2800)15+~10.5 minutes1
1924Netherbian LairTroggs and Netherbians East Side of main Tunnel15+~11 minutes1
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes1
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes2
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes1
2028Marus SeruStone Grabbers Center of Map15+~14.5 minutes1
2024Marus SeruGrey Hoppers Center of Map15+~14.5 minutes1
2029Twilight SeaCenter Elemental Island15+~16 minutes2
2030Twilight SeaNorthwest Trog Island15+~16 minutes2
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes1
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes4
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes1
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels 15+~13.5 minutes1
2125Marus SeruSouthwest and Midwest Recuso Camp (29 roamer)1-5~14.5 minutes1
2125Echo CavenersFungus Grove Side South Tunnel Tunnel Mutants11-15~15.5 minutes2
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes1
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes1
2229Upper GukNokta Shaman area and east15+~13.5 minutes4
2233High KeepGuards through zone if you don't care about faction15+~20 minutes1
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes3
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes1
2224Shadeweavers ThicketNorth Corpse camp6-10~6 minutes2
2225Echo CavernsFungus Grove Side First North Tunnel Needlites6-10~15.5 minutes2
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes6
2325Swamp of No HopeUndead Ruins in South Central (-2400,650)1-5~10 minutes1
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes6
2433Firionia VieArchnics / Field outside of tunnel from Dreadlands15+~6 minutes1
2436Frontier MountainsMole Cave NE of Giant Fort15+~10 minutes1
2431Tower of Frozen Shadow1st Floor15+~15.5 minutes3
2428Hollowshade MoorOwlbear Cave Northwest15+~5 minutes4
2433Echo CavenersFungus Grove Side Last South/North Tunnels Boglings15+~15.5 minutes2
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes1
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes5
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes1
2535UnrestBasement Area through hidden door15+~16 minutes3
2529Crypt of DalnirFirst Floor 15+~11 minutes1
2529Crypt of DalnirSecond Floor15+~11 minutes1
2533Crypt of DalnirThird Floor15+~11 minutes1
2535Timorous DeepGolra Island Southeast (-9000,-5500)11-15~10.5 minutes1
2531The Great DivideMinotaur Caves Northwest15+~5 minutes1
2531Crystal CavernsOrcs Near Entrance / Beginning Tunnels15+~12 minutes1
2535Iceclad OceanGnolls Southeast of Middle Island15+~15 minutes1
2530Everfrost PeaksIcy Orc Camp Center / East in Zone1-5~17 minutes1
2536Grimling ForestSouthern Camps near Wall15+~12 minutes3
2528Hollowshade MoorSonic wolf cave middle east15+~5 minutes2
2531Dawnshroud PeaksSoutheastern Tribal Camp15+~15 minutes5
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes5
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes5
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes1
2635Frontier MountainsGiant Fort in Center15+~10 minutes2
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes1
2633Grimling ForestTwo Camps middle east15+~12 minutes3
2628Dawnshroud PeaksShroom Building Corner Near Lake6-10~9.5 minutes2
2632Dawnshroud PeaksField Trash through center of zone15+~9.5 minutes2
2730Sol AKing Room in southwest6-10~16.5 minutes4
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes4
2731Firionia ViePilgrims Northeast of FV, Set near shoreline15+~6 minutes1
2731Eastern WastesOrc Mini Camp North of Bridge (-3250,-4500)1-5~21.5 minutes1
2733Iceclad OceanSouthwest Island (field killing)15+~15 minutes1
2731Iceclad OceanMiddle Island Outside TOFS Field Killing15+~15 minutes1
2733Tower of Frozen Shadow2nd Floor15+~15.5 minutes3
2737Tower of Frozen Shadow6th Floor15+~15.5 minutes3
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes3
2832Sol ALava elemental gnome area North east15+~16.5 minutes3
2833Firionia VieDrolvarg Building, (-300,-1000)6-10~6 minutes1
2840Trakanon's TeethCenter between 3 undead camps and roamers (3250,750)15+~27 minutes1
2835Crystal CavernsTerror Caves15+~12 minutes1
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes5
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes5
2935Firionia VieFrogloks / Field Against North Wall of pit in center of zone15+~6 minutes1
2934Frontier MountainsSarnak Mini Camp West of Giant Fort1-5~10 minutes1
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes1
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes1
2935KaesoraEast Side by Librarian15+~16.5 minutes1
2934Emerald JungleNorthwest Wall (field killing)15+~10.5 minutes1
3042Lower GukCrusader area15+~26 minutes5
3036The Great DivideKodiac Cave Southwest (Outside Velks)15+~5 minutes1
3035Eastern WastesDwarves Center Area (-2600,-400)6-10~21.5 minutes1
3037Crystal CavenersSpider Area (South east)6-10~12 minutes1
3038Tenebrous MountainsSouthwest Grimling Caves15+~9.5 minutes2
3041Grimling ForestCenter Camps and North15+~12 minutes3
3034Jaggedpine ForestBasilisk Cave (SW Corner BB Entrance)15+~5 minutes2
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes1
3140Frontier MountainsWest Goblin Cave15+~10 minutes1
3140KaesoraWest Side by Xalgoz15+~16.5 minutes1
3134Emerald JungleSmall iksar Camp in North (4200,-1400)6-10~10.5 minutes1
3140Eastern WastesWalrus Field Killing Southwest Corner15+~21.5 minutes1
3145Eastern WastesCenter Orc Camp Chief Ry'gorr Level 4515+~21.5 minutes1
3136Kael DrakkelGiants at Entrance to the South East Wing15+~20 minutes1
3137Tower of Frozen Shadow3rd Floor15+~15.5 minutes3
3140Twilight SeaUnderwater Cave in North to Grol Camp15+~16 minutes2
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes7
3241DreadlandsForest Giant Castle (-500,2000) 6-10~16 minutes1
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes1
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes2
3240Eastern WastesDwarf Missionary Area South (-7750,-2200)6-10~21.5 minutes1
3237Tower of Frozen Shadow4th Floor15+~15.5 minutes3
3335Sol BPool Room to North no named11-15~19 minutes2
3336South RoDeepwater Goblins6-10~4 minutes1
3337South RoSpectres6-10~13.5 minutes1
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes3
3340DreadlandsSkeletons East Side6-10~16 minutes1
3340DreadlandsPull to North or South Castle Walls15+~16 minutes1
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes1
3344City of MistEntrance/Bridge11-15~16 minutes2
3349City of MistStables (-230,-500)15+~16 minutes2
3340Trakanon's TeethIksar Camp (-2500,-4000)6-10~27 minutes1
3340The Great DivideShardwurm Caves Center of Zone15+~5 minutes1
3335Wakening LandsHolgren Caves (-3400,2100)11-15~12 minutes1
3337The FeerrottSpectres in Cave Southwest1-5~10 minutes1
3343Mons LetalisSpire Square (Lord is 49)15+~4.5 minutes1
3341Mons LetalisSouthern Tunnels Thought Leaches (South Room 47-49)11-15~10 minutes1
3340The Scarlet DesertSoutheast corner Grols and vas ren15+~21 minutes2
3343Grimling ForestNortheast Camp15+~12 minutes3
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes1
3438Lower GukAssassin/executioner Area15+~26 minutes5
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes5
3443Lower GukFrenzy/Sentinel Area15+~26 minutes4
3439Firionia VieForest Giant Arbor Mini Camp North East1-5~6 minutes1
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes1
3442Trakanon's TeethSouthwest Undead Ruins (-2750,2000)15+~27 minutes1
3440Tower of Frozen Shadow7th Floor15+~15.5 minutes3
3442Mons LetalisField Rockhoppers/StoneGrabber15+~10 minutes2
3438Echo CavernsEnd of Tunnels in The Deep Side Fireclaw/Trillcor11-15~15.5 minutes2
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes2
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes1
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes1
3540Lake of Ill OmenUnderwater Goblins, Center of Lake15+~11 minutes1
3540Emerald JungleSoutheast Runes (can pull to wall)15+~10.5 minutes1
3540Emerald JungleOld Walkway in Southern area field killing (-600,800)15+~10.5 minutes1
3541Timorous DeepSpiriac Fort NW (5700,1000)15+~10.5 minutes1
3543The Great DivideFrost Giant Fort East (-2600,-2600)11-15~6.5 minutes1
3539Eastern WastesNorthern Section (250,0) (Ogres, Orcs, Frost Giants)6-10~21.5 minutes1
3537Wakening LandsFairies North Center (1750,-100)11-15~12 minutes1
3649Lower GukHerbalist/King Area15+~26 minutes5
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes1
3649City of MistTemple (150,-600)15+~16 minutes2
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes2
3640Tower of Frozen Shadow5th Floor15+~15.5 minutes3
3645Wakening LandsFrost Giants (east wall by Kael and camps)15+~12 minutes1
3641The Scarlet DesertSouthwest Bloodtribe Caves6-10~21 minutes2
3640The Scarlet DesertNortheast Grol Cave6-10~21 minutes2
3644Tenebrous MountainsNorth Coterie Camps6-10~9.5 minutes2
3740DreadlandsArachnid Camp North east6-10~16 minutes1
3747Burning WoodsVarious Mobs West Crater15+~5 minutes1
3743Eastern WastesFrost Giant Fort (-1750,3000)6-10~21.5 minutes1
3740The Scarlet DesertSouthwest Sun Revenant Camp (-1600, 900)6-10~21 minutes2
3745Grimling ForestTunnels and outside platforms Northwest 15+~12 minutes7
3743Dawnshroud PeaksRockhopper/Tribal Caves Northeast15+~9.5 minutes8
3841The HoleEntrance out to bridge room11-15~17 minutes2
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes6
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes2
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes2
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes2
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes1
3840The Scarlet DesertSouth Central Grol Camp (-1800, 100)6-10~21 minutes2
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes3
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes2
3942Cobalt ScarWyverns Along Edges (can be quad kited by druids)15+~16 minutes1
3947Wakening LandsGeonid Cave (-3000,-1400)15+~12 minutes1
3950Tenebrous MountainsNE Corner Castle 11-15~9.5 minutes3
3941Fungus GroveTarmok Tribe, Lower section both SE and NE Corner15+~11 minutes7
4044Karnor's CastleCaptain Camp (first area coming in and up)15+~21.5 minutes1
4045Karnor's CastleSouthroom (-20,-250)15+~21.5 minutes1
4045Karnor's CastleNorthroom (50,-250)15+~21.5 minutes1
4044The Scarlet DesertNorth Bloodtribe Caves6-10~21 minutes2
4045The Scarlet DesertNortheast Trojeg Warshipper Camp (750, -400)6-10~21 minutes2
4053Fungus GroveMutant Dregs, West side of lake (200, 1000)6-10~11 minutes7
4045Jaggedpine ForestNorth Gnoll Caves (40 plus mobs)15+~9.5 minutes2
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes5
4150Old SebilisMobs near entrance15+~21.5 minutes1
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes1
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes4
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes4
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes2
4245Howling StonesBasement (Drop off the side)15+~15 minutes2
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes5
4250Karnor's CastleWarlord/Hand, Far East into castle15+~21.5 minutes1
4250Karnor's CastleJailer/Cells center basement of castle15+~21.5 minutes1
4247Cobalt ScarOthmir Camps on the beach6-10~16 minutes1
4246Wakening LandsSuits of Sentient Armor 2x Camps (1750,-2250)6-10~12 minutes1
4252Fungus GroveNorthern Sector Underground Shiknar Cave (2200,1350)15+~11 minutes7
4249Jaggedpine ForestPotameid (water tunnels east side)15+~12 minutes2
4353ChardokFort Entrance15+~16 minutes2
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes2
4350Kael DrakkelGiants on North End but around the outside15+~20 minutes2
4348The GreyRevenants and Slave buildings near SSRA (Center)15+~14.5 minutes2
4348The GreyIksar Slaves NE Corner15+~14.5 minutes2
4345The Scarlet DesertNortheast Sun Revenant (Plateau, 800, -1100)11-15~21 minutes2
4346Acrylia CavernsAll tunnels and areas up to castle15+~22.5 minutes8
4551The HoleThe Docks and outward15+~17 minutes2
4551The HoleSword 1/Pond Area15+~17 minutes2
4547Velketor's LabyrinthEntrance and Spirals up15+~16 minutes4
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes2
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes1
4658Dragon NecropolisChetari (Rat Caves)15+~12 minutes2
4651Velketor's LabyrinthKobalds East Side15+~16 minutes4
4656Maidens EyeNorthwest Goranga Camp15+~20.5 minutes9
4752ChardokCaves/Slave Area15+~16 minutes5
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes2
4750Dragon NecropolisPhase Spiders Scattered15+~12 minutes4
4751The DeepEast Side of Bridge15+~11 minutes10
4749Fungus GroveAbout 10 Mushroom Camps in Zone 6-10 mobs per15+~11 minutes7
4750Fungus GroveChakta Fungus Beasts SW Corner of Norther Sector15+~11 minutes7
4756Maidens EyeBats, Umbrous, etc center to southwest field15+~20.5 minutes8
4753Akheva RuinsRoom East of The Va'Dyn (careful if boss is up)15+~16 minutes5
4757Akheva RuinsShar Vinitras Area (if boss isn't up)15+~16 minutes5
4854Old SebilisKing, South Center Area15+~21.5 minutes5
4849Timorous DeepGunthak Swabby's (2500,-700)6-10~10.5 minutes3
4849Timorous DeepGunthak Swabby's Northeast (6000,-3800)15+~10.5 minutes3
4853Siren's GrottoSirens in Eastern Area15+~22.5 minutes3
4852The GreyUndying Iksar (SW Corner) Tons15+~14.5 minutes4
4955Akheva RuinsInsanity Crawler Area (SouthEast)15+~16 minutes5
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes3
5058Kael DrakkelGiants on North End on the Inside Areas15+~20 minutes6
5052Western WastesWyvern Caves Northeast Corner (2500,-3000)15+~30 minutes4
5050Western WastesPirates Nothrwest Area (4500,1800) watch faction6-10~30 minutes4
5054The DeepWest Side of Bridge15+~11 minutes10
5058Maidens EyeXin Thall Camp North Center15+~20.5 minutes8
5158ChardokVault Area15+~16 minutes6
5157ChardokBridgkeeper Area15+~16 minutes6
5155ChardokGravemaster Area15+~16 minutes6
5157Siren's GrottoWalrus/Manatees North Area15+~22.5 minutes4
5155Ssraeshza TempleBasement15+~16 minutes9
5155Acrylia CavernsCastle 15+~22.5 minutes8
5255ChardokHerblist Area15+~16 minutes6
5256Velketor's LabyrinthGargoyle/Sentinels15+~16 minutes6
5358ChardokKorocust area15+~16 minutes6
5355Grieg's EndWestern Camps15+~21 minutes10
5355Grieg's EndEastern Camps15+~21 minutes10
5360Umbral PlainsRadir Fireshower Cave (East Cave)15+~24 minutes7
5360Umbral PlainsTawro Icequak Cave (North Cave)15+~24 minutes7
5357Umbral PlainsDisturbed Elysian Remains (East Hill, 0, -1250)11-15~24 minutes7
5457Umbral PlainsGantru Dralkenr / gantrus near entrance15+~24 minutes9
5560The HoleUndead Towers15+~17 minutes9
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a4
5557ChardokKennels 15+~16 minutes6
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes8
5555The Great DivideTower Guards (-1200, 200) Up to 4 watch for level 651-5~6.5 minutes4
5558Siren's GrottoSirens in the Water in North15+~22.5 minutes6
5555The GreySun Revenants NW Corner6-10~14.5 minutes6
5560Umbral PlainsDark Assassins around Doomshade (-300, 200)15+~24 minutes9
5658Grieg's EndCentral Camps15+~21 minutes10
6162The DeepNear SSRA Elder Thought Horrors11-15~11 minutes10

The post Everquest Luclin Hunting/Grinding Guide appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/everquest-luclin-hunting-grinding-guide/feed/ 0 2441
1-60 Persona Leveling Guide (Ruins of Kunark) Everquest https://www.everquestguides.com/everquest-leveling/1-60-persona-leveling-guide-ruins-of-kunark-everquest/ https://www.everquestguides.com/everquest-leveling/1-60-persona-leveling-guide-ruins-of-kunark-everquest/#comments Sun, 19 May 2024 23:02:14 +0000 https://www.everquestguides.com/?p=2408 This guide was made to cover some of the best spots on TLP to level. If you are starting fresh and don’t have personas enabled you may find it difficult to travel...

The post 1-60 Persona Leveling Guide (Ruins of Kunark) Everquest appeared first on Everquest Progression Server Leveling.

]]>
This guide was made to cover some of the best spots on TLP to level. If you are starting fresh and don’t have personas enabled you may find it difficult to travel to all of these areas easily so this is best followed if you have personas or if you are back leveling and have a way to port around.

Levels 1-20

Level LLevel HZoneDescCamp SizeRespawn Time
15CrushboneEntrance Area6-10~8 minutes
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes
511South KaranaUndead Ruins in North11-15~3 minutes
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes
1017UnrestCourtyard Area15+~5 minutes
1015North RoUndead Ruins6-10~30 seconds
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes

Levels 20-30

1625Unrest1st Floor Center of Castle15+~16 minutes
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes
1725Upper GukFroglok Priest and area north15+~13.5 minutes
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes
1820Eastern KaranaCraig Spiders in field15+~5 minutes
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 minutes
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes
2229Upper GukNokta Shaman area and east15+~13.5 minutes
2233High KeepGuards through zone if you don’t care about faction15+~20 minutes
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes
2530UnrestFireplace up Stairs15+~16 minutes
2535UnrestBasement Area through hidden door15+~16 minutes
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes
2529Crypt of DalnirFirst Floor15+~11 minutes
2529Crypt of DalnirSecond Floor15+~11 minutes
2533Crypt of DalnirThird Floor15+~11 minutes
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes
2635Frontier MountainsGiant Fort in Center15+~10 minutes
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes
2730Sol AKing Room in southwest6-10~16.5 minutes
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes
2832Sol ALava elemental gnome area North east15+~16.5 minutes

Levels 30-40

2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes
2935KaesoraEast Side by Librarian15+~16.5 minutes
3042Lower GukCrusader area15+~26 minutes
3140KaesoraWest Side by Xalgoz15+~16.5 minutes
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes
3140Frontier MountainsWest Goblin Cave15+~10 minutes
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes
3241DreadlandsForest Giant Castle (-500,2000)6-10~16 minutes
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes
3335Sol BPool Room to North no named11-15~19 minutes
3349City of MistStables (-230,-500)15+~16 minutes
3340DreadlandsPull to North or South Castle Walls15+~16 minutes
3344City of MistEntrance/Bridge11-15~16 minutes
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes
3438Lower GukAssassin/executioner Area15+~26 minutes
3443Lower GukFrenzy/Sentinel Area15+~26 minutes
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes
3541Timorous DeepSpiroc Fort NW (5700,1000)15+~10.5 minutes
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes
3649Lower GukHerbalist/King Area15+~26 minutes
3649City of MistTemple (150,-600)15+~16 minutes
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes
3747Burning WoodsVarious Mobs West Crater15+~5 minutes
3740DreadlandsArachnid Camp North east6-10~16 minutes
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes
3841The HoleEntrance out to bridge room11-15~17 minutes
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes

Levels 40-50

3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes
4044Karnor’s CastleCaptain Camp (first area coming in and up)15+~21.5 minutes
4045Karnor’s CastleSouthroom (-20,-250)15+~21.5 minutes
4045Karnor’s CastleNorthroom (50,-250)15+~21.5 minutes
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes
4150Old SebilisMobs near entrance15+~21.5 minutes
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes
4250Karnor’s CastleWarlord/Hand, Far East into castle15+~21.5 minutes
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes
4250Karnor’s CastleJailer/Cells center basement of castle15+~21.5 minutes
4245Howling StonesBasement (Drop off the side)15+~15 minutes
4353ChardokFort Entrance15+~16 minutes
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes
4551The HoleThe Docks and outward15+~17 minutes
4551The HoleSword 1/Pond Area15+~17 minutes
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes
4752ChardokCaves/Slave Area15+~16 minutes
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes

Levels 50-60

4854Old SebilisKing, South Center Area15+~21.5 minutes
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes
5158ChardokVault Area15+~16 minutes
5157ChardokBridgkeeper Area15+~16 minutes
5155ChardokGravemaster Area15+~16 minutes
5255ChardokHerblist Area15+~16 minutes
5358ChardokKorocust area15+~16 minutes
5560The HoleUndead Towers15+~17 minutes
5557ChardokKennels15+~16 minutes
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes
5560The HoleUndead Towers15+~17 minutes
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a

The post 1-60 Persona Leveling Guide (Ruins of Kunark) Everquest appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/1-60-persona-leveling-guide-ruins-of-kunark-everquest/feed/ 5 2408
Everquest Velious Hunting/Grinding Guide https://www.everquestguides.com/everquest-leveling/everquest-velious-hunting-grinding-guide/ https://www.everquestguides.com/everquest-leveling/everquest-velious-hunting-grinding-guide/#respond Mon, 07 Nov 2022 01:06:32 +0000 https://www.everquestguides.com/?p=2328 The Scars of Velious Expansion was originally released December 5, 2000. This was the second expansion to the original Everquest and was a pretty neat tri-faction expansion with the rift between the...

The post Everquest Velious Hunting/Grinding Guide appeared first on Everquest Progression Server Leveling.

]]>
The Scars of Velious Expansion was originally released December 5, 2000. This was the second expansion to the original Everquest and was a pretty neat tri-faction expansion with the rift between the Dwarves, Giants, and Claws of Veeshan. It also featured the widely acclaimed Sleeper’s Tomb where the unkillable Dragon rested that was never meant to be killed at all.

Some players took this as a challenge and on a multi-guild server wide raid of over 200 players, 4 hours of raiding, and over 1000 resurrections. They actually killed the Sleeper which is a piece of Everquest history that will never be forgotten. You can read about this feat here: https://massivelyop.com/2022/04/04/the-game-archaeologist-when-everquest-players-killed-the-unkillable-sleeper/.

This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the chance someone is doing this camp on a Fresh Velious TLP with 10 being almost always and 0 being almost never.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Velious Era.

LevelsZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes2
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes2
28The WarrensKobalds by Paineel Entrance area NE Corner15+~5 minutes1
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes3
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes1
511South KaranaUndead Ruins in North11-15~3 minutes1
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes1
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes1
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes1
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes1
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes2
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes2
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes1
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes1
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes1
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes1
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes1
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes1
812Nektulous ForestEastern most orc camp6-10~ 5 minutes1
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes1
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes1
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes1
814NajenaEntrance tunnels, skeletons etc15+~8 minutes2
818The WarrensKobalds/bats in Central Area15+~5 minutes1
911Lake RathetearBandit camps, two nearby11-15~5 minutes1
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes1
911South KaranaRaider camp in North6-10~3 minutes1
912North KaranaRaider Camp Southeast on River6-10~3 minutes1
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes1
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes1
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes1
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes1
1015North RoUndead Ruins6-10~30 seconds3
1017UnrestCourtyard Area15+~5 minutes4
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes3
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes1
1115Upper GukHeart Spiders6-10~13.5 minutes5
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes1
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes1
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes1
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes1
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes3
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes2
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes1
1217Field of BoneCenter East Field, Iksar,Scaled Wolves, Etc15+~6 minutes1
1215Swamp of No HopeUndead Ruins in North Central (1400,700)6-10~10 minutes1
1317North KaranaSmall undead area southeast zone1-5~11 minutes1
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes1
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes1
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes1
1316Timorous DeepUndead Iksar Northcentral (5700,-1300)11-15~10.5 minutes1
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes1
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes1
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes1
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes2
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes3
1423Swamp of No HopeFroglok City(SE Part of Zone), Ramp is on East Side15+~10 minutes1
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes3
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes2
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes5
1620Upper GukFroglok Scryer area6-10~13.5 minutes5
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes1
1625Unrest1st Floor Center of Castle15+~16 minutes5
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes1
1723South KaranaCentaur Village North East11-15~5 minutes1
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes1
1725Upper GukFroglok Priest and area north15+~13.5 minutes4
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes1
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes1
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes1
1721Timorous DeepFallen Deckhands (-4000,-4500)15+~10.5 minutes1
1820Eastern KaranaCraig Spiders in field15+~5 minutes1
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes2
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes1
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes1
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes5
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes6
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes5
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes1
1921Timorous DeepFallen Deckhands Northwest (7500,2800)15+~10.5 minutes1
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes1
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes2
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes1
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes1
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes1
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes1
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 minutes1
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes1
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes1
2229Upper GukNokta Shaman area and east15+~13.5 minutes4
2233High KeepGuards through zone if you don't care about faction15+~20 minutes2
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes3
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes1
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes5
2325Swamp of No HopeUndead Ruins in South Central (-2400,650)1-5~10 minutes1
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes5
2433Firionia VieArchnics / Field outside of tunnel from Dreadlands15+~6 minutes1
2436Frontier MountainsMole Cave NE of Giant Fort15+~10 minutes1
2431Tower of Frozen Shadow1st Floor15+~15.5 minutes10
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes1
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes5
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes1
2535UnrestBasement Area through hidden door15+~16 minutes6
2529Crypt of DalnirFirst Floor15+~11 minutes2
2529Crypt of DalnirSecond Floor15+~11 minutes2
2533Crypt of DalnirThird Floor15+~11 minutes2
2535Timorous DeepGolra Island Southeast (-9000,-5500)11-15~10.5 minutes1
2531The Great DivideMinotaur Caves Northwest15+~5 minutes3
2531Crystal CavernsOrcs Near Entrance / Beginning Tunnels15+~12 minutes7
2535Iceclad OceanGnolls Southeast of Middle Island15+~15 minutes6
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes5
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes6
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes1
2635Frontier MountainsGiant Fort in Center15+~10 minutes2
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes3
2730Sol AKing Room in southwest6-10~16.5 minutes5
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes6
2731Firionia ViePilgrims Northeast of FV, Set near shoreline15+~6 minutes1
2731Eastern WastesOrc Mini Camp North of Bridge (-3250,-4500)1-5~21.5 minutes3
2733Iceclad OceanSouthwest Island (field killing)15+~15 minutes3
2731Iceclad OceanMiddle Island Outside TOFS Field Killing15+~15 minutes3
2733Tower of Frozen Shadow2nd Floor15+~15.5 minutes10
2737Tower of Frozen Shadow6th Floor15+~15.5 minutes10
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes4
2832Sol ALava elemental gnome area North east15+~16.5 minutes4
2833Firionia VieDrolvarg Building, (-300,-1000)6-10~6 minutes1
2840Trakanon's TeethCenter between 3 undead camps and roamers (3250,750)15+~27 minutes1
2835Crystal CavernsTerror Caves15+~12 minutes8
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes6
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes6
2935Firionia VieFrogloks / Field Against North Wall of pit in center of zone15+~6 minutes1
2934Frontier MountainsSarnak Mini Camp West of Giant Fort1-5~10 minutes1
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes3
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes3
2935KaesoraEast Side by Librarian15+~16.5 minutes3
2934Emerald JungleNorthwest Wall (field killing)15+~10.5 minutes1
3042Lower GukCrusader area15+~26 minutes6
3036The Great DivideKodiac Cave Southwest (Outside Velks)15+~5 minutes4
3035Eastern WastesDwarves Center Area (-2600,-400)6-10~21.5 minutes4
3037Crystal CavenersSpider Area (South east)6-10~12 minutes8
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes1
3140Frontier MountainsWest Goblin Cave15+~10 minutes1
3140KaesoraWest Side by Xalgoz15+~16.5 minutes5
3134Emerald JungleSmall iksar Camp in North (4200,-1400)6-10~10.5 minutes1
3140Eastern WastesWalrus Field Killing Southwest Corner15+~21.5 minutes3
3145Eastern WastesCenter Orc Camp Chief Ry'gorr Level 4515+~21.5 minutes8
3136Kael DrakkelGiants at Entrance to the South East Wing15+~20 minutes10
3137Tower of Frozen Shadow3rd Floor15+~15.5 minutes10
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes8
3241DreadlandsForest Giant Castle (-500,2000) 6-10~16 minutes1
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes1
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes1
3240Eastern WastesDwarf Missionary Area South (-7750,-2200)6-10~21.5 minutes5
3237Tower of Frozen Shadow4th Floor15+~15.5 minutes10
3335Sol BPool Room to North no named11-15~19 minutes8
3336South RoDeepwater Goblins6-10~4 minutes5
3337South RoSpectres6-10~13.5 minutes5
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes7
3340DreadlandsSkeletons East Side6-10~16 minutes1
3340DreadlandsPull to North or South Castle Walls15+~16 minutes3
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes1
3344City of MistEntrance/Bridge11-15~16 minutes4
3349City of MistStables (-230,-500)15+~16 minutes4
3340Trakanon's TeethIksar Camp (-2500,-4000)6-10~27 minutes1
3340The Great DivideShardwurm Caves Center of Zone15+~5 minutes5
3335Wakening LandsHolgren Caves (-3400,2100)11-15~12 minutes6
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes4
3438Lower GukAssassin/executioner Area15+~26 minutes6
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes8
3443Lower GukFrenzy/Sentinel Area15+~26 minutes8
3439Firionia VieForest Giant Arbor Mini Camp North East1-5~6 minutes1
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes1
3442Trakanon's TeethSouthwest Undead Ruins (-2750,2000)15+~27 minutes1
3440Tower of Frozen Shadow7th Floor15+~15.5 minutes10
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes1
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes1
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes1
3540Lake of Ill OmenUnderwater Goblins, Center of Lake15+~11 minutes1
3540Emerald JungleSoutheast Runes (can pull to wall)15+~10.5 minutes1
3540Emerald JungleOld Walkway in Southern area field killing (-600,800)15+~10.5 minutes1
3541Timorous DeepSpiriac Fort NW (5700,1000)15+~10.5 minutes1
3543The Great DivideFrost Giant Fort East (-2600,-2600)11-15~6.5 minutes7
3539Eastern WastesNorthern Section (250,0) (Ogres, Orcs, Frost Giants)6-10~21.5 minutes7
3537Wakening LandsFairies North Center (1750,-100)11-15~12 minutes4
3649Lower GukHerbalist/King Area15+~26 minutes8
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes1
3649City of MistTemple (150,-600)15+~16 minutes5
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes5
3640Tower of Frozen Shadow5th Floor15+~15.5 minutes10
3645Wakening LandsFrost Giants (east wall by Kael and camps)15+~12 minutes9
3740DreadlandsArachnid Camp North east6-10~16 minutes2
3747Burning WoodsVarious Mobs West Crater15+~5 minutes1
3743Eastern WastesFrost Giant Fort (-1750,3000)6-10~21.5 minutes8
3841The HoleEntrance out to bridge room11-15~17 minutes8
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes9
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes8
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes7
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes7
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes5
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes8
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes5
3942Cobalt ScarWyverns Along Edges (can be quad kited by druids)15+~16 minutes9
3947Wakening LandsGeonid Cave (-3000,-1400)15+~12 minutes9
4044Karnor's CastleCaptain Camp (first area coming in and up)15+~21.5 minutes3
4045Karnor's CastleSouthroom (-20,-250)15+~21.5 minutes3
4045Karnor's CastleNorthroom (50,-250)15+~21.5 minutes3
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes5
4150Old SebilisMobs near entrance15+~21.5 minutes4
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes4
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes7
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes7
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes5
4245Howling StonesBasement (Drop off the side)15+~15 minutes5
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes7
4250Karnor's CastleWarlord/Hand, Far East into castle15+~21.5 minutes5
4250Karnor's CastleJailer/Cells center basement of castle15+~21.5 minutes5
4247Cobalt ScarOthmir Camps on the beach6-10~16 minutes3
4246Wakening LandsSuits of Sentient Armor 2x Camps (1750,-2250)6-10~12 minutes7
4353ChardokFort Entrance15+~16 minutes2
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes4
4350Kael DrakkelGiants on North End but around the outside15+~20 minutes10
4551The HoleThe Docks and outward15+~17 minutes7
4551The HoleSword 1/Pond Area15+~17 minutes7
4547Velketor's LabyrinthEntrance and Spirals up15+~16 minutes10
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes5
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes4
4658Dragon NecropolisChetari (Rat Caves)15+~12 minutes10
4651Velketor's LabyrinthKobalds East Side15+~16 minutes10
4752ChardokCaves/Slave Area15+~16 minutes8
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes4
4750Dragon NecropolisPhase Spiders Scattered15+~12 minutes10
4854Old SebilisKing, South Center Area15+~21.5 minutes8
4849Timorous DeepGunthak Swabby's (2500,-700)6-10~10.5 minutes2
4849Timorous DeepGunthak Swabby's Northeast (6000,-3800)15+~10.5 minutes2
4853Siren's GrottoSirens in Eastern Area15+~22.5 minutes9
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes8
5058Kael DrakkelGiants on North End on the Inside Areas15+~20 minutes10
5052Western WastesWyvern Caves Northeast Corner (2500,-3000)15+~30 minutes7
5050Western WastesPirates Nothrwest Area (4500,1800) watch faction6-10~30 minutes6
5158ChardokVault Area15+~16 minutes7
5157ChardokBridgkeeper Area15+~16 minutes7
5155ChardokGravemaster Area15+~16 minutes7
5157Siren's GrottoWalrus/Manatees North Area15+~22.5 minutes7
5255ChardokHerblist Area15+~16 minutes7
5256Velketor's LabyrinthGargoyle/Sentinels15+~16 minutes10
5358ChardokKorocust area15+~16 minutes7
5560The HoleUndead Towers15+~17 minutes8
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a3
5557ChardokKennels15+~16 minutes9
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes9
5555The Great DivideTower Guards (-1200, 200) Up to 4 watch for level 651-5~6.5 minutes5
5558Siren's GrottoSirens in the Water in North15+~22.5 minutes9
3337The FeerotSpectures SW Corner1-5~10 minutes1

The post Everquest Velious Hunting/Grinding Guide appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/everquest-velious-hunting-grinding-guide/feed/ 0 2328
Everquest Kunark Grinding/Leveling Guide https://www.everquestguides.com/everquest-leveling/everquest-kunark-grinding-leveling-guide/ https://www.everquestguides.com/everquest-leveling/everquest-kunark-grinding-leveling-guide/#respond Fri, 09 Sep 2022 16:33:01 +0000 https://www.everquestguides.com/?p=2310 The Ruins of Kunark expansion was originally released on April 24th, 2000 and expands the level cap from 50-60 while adding quite a new number of zones to the classic. Some of...

The post Everquest Kunark Grinding/Leveling Guide appeared first on Everquest Progression Server Leveling.

]]>
The Ruins of Kunark expansion was originally released on April 24th, 2000 and expands the level cap from 50-60 while adding quite a new number of zones to the classic. Some of the highlights of this expansion are new open world dragons, class specific epic quests, and the Iksar becoming a playable race.

This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the chance someone is doing this camp on a Fresh Kunark TLP with 10 being almost always and 0 being almost never.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Kunark Era.

LevelsZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes2
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes7
28The WarrensKobalds by Paineel Entrance area NE Corner15+~5 minutes1
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes3
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes2
511South KaranaUndead Ruins in North11-15~3 minutes1
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes1
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes1
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes1
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes1
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes2
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes8
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes1
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes1
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes1
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes1
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes1
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes1
812Nektulous ForestEastern most orc camp6-10~ 5 minutes1
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes1
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes1
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes1
814NajenaEntrance tunnels, skeletons etc15+~8 minutes2
818The WarrensKobalds/bats in Central Area15+~5 minutes1
911Lake RathetearBandit camps, two nearby11-15~5 minutes1
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes1
911South KaranaRaider camp in North6-10~3 minutes1
912North KaranaRaider Camp Southeast on River6-10~3 minutes1
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes1
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes1
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes1
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes1
1015North RoUndead Ruins6-10~30 seconds2
1017UnrestCourtyard Area15+~5 minutes5
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes10
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes8
1115Upper GukHeart Spiders6-10~13.5 minutes2
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes1
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes2
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes1
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes1
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes3
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes2
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes1
1217Field of BoneCenter East Field, Iksar,Scaled Wolves, Etc15+~6 minutes6
1215Swamp of No HopeUndead Ruins in North Central (1400,700)6-10~10 minutes5
1317North KaranaSmall undead area southeast zone1-5~11 minutes1
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes1
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes1
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes8
1316Timorous DeepUndead Iksar Northcentral (5700,-1300)11-15~10.5 minutes5
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes1
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes2
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes4
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes7
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes10
1423Swamp of No HopeFroglok City(SE Part of Zone), Ramp is on East Side15+~10 minutes5
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes9
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes7
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes3
1620Upper GukFroglok Scryer area6-10~13.5 minutes3
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes1
1625Unrest1st Floor Center of Castle15+~16 minutes4
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes1
1723South KaranaCentaur Village North East11-15~5 minutes1
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes1
1725Upper GukFroglok Priest and area north15+~13.5 minutes3
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes1
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes7
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes7
1721Timorous DeepFallen Deckhands (-4000,-4500)15+~10.5 minutes5
1820Eastern KaranaCraig Spiders in field15+~5 minutes1
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes3
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes1
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes8
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes5
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes6
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes3
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes1
1921Timorous DeepFallen Deckhands Northwest (7500,2800)15+~10.5 minutes5
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes1
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes1
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes8
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes1
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes1
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes10
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 minutes10
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes1
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes1
2229Upper GukNokta Shaman area and east15+~13.5 minutes3
2233High KeepGuards through zone if you don't care about faction15+~20 minutes2
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes4
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes7
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes6
2325Swamp of No HopeUndead Ruins in South Central (-2400,650)1-5~10 minutes5
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes6
2433Firionia VieArachnids / Field outside of tunnel from Dreadlands15+~6 minutes5
2436Frontier MountainsMole Cave NE of Giant Fort15+~10 minutes5
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes2
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes5
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes1
2535UnrestBasement Area through hidden door15+~16 minutes6
2529Crypt of DalnirFirst Floor15+~11 minutes9
2529Crypt of DalnirSecond Floor15+~11 minutes9
2533Crypt of DalnirThird Floor15+~11 minutes9
2535Timorous DeepGolra Island Southeast (-9000,-5500)11-15~10.5 minutes5
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes6
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes7
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes7
2635Frontier MountainsGiant Fort in Center15+~10 minutes9
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes8
2730Sol AKing Room in southwest6-10~16.5 minutes7
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes5
2731Firionia ViePilgrims Northeast of FV, Set near shoreline15+~6 minutes5
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes2
2832Sol ALava elemental gnome area North east15+~16.5 minutes2
2833Firionia VieDrolvarg Building, (-300,-1000)6-10~6 minutes4
2840Trakanon's TeethCenter between 3 undead camps and roamers (3250,750)15+~27 minutes2
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes4
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes7
2935Firionia VieFrogloks / Field Against North Wall of pit in center of zone15+~6 minutes5
2934Frontier MountainsSarnak Mini Camp West of Giant Fort1-5~10 minutes3
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes9
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes9
2935KaesoraEast Side by Librarian15+~16.5 minutes9
2934Emerald JungleNorthwest Wall (field killing)15+~10.5 minutes2
3042Lower GukCrusader area15+~26 minutes7
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes7
3140Frontier MountainsWest Goblin Cave15+~10 minutes7
3140KaesoraWest Side by Xalgoz15+~16.5 minutes10
3134Emerald JungleSmall iksar Camp in North (4200,-1400)6-10~10.5 minutes1
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes7
3241DreadlandsForest Giant Castle (-500,2000) 6-10~16 minutes8
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes7
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes8
3335Sol BPool Room to North no named11-15~19 minutes5
3336South RoDeepwater Goblins6-10~4 minutes2
3337South RoSpectres6-10~13.5 minutes2
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes6
3340DreadlandsSkeletons East Side6-10~16 minutes6
3340DreadlandsPull to North or South Castle Walls15+~16 minutes9
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes8
3344City of MistEntrance/Bridge11-15~16 minutes9
3349City of MistStables (-230,-500)15+~16 minutes10
3340Trakanon's TeethIksar Camp (-2500,-4000)6-10~27 minutes2
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes3
3438Lower GukAssassin/executioner Area15+~26 minutes7
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes8
3443Lower GukFrenzy/Sentinel Area15+~26 minutes7
3439Firionia VieForest Giant Arbor Mini Camp North East1-5~6 minutes4
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes7
3442Trakanon's TeethSouthwest Undead Ruins (-2750,2000)15+~27 minutes2
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes9
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes7
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes7
3540Lake of Ill OmenUnderwater Goblins, Center of Lake15+~11 minutes5
3540Emerald JungleSoutheast Runes (can pull to wall)15+~10.5 minutes2
3540Emerald JungleOld Walkway in Southern area field killing (-600,800)15+~10.5 minutes2
3541Timorous DeepSpiroc Fort NW (5700,1000)15+~10.5 minutes8
3649Lower GukHerbalist/King Area15+~26 minutes7
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes7
3649City of MistTemple (150,-600)15+~16 minutes10
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes9
3740DreadlandsArachnid Camp North east6-10~16 minutes7
3747Burning WoodsVarious Mobs West Crater15+~5 minutes9
3841The HoleEntrance out to bridge room11-15~17 minutes8
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes7
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes7
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes4
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes9
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes7
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes5
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes9
4044Karnor's CastleCaptain Camp (first area coming in and up)15+~21.5 minutes9
4045Karnor's CastleSouthroom (-20,-250)15+~21.5 minutes9
4045Karnor's CastleNorthroom (50,-250)15+~21.5 minutes9
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes10
4150Old SebilisMobs near entrance15+~21.5 minutes9
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes8
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes6
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes7
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes9
4245Howling StonesBasement (Drop off the side)15+~15 minutes8
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes10
4250Karnor's CastleWarlord/Hand, Far East into castle15+~21.5 minutes10
4250Karnor's CastleJailer/Cells center basement of castle15+~21.5 minutes9
4353ChardokFort Entrance15+~16 minutes10
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes9
4551The HoleThe Docks and outward15+~17 minutes7
4551The HoleSword 1/Pond Area15+~17 minutes7
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes9
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes7
4752ChardokCaves/Slave Area15+~16 minutes10
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes7
4854Old SebilisKing, South Center Area15+~21.5 minutes10
4849Timorous DeepGunthak Swabby's (2500,-700)6-10~10.5 minutes5
4849Timorous DeepGunthak Swabby's Northeast (6000,-3800)15+~10.5 minutes5
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes10
5158ChardokVault Area15+~16 minutes10
5157ChardokBridgkeeper Area15+~16 minutes10
5155ChardokGravemaster Area15+~16 minutes10
5255ChardokHerblist Area15+~16 minutes10
5358ChardokKorocust area15+~16 minutes10
5560The HoleUndead Towers15+~17 minutes9
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a7
5557ChardokKennels15+~16 minutes10
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes10
3337The FeerotSpectures SW Corner1-5~10 minutes1

The post Everquest Kunark Grinding/Leveling Guide appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/everquest-kunark-grinding-leveling-guide/feed/ 0 2310
Everquest Classic Grinding/Leveling Guide https://www.everquestguides.com/everquest-leveling/everquest-classic-grinding-leveling-guide/ https://www.everquestguides.com/everquest-leveling/everquest-classic-grinding-leveling-guide/#respond Sat, 27 Aug 2022 03:36:47 +0000 https://www.everquestguides.com/?p=2258 This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is...

The post Everquest Classic Grinding/Leveling Guide appeared first on Everquest Progression Server Leveling.

]]>
This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the likelihood out of 10 that you’d see other people already in this spot on a fresh TLP in Classic.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Classic Era.

LHZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes7
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes10
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes8
511South KaranaUndead Ruins in North11-15~3 minutes7
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes4
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes2
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes8
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes3
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes8
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes6
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes5
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes6
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes5
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes7
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes4
812Nektulous ForestEastern most orc camp6-10~ 5 minutes5
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes4
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes3
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes6
814NajenaEntrance tunnels, skeletons etc15+~8 minutes6
818The WarrensKobalds/bats in Central Area15+~5 minutes4
911Lake RathetearBandit camps, two nearby11-15~5 minutes2
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes5
911South KaranaRaider camp in North6-10~3 minutes2
912North KaranaRaider Camp Southeast on River6-10~3 minutes2
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes2
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes7
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes8
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes5
1015North RoUndead Ruins6-10~30 seconds9
1017UnrestCourtyard Area15+~5 minutes10
1115Upper GukHeart Spiders6-10~13.5 minutes6
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes3
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes9
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes6
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes5
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes7
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes8
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes4
1317North KaranaSmall undead area southeast zone1-5~11 minutes1
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes4
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes5
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes4
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes8
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes4
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes6
1620Upper GukFroglok Scryer area6-10~13.5 minutes6
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes7
1625Unrest1st Floor Center of Castle15+~16 minutes9
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes4
1723South KaranaCentaur Village North East11-15~5 minutes3
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes5
1725Upper GukFroglok Priest and area north15+~13.5 minutes7
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes5
1820Eastern KaranaCraig Spiders in field15+~5 minutes9
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes8
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes5
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes10
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes10
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes10
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes6
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes6
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes7
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes7
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes5
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes2
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes2
2229Upper GukNokta Shaman area and east15+~13.5 minutes8
2233High KeepGuards through zone if you don't care about faction15+~20 minutes8
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes9
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes8
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes10
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes7
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes9
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes7
2535UnrestBasement Area through hidden door15+~16 minutes9
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes9
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes10
2730Sol AKing Room in southwest6-10~16.5 minutes10
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes10
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes7
2832Sol ALava elemental gnome area North east15+~16.5 minutes7
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes9
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes10
3042Lower GukCrusader area15+~26 minutes9
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes10
3335Sol BPool Room to North no named11-15~19 minutes8
3336South RoDeepwater Goblins6-10~4 minutes4
3337South RoSpectres6-10~13.5 minutes6
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes9
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes5
3438Lower GukAssassin/executioner Area15+~26 minutes10
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes10
3443Lower GukFrenzy/Sentinel Area15+~26 minutes10
3649Lower GukHerbalist/King Area15+~26 minutes9
3841The HoleEntrance out to bridge room11-15~17 minutes9
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes10
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes9
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes8
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes9
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes10
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes10
4551The HoleThe Docks and outward15+~17 minutes10
4551The HoleSword 1/Pond Area15+~17 minutes10
5560The HoleUndead Towers15+~17 minutes10
3337The FeerotSpectures SW Corner1-5~10 minutes5

The post Everquest Classic Grinding/Leveling Guide appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/everquest-classic-grinding-leveling-guide/feed/ 0 2258
Luclin Power Leveling Guide 1-60 https://www.everquestguides.com/everquest-leveling/luclin-power-leveling-guide-1-60/ https://www.everquestguides.com/everquest-leveling/luclin-power-leveling-guide-1-60/#comments Fri, 05 Aug 2022 02:56:48 +0000 https://www.almostgaming.com/?p=2195 Luclin brings some exciting stuff to power leveling and is really for me where real power leveling starts. With the addition of better gear and Alternate Advancement points there starts to become...

The post Luclin Power Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
Luclin brings some exciting stuff to power leveling and is really for me where real power leveling starts. With the addition of better gear and Alternate Advancement points there starts to become a bigger gap in strength between Raid Geared characters with max AA and regular ass mobs you’re going to power level on. This simply translates into bigger pulls and more survivability which means we also need to focus on big daddy zones.

With the addition of Luclin on the TLP you will also get access to some amazing zones for power leveling: Paludal Caverns, Twilight Sea, Grimling Forest, and Griegs End. Some of these zones will be a staple in the power leveling diet for a few expansions to come.

As usual I need to make sure you understand that this is a POWERLEVELING guide and is not designed for grouping or assisted leveling although you may do well in these zones with that. This guide is designed for pulling a very large part of the zone all at once. 

Power leveling is considered at a minimum an out of Group Damage Shield and Mob Control by at least 3-6 max level characters and extends all the way to the normal 3-5 chain enchanter stun power leveling you see being typically sold or offered in game.

Paludal Caverns Levels 1-15

While Unrest is still a good zone we finally have a replacement in Luclin for it. Paludal Caverns will remain the go to zone for early levels for a few more expansions. 

You will take your level 1 character to the southern part of the zone and do levels 1-8. The way you want to do Paludal Caverns is being mobile and moving around as you power level. This can be achieved by just putting everyone on follow as you gather up all the mobs on your high level characters, once you have enough then you stop and kill them off and repeat.

At about level 8 you can move north into the middle areas in purple and you can basically just keep pulling through the tunnels and around the lakes, gathering up a good chunk of mobs and then stopping and killing them, the respawn time is decent so you may not be able to get very far before respawns.

You can actually continue on up north into the yellow area and get level 20 if you want. I find that somewhere between level 15 and 20 I tend to get bored and want to move onto the next area so that’s a call you’ll have to make.

Solusek A Levels 15-25

There are just not a lot of zones at this level you can cleanly pull this many mobs back to a spot and destroy so Sol A remains as the go to for level 15-25 but can be taken up to level 30 for sure.

When you enter at 15 your main focus will be bringing down the North area, if you can’t do it in one pull then you can separate it into 2 or 3 as you see fit. Once you are consistently downing the north you can begin to pull all of the south back to the red X.

Make sure to avoid the yellow X’s they are zone outs.

Grimling Forest Levels 25-43

This zone will seem like the exp is slowing down but with the quantity of mobs available and the fast respawns it’s actually pretty decent once you get the pulls down.

The biggest problem with Grimling Forest is there are soothsayers and other healing type mobs that just won’t die easily off damage shields and there’s usually 1 sometimes 2 per camp or room. 

What you’ll want to do here is take the high level you’re pulling with and just kill those casters with it when you run into the camp to pull and forget about the exp for that mob. They’re just a pain so as I run into pull I just target them and kill them with the high levels.

The zone I have listed as going to level 43 but that’s because at 43 you can group with a 65. During this era you can freely leave once you hit 40 because a 40 can group with a 60. 

I normally finish off my power leveling by grouping my level 40 with my highest dps level 60 so it’s a 2 man group and then I keep everyone else out of group so that my 2 man group out damages everyone and gets exp for the kill and I just go to town dpsing the mobs with all my characters.

When you arrive at 25 there’s really only a few rotations you can keep down because respawns are so fast you can go north and do those 3 camps but there’s a river you run across so you’ll lose mounts. You can pull the first two camps to the third and kill them all there or you can kill each camp and move, that depends on your power.

The south camps don’t have a river between so you can roam between those 5 doing the same thing. Once you are level 32ish you can move up into the tunnels where you will be able to also pull a room at a time back to a spot you set up or continue moving and killing in each room.

I tend to set up in the southeast area of the tunnels and pull each room back to that spot but whatever you can get to work is fine.

Grieg’s End Levels 40-60

Unless you have a pretty powerful setup or you’re grouping your low level character with a high level one, I would not come here at 40 as the mobs will be too high to really do any AoE magic damage on. I would stick to Grimling or an Alt zone until you’re higher if you’re coming here with a weak power leveling setup.

Grieg’s End layout is so simple, the east and west are the lower areas where you will start power leveling and then the entire center is 55 plus where you’ll end up as your character your power leveling gains levels. If you’re grouping with a max level character you’ll want to try to hit up the 55+ area for more exp.

This zone may be packed in era and is a really good assisted or group leveling zone so if you can’t seem to get a spot or enough mobs you may have to use an alternate.

Alternate Twilight Sea Levels 15-35

This is a pretty solid zone with a big level range but it will also be one of the main leveling spots for regular ass people. However if you can get any of these spots in the zone to yourself in a pick that would be a pretty optimal setup because you can stay in this zone for quite awhile without having to switch.

The starting area is the center island with the elementals. There are plenty of mobs to do a decent size pull so you could stay here till 25.

Then you move south to the island with the shades and do levels 25-35. I think the mob range there is like 29-37, there are less mobs but still a nice peaceful portion to pull, but you can move way north at 30 if you’re not digging it.

Go through the underwater tunnel in the north and there are an assload of mobs up here so you could set up anywhere and run around and gather them. This area would be good for 30-40 but you can also leave at 35 to go to other places.

Alternate Tower of Frozen Shadow Levels 20-35

When Luclin comes out this area may be starting to be more vacant or it may already be occupied by people playing leveling catch up. It’s a good alternate zone from 20-35. The good floors for power leveling are colored and remember you still need to gather one key per group to go up to the next floor, make sure your entire group is by the click up spot or you’ll leave people behind and it will get annoying.

Alternate Castle Mistmoore Levels 20-35

This zone should be starting to clear out and will probably only be people power leveling at this point in the game. The benefit is now you’ll be able to pull most of the castle at once with AA and max level characters with raid gear so it will make your power leveling life easier.

Setup at either of the Red X’s or anywhere you’d like near the keep and just go to town.

Alternate City of Mist Levels 30-45

This zone is usually empty at this point and I left it in for an alternate for these levels as you’ll also be able to pull a lot more mobs at once here. The map is split into 3 pulling areas, you can move to the Red X in each one or just train yourself wherever you’d like. 

The mobs have half health, hit twice as hard, and give half the experience; but because they die so fast and there are so many it makes up for it.

Alternate Velketor’s Lab Levels 40-60

This area may clear out a bit more too as Grieg’s End is seriously such a good group leveling zone to 60 so you may finally be able to train yourself at the entrance here. If you end up grouping your level 40+ with a 60 you can also move into the zone more and just lay waste to the castle area up till 60. The character you’re grouping your low level with can work on AA exp at the same time.

Alternate Chardok Levels 40-60

This may turn into a nice quiet spot to level to 60 and not only will you be able to power level on the mini castle near the zone in but you’ll also be able to move down and pull packs of 5-10 or more at a time if you can handle it.

However, if you group your lower level with a 60 that does the most dps you can just have everyone else ungrouped and beat on the mob and get all the exp between the two grouped characters which is still really fast.

For example, if you have 6 monks outside of a group and you group your low level with the highest dps monk while leaving the other 5 monks solo and ungrouped. You can use this setup to beat on the mobs coming in with everyone and as long as your 2 man group of the low level character and the highest dps monk out dps each of the other monks individually you’ll get full exp.

Because I have so many characters I usually make a full 6 man group consisting of characters I’m power leveling or characters that need to work on AA and because I kill so fast it’s like assisted leveling to the max.

The post Luclin Power Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/luclin-power-leveling-guide-1-60/feed/ 1 2195
Velious Power Leveling Guide 1-60 https://www.everquestguides.com/everquest-leveling/velious-power-leveling-guide-1-60/ https://www.everquestguides.com/everquest-leveling/velious-power-leveling-guide-1-60/#respond Mon, 01 Aug 2022 15:50:13 +0000 https://www.almostgaming.com/?p=2187 Velious releasing on the TLPs doesn’t bring a whole lot of new and exciting stuff as far as power leveling but we do get to add some awesome zones to the list....

The post Velious Power Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
Velious releasing on the TLPs doesn’t bring a whole lot of new and exciting stuff as far as power leveling but we do get to add some awesome zones to the list. In addition to this, the gear slightly improves on your high level characters in this expansion so it should make the early on power leveling slightly easier.

The two new zones added to the list will be the Tower of Frozen Shadow and Velketor’s Labyrinth. In this era, these will be heavily camped as they are also very good assisted / group leveling zones. This may make the Kunark zones more appealing as they will be desolate which can be a good thing to avoid attention if you’re running a bunch of characters yourself.

I have removed Howling Stones, it is still a good spot to level but with the addition of another level 40-60 power level zone and the fact it still needs a key, it has been removed from Velious Era Power Leveling.

Remember, power leveling is not group or assisted leveling, it is POWER leveling meaning you will likely have at least 3 or more max level characters helping you pull a very very large portion of the zone at once. There are better zones to level or assisted level in, these are only zones that can support a massive quantity of mobs. If you’re only needing to clear a rotation of 10 or so mobs before respawn then this is not the type of guide you should be looking for although you will still do well in these zones having that weak of a setup.

Unrest Levels 1-15

Remaining unbeatable into Velious, Unrest is where you’ll spend your first 15 levels in the Courtyard for your power leveling fun. It is possible to start pulling stuff from inside the Keep out to the courtyard pull spot and getting to level 20 or so or move right into the Keep if you hate moving.

By now we are used to this zone for power leveling, you can park against the wall anywhere or use my spot where the Red X is and just gather up the entirety of the yellow area and pull it back, kill, and repeat.

Solusek A Levels 15-25

Another classic power leveling zone that could be milked up till about 30 but I leave at 25. I’ve broken the zone into two pulls (north and south) if you’re not strong enough to do each area in one pull then try breaking it into two pulls for each side as you see fit.

I setup where the Red X is, be careful where the Yellow X’s are, that is a zone out and if you’re in a big pull you will zone out and have to redo your pull over. I’ve had the entire North chasing me only to accidentally make a wrong turn into the Yellow X and zone out.

Lower Guk Levels 25-40

Another classic zone, this one can be taken up to 45 if you decide you don’t want to move somewhere else and set up again.

When you first arrive it makes sense to set up in the yellow area either in the Tunnels or by the Frenzy area in the east and as you get above level 30 you can move to purple and by 35 pulling both purple and red areas.

Velketors Labyrinth Levels 40-60

A new primary path AoE leveling spot is in Velks Lab, however because it’s in era with Velious just coming out you will be stuck power leveling in the middle of the night if you can get your own pick as it will probably be heavily camped. 

This may make the alternate in Chardok even more appealing as people won’t be leveling to 60 as much in that zone.

You won’t need to go any further than the zone in to pull, I promise there are a lot more mobs than this, someone was power leveling already when I got there so some are dead. This can be tricky to pull but there are ramps that lead up and up and up and you want to try to make it to the top and pull everything down to the bottom. It may take some power to do the entirety of the ramps in one pull as mobs are 45-50 but it’s such a good spot.

The rest of the zone is really good for assisted or group leveling to 60 as well but being that the max level is 60 and there is no Alternate Advancement in the game AoE’ing the higher areas of the zone will be challenging without the mega chi enchanter stun rotations.

Level 20-35 Alternates

In Velious era we get two excellent power leveling spots with the addition of the Tower of Frozen Shadow, however, like Velks Lab, people will most likely be leveling in Tower of Frozen Shadow in regular groups so you’re power leveling will rely on getting to the hot spot in a pick during contested hours or trying to Power Level in the off peak hours.

Alternate Tower of Frozen Shadow Levels 20-35

This is one zone where I feel the need to remind you that this is a Power Leveling Guide, not a leveling or assisted leveling guide. If you come here at level 20 without proper setup you will get your dick kicked in and have a bad time.

Most power levelers tend to avoid the Tower of Frozen Shadow because it requires a key per group to click up to the next level. The keys are not hard to get by any means but it does add another time sink in addition to just blasting your characters to max level.

The popular floors for power leveling are 2, 5, and 6. You can do it on other floors but there are so many traps and fake walls and floors that it might get annoying if you don’t learn the zone.

You can easily do this zone up till 40-45 and you will want to do just that unless you intend to head to Lower Guk after instead of the 40-60 power level zones.

Obviously where level 2 is easy to get to and where I start at level 20. I will point out there is a lot of charm and other random dumbness on this level so it does cause problems doing Damage Shield Power leveling as your low level characters may get charmed while stuff is dying and get no exp which is why I also recommend power leveling more than one character in a group and having the other character do some type of backup damage if you are coming here.

Alternate Castle Mistmoore Levels 20-35

Castle Mistmoore can be done till 40 in the keep if you are not wanting to go back to Lower Guk or City of Mist Alternate after. Nothing has changed here since Ruins of Kunark except your max level characters should have slightly better gear making this easier to power level in the Keep.

The two red X’s mark potential setup locations. Pull as much as you can at once or split it into two pulls.

Alternate City of Mist Levels 30-45

A perfect alternate for AoE Power leveling via Damage Shields, these mobs all have half health and as long as you can take the hard hits they punch out you can wipe a lot of this zone quickly in one big pull. I’ve split it into three pull zones, with the first white zone being able to be split into two separate pulls of North and South or 3 separate pulls if you do just the North, The Middle, and then the South.

Alternate The Hole Levels 35-50

With the removal of Howling Stones, I didn’t list The Hole in the path graphic above but it is still a viable alternate to go from 35-50, in fact The Hole is actually relatively popular for the big daddy power levelers that use chain stuns to power level.

The golems always tend to be a problem here as they have massive hp and hit semi hard but you could farm the entrance from 35-40 and then if you have a level 60 enchanter you could literally group them with the character your power leveling and just charm a golem and smash stuff or you could add them to the group with any level 60s and still get decent exp.

Alternate Chardok Levels 40-60

While this is labeled as an alternative because Velks Lab is better to me, this may very well become the primary 40-60 area on high population servers as people rush to the new zones. 

The main power level spot is in front of the mini castle pulling both zone in and zone out hallways as well as all of the castle in a single pull.  You can make your way toward the bridge keeper but you’ll probably still be looking at assisted leveling or regular group leveling at that point, remember a level 40 can group with a level 60 so you could just throw your low level characters into the group or group it with your highest dps and just lay waste to everything to do some assisted leveling.

The post Velious Power Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/velious-power-leveling-guide-1-60/feed/ 0 2187
Ruins of Kunark Leveling Guide 1-60 https://www.everquestguides.com/everquest-leveling/ruins-of-kunark-leveling-guide-1-60/ https://www.everquestguides.com/everquest-leveling/ruins-of-kunark-leveling-guide-1-60/#respond Thu, 28 Jul 2022 23:15:38 +0000 https://www.almostgaming.com/?p=2183 When Kunark comes out on the TLPs the level cap is moved to 60. This creates a lot more alternate paths but honestly there’s still just one main path. I threw in...

The post Ruins of Kunark Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
When Kunark comes out on the TLPs the level cap is moved to 60. This creates a lot more alternate paths but honestly there’s still just one main path. I threw in these alternate paths in case you get bored or want to try something different.

Per usual, this is a POWER leveling guide, not an assisted or regular leveling guide. Pulls will be in mass (normally 20 or more per pull) up until we get too high then you can use this guide as assisted leveling.

Assisted leveling is when you have maybe a druid or high level character helping you out. Power Leveling is full force leveling with many max level characters all the way to the point of having the full enchanter stun rotation (3-5 enchanters).

If you’re looking for places to hunt with a friend assisting you, there are a lot better places as you’ll be able to get by with smaller pulls and less mobs, but for those of us here to hit 60 as fast as possible in power level format, this guides for you.

Unrest Levels 1-15

Unrest is still one of the best zones to go from 1-15 rapidly, even in Kunark. Nothing has changed from the classic guide, you park along the wall anywhere, I prefer the red X area and you pull all of the mobs in the yellow area, and I do mean all of them, back to the Red X, kill and repeat.

Solusek A Levels 15-25

I park my characters by the Red X which is kind of the halfway point between the North and South areas. I then pull the North all in one pull, and then I pull the South all in one Pull. If your puller is weak you can pull the North and South in 2 pulls each. If you’re just starting out here at level 15, it is more important to pull the North first as the mobs will be slightly lower level making it easier for the character you’re power leveling to land some type of AE Damage.

Be careful not to enter the area with the Yellow X while you are pulling it will zone you out which will reset your entire pull and you’ll have to start over.

Lower Guk Levels 25-40

Lower Guk is still an awesome zone because you can stay here from 25 up until 45 if you want, and if you are a professional power leveler you know that moving around too much can really slow down your power leveling.

When you get here at level 25 you’ll most likely want to roam or pull the cave area in yellow or hit up one of the awesome camp areas that are usually farmed in classic pretty intensely. Spots you can setup at are marked with a Red X, remember you’re not just farming rare mobs you’re pulling as much stuff as you can get to all at once so if you’re in the Red X on the east side you may end up pulling the PHs for many rare mobs to that location.

Once you get around 30 you can move to the Crusader area and train the entire thing on yourself which can then be followed up by training everything from up to the King room back also on yourself. 

Always be cautious pulling the King room. Sometimes if you’re characters are not powerful enough they can actually do some damage to higher levels.

Alternate Castle Mistmoore Levels 20-35

If you come here at 25 you might be stuck pulling the entrance and paths up to the castle as the mobs in the castle can get up to 37, but if you’ve got big balls go ahead and head right to the castle anyways at 25. You could stay here till about 40, but it starts to die down around 35.

Alternate City of Mist Levels 30-45

City of Mist used to be the place to level back in the day before it got permanently revamped. Now it’s misunderstood. The experience per kill is absolute trash (about half as much as other zones) but what a lot of people don’t realize is the actual hitpoints per mob mirrors the exp (about as half as much hp compared to other mobs of equal level).

This means that the mobs will die faster. It also means they hit a little harder than normal mobs. However, you can literally lay waste to one massive mega entire zone pull if you can survive the onslaught. 

For those that can’t, I’ve broken this into 4 zones marked 1-4 on the map. 

As you enter the zone in the 30s , it’s typically best to stay toward the front in the white area. If you can pull all of the white area at once to the entrance or to any of the red X’s in the white shaded area that would be optimal however you can setup at any of the X’s and pull the North side of the white “the temple” in one pull and then go to the South side “the stables” and pull that in a second pull.

As you progress through the zone I’ve drawn red X’s on the map where you can set up in both the green and blue areas. If your team is not too bad to move and set up and you have the entire zone to yourself you can simply kill the whole white area, move to the X in the Green area, kill, and then move to the X in the purple area, kill, and then back to the entrance to redo it.

This zone can be used to destroy light blues all the way to level 60 so you don’t have to leave if you’re AoE Power Leveling.

Alternate Howling Stones Levels 35-50

Howling Stones is one of the absolute best zones to power level in, it’s a bit confusing at first but once you figure it out you can train the crap out of mobs for exp. Most people avoid it, especially power levelers, because getting the key does take time and any amount of time is levels lost even to an area that’s slower in leveling.

Because of the fake walls and random drops to the basement from fake carpets you’ll absolutely want to learn your way through this zone and you’ll also want a strong team. Corpse runs are not easy as you’ll be attacked upon zone in.

If you’re team is not powerful and you want to come here I would wait until 40 so you’re closer to the entrance mob levels, I don’t have any particular recommendation for this zone but it is best to start in the west and north wings as you go east and south the mobs will get higher level. I recommend you clear a wing at a time.

Chardok Levels 40-60

Chardok is a zone that you’ll find a lot of people just leveling to 60 in, needless to say at the Kunark level the idea of power leveling in this zone starts to look more like smaller AoE pulls and assisted leveling once you get into the 50s. However the entrance and the beginning mini castle area are a good place to train a good 20-30 mobs, if you need to train those 5-10 at a time then that’s what you need to do, I won’t judge you.

As you get up in levels going down by the bridgekeeper or the vault/bank will also net you a good 20+ mobs but they will start to get into the 50s rather quickly, so it might turn into assisted leveling and chain pulls in the Kunark Era.

You won’t really be able to do much power leveling in the other higher areas of Chardok as mobs start to go beyond level 55, however, also keep in mind you can stay in some of the Alternates like City of Mist and AoE power level there or move to the higher level camps in LGUK and do the same.

There is no shames in killing light blues in mass, in fact, that’s how most of the power leveling is done to get to max level as we advance through these expansions.

I’ve marked the beginning / mini castle area in Green, it is hard to see because of the multiple levels and layers in this zone but basically from the zone in if you continue down the tunnel you’ll see the entrance to the mini castle and you’ll pull the castle and both the tunnels to that area in any way you see fit.

If you go into the levitation tunnel that’s near the mini castle you can follow that down to where the bridgekeeper sits / slave area and pick a spot in there to pull to as well. Later in the game once we start getting AA or during Planes of Power this zone can be used more appropriately for AoE Leveling.

The post Ruins of Kunark Leveling Guide 1-60 appeared first on Everquest Progression Server Leveling.

]]>
https://www.everquestguides.com/everquest-leveling/ruins-of-kunark-leveling-guide-1-60/feed/ 0 2183