Everquest Progression Server Leveling https://www.everquestguides.com/ Everquest Progression Server Leveling Guides Fri, 05 Jan 2024 00:24:08 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 https://i0.wp.com/www.everquestguides.com/wp-content/uploads/2022/08/cropped-R.jpg?fit=32%2C32&ssl=1 Everquest Progression Server Leveling https://www.everquestguides.com/ 32 32 214937748 Oakwynd vs Mischief TLP Server Populations https://www.everquestguides.com/everquest-articles/oakwynd-vs-mischief-tlp-server-populations/ https://www.everquestguides.com/everquest-articles/oakwynd-vs-mischief-tlp-server-populations/#respond Fri, 05 Jan 2024 00:16:29 +0000 https://www.everquestguides.com/?p=2387 Mischief recently reclaimed the title of the most popular TLP but with the Planes of Power Expansion now out on Oakwynd it will surely lose the battle, but for how long? This...

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Mischief recently reclaimed the title of the most popular TLP but with the Planes of Power Expansion now out on Oakwynd it will surely lose the battle, but for how long? This chart tracks relative character count on both servers.

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Oakwynd Krono Price Tracking Post Trade Depot Hack https://www.everquestguides.com/everquest-articles/oakwynd-krono-price-tracking-post-duplication-hack/ https://www.everquestguides.com/everquest-articles/oakwynd-krono-price-tracking-post-duplication-hack/#respond Fri, 01 Dec 2023 17:10:04 +0000 https://www.everquestguides.com/?p=2380 I didn’t capture the first week, so I have the baseline of about 65,000 for a Krono on Day 0 and then starting on Day 8 on to see if the economy...

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I didn’t capture the first week, so I have the baseline of about 65,000 for a Krono on Day 0 and then starting on Day 8 on to see if the economy stabilizes, keep in mind the price of a Krono shot up to almost 4 million during the peak.

I want to use this to kind of gauge the damage done to the Oakwynd economy after the Trade Depot duplication exploit happened and the developer team saying they removed the majority of the extra platinum so the effects on the economy shouldn’t be bad.

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Best 6 Box Combo on Everquest TLP Server https://www.everquestguides.com/everquest-multiboxing/best-6-box-combo-on-everquest-tlp-server/ https://www.everquestguides.com/everquest-multiboxing/best-6-box-combo-on-everquest-tlp-server/#respond Fri, 27 Jan 2023 19:13:43 +0000 https://www.everquestguides.com/?p=2371 When we started getting to the 5/6 box realm, there are two main choices we have to really make. Are we trying to build a core raid group or are we trying...

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When we started getting to the 5/6 box realm, there are two main choices we have to really make. Are we trying to build a core raid group or are we trying to make a fun casual 6 box group.

If we are going to be attempting old world raid mobs or in era “raid” mobs that people have found a way to do with a single group with some good gear, then we need to build a group that will have all of the utility (heal, slow, tank, cc, and dps) that we can possibly cram into one group without sacrificing. something.

If we are going to be attempting just some fun blow up some group content maybe down some really old raids or old-world content that doesn’t require a single group raid quality force, then we have a lot more options on what we can sacrifice as far as that utility mentioned above.

Raid Configuration

  • Tank: Warrior -> Shadowknight -> Paladin
  • Bard
  • Cleric
  • Slower: Shaman -> Enchanter -> Beastlord
  • DPS: Monk, Berserker, Rogue, Ranger
  • Enchanter*, Mage, Wizard, Druid, Necro

There is an explanation in the video below but as far as raids (the current expansion you’re on in the TLP has some say) but the Warrior is going to be far superior for tanking the heavy hitting raid mobs because of its defensive abilities. The defensive capabilities will allow you to get the mob debuffed and slowed. Later in game when there are Glyphs this is somewhat not as big of a deal using an SK/Paladin, however, keep in mind that the Warrior can run through Defensive Disc and then still use a Glyph as well making reduced damage tanking time go even longer.

Slower should be shaman, there are not many circumstances when you’d use anything else simply because the Shaman not only has the best slow, but it is a good backup healer and also has melee buffs which is what you should be using for DPS.

For DPS you should always take Monks or Berserkers. Rangers are pretty decent during say Luclin – Planes of Power era shooting from afar with a Bow and Rogues are solid but require positioning for full backstabs.

Enchanter can be used as a DPS up till maybe Gates because it can charm DPS which is very significant and sometimes also very dangerous. I don’t recommend using a Mage, Wizard, Druid, or Necro for dps in any setup however I am fond of having ports so you will see me using a Druid and a Wizard from time to time. I have also had a mage in my setup simply for Call of the Hero, you may want these characters on a 7th account or on the same account as your other dps for options.

Group Configuration

  • Tank: Warrior/Shadowknight/Paladin
  • Bard (no substitute)
  • Cleric/Druid/Shaman
  • Slower: Shaman/Enchanter/Beastlord
  • DPS: Monk/Berserker, Rogue, Ranger
  • Enchanter*, Mage, Wizard, Druid, Necro

When we get to just fun 6 box groups you can do anything you want really. Keep in mind that if you use a Shadowknight or a Paladin to tank that if you’re just doing group content you might be able to get away with a Shaman healer/slow which would enable you to pick up a 3rd DPS class in your group so you could go for example, SK/Shaman/Bard/Monk x3 which is a really powerful and fast paced leveling / farming group.

If you’re looking for more details check out the video below:

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Best 4 Box Combo on Everquest TLP Server https://www.everquestguides.com/everquest-multiboxing/best-4-box-combo-on-everquest-tlp-server/ https://www.everquestguides.com/everquest-multiboxing/best-4-box-combo-on-everquest-tlp-server/#respond Fri, 13 Jan 2023 08:29:41 +0000 https://www.everquestguides.com/?p=2366 If you’re starting over from Classic on out and looking to Box on Everquest Truebox or TLP servers, then you’re in the right place. When it’s time to 4 box, it’s time...

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If you’re starting over from Classic on out and looking to Box on Everquest Truebox or TLP servers, then you’re in the right place. When it’s time to 4 box, it’s time to start considering building that core for your epic raid team.

If you really plan to stop at 4 boxing then there are some other options, but the main focus of this video and this guide will be on getting your core set so that you can do the greatest number of things in the game with the least number of characters.

The Core

The core is ready for you to build your one group raid team, it will be focusing on putting in place those non hybrid ready to rock classes for your foundation.

  1. Warrior/Cleric/Bard/Shaman
  2. Shadowknight/Cleric/Bard/Shaman
  3. Paladin/Cleric/Bard/Shaman

This is the core build in this very specific order. On random loot servers like Mischief the tank isn’t as important, but a Warrior is still probably a necessity when we are talking about making a single group to do big some raid mobs and old world content to farm items for cash.

The Warrior defensive stops becoming such a huge factor when you have access to raid geared tanks and/or glyphs start to come out in AA later in the game.

When you’re taking 2000 damage per second as a tank, the 50% defensive is massive but when your tanks are all mega geared and that 2000 damage per second becomes 500 damage per second then cutting 500 damage per second in half only saves you 250 damage per second that your healers will have to heal, however, still choose Warrior for an easier time.

The Semi Core

Semi core will still allow you to expand to a solid 1 group raid ready team but instead of focusing on core components it starts to build in the DPS first. You probably won’t’ be able to sustain or keep up with very large fights but as far as Experience and Groupable content this is the way to go for fast clearing and high dps.

  1. Shadowknight/Shaman/Monk/Monk
  2. Shadowknight/Shaman/Zerker/Zerker

With only a Shaman to heal you most likely should use an SK or at least a Paladin, the SK is a bit better for sustain as it doesn’t rely on casting heals which could be interrupted by stuns. Some alternative 4-man setups if you’re not convering into a big daddy raid are Tank/Slower/Cleric/DPS. Choose a tank, pick a slower (beastlord,enchanter,shaman), probably heal with a cleric, and preferably pick a melee dps you like and have at it.

The Casual

This is the gimmicky section where anything goes. Most people tend to focus on pet classes here so you’ll see things like Mage/Mage/Beastlord/Cleric or Mage/Beastlord/Necro/Cleric or 3x pet class and a healer, literally any 4 characters you want to play here will work as long as you have a way to tank, heal, cc/slow, and dps. This will limit how big of mobs you can take down to basically just some simple group stuff, but it can still be quite enjoyable.

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Best 3 Box Combo on Everquest TLP https://www.everquestguides.com/everquest-multiboxing/best-3-box-combo-on-everquest-tlp/ https://www.everquestguides.com/everquest-multiboxing/best-3-box-combo-on-everquest-tlp/#respond Fri, 09 Dec 2022 17:24:35 +0000 https://www.everquestguides.com/?p=2360 The best 3 box setup on TLPs (early on in game) but even still a really solid 3 box setup into late game is a Shaman, Shadowknight, and Monk. The monk is...

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The best 3 box setup on TLPs (early on in game) but even still a really solid 3 box setup into late game is a Shaman, Shadowknight, and Monk. The monk is selected because it is one of the highest dps classes early on but you could substitute this for a Berserker or any other Melee dps class. The main reason you’d choose a dps class in this setup is that the Shaman provides a lot of melee buffs for haste and attack and would do very little to aid a caster dps.

The tank and healing setup between the Shadowknight and Shaman is very powerful. Although you don’t have complete heals, the shaman has the ability to slow mobs which will significantly reduce the damage your tank takes. The shaman can also provide patch healing and has a heal over time line (Torpor) that when combined with the shadowknights lifetap and leach procs, can make this a very formidable combo for not only leveling but fighting some smaller bosses.

The addition of a monk to this setup gives you an additional puller and a very significant amount of melee dps, not to mention some would argue that Monks are able to take damage like a champ due to their high mitigation, they can almost tank early on (minus the ability to taunt).

Hands down the most powerful in terms of tanking and healing is the Warrior / Cleric setup. With just those two alone you would still lack DPS and slow. Even though the Cleric can put out a lot of healing, the tank takes extra damage without the slow setup you find in the Shaman / SK setup.

However, adding an enchanter for haste, mana regen, slow, and crowd control is just simply a brilliant addition for a 3 box. Not to mention, early on in game the enchanter charmed pets is considered the highest form of DPS in the game (gets questionable after PoP and charm becomes less of a thing) but even enchanters on raids will find it mandatory for some of them to charm pets for fights.

If you dislike the idea of an enchanter you can substitute a Beastlord in the Luclin era and beyond. A beastlord will provide additional DPS, melee buffs, haste, and enemy slows. You’ll also get a pet that can be used as a backup or offtank if things go wrong. Your dps will be somewhat lacking but as far as survivability and what you can achieve in game with this setup, it’s a very powerful 3 box.

It makes it really easy to form your own group and add random players to it when all you need is DPS and utility.

This setup relies heavily on the enchanter charming pets for both tanking and DPS and isn’t really viable past the Planes of Power where other setups might be more beneficial, but early on in game this setup provides a high level of dps, healing, and survivability.

Even though an enchanter charmed pet is very dangerous and chaotic if not done right, the bard could have only a single function of playing a mezz song while targeting the enchanter’s pet. That way if it breaks, the enchanter’s pet would become mezzed and the enchanter would only have to deal with the enemies before re-charming their pet.

This means that you don’t have to skimp on any buffs, you can haste the crap out of your pet and buff it to the core with the safety of knowing if it breaks it won’t make it to you.

Additionally, the bard run speed makes it really easy to get around places. Some people try to substitute a druid in for ports and healing but rest assured, no other class besides a cleric, even after they get their class “complete heals” will have an easy time healing a charmed pet. They seem to take a massive quantity of damage, have a lot of hp, and put out a ton of damage.

Using a druid or shaman to heal a charmed pet that’s tanking will make things extremely tough.

If you’re comfortable with it you could use the bard to play a melody or even use it to add a little melee dps to the group but it’s prime function is to make sure nobody “gets dead”.

Other Mentions

This article is aimed at the best 3 boxing setups which tends to be aimed at ease of use and survivability. It should not be confused with the best 3 classes to play together. If you have someone playing each class you can get away with almost any type of 3 person setup. You could even do something gimmicky like 3x Mage which is neat and will work for a while.

Even boxing 3 mages you get 3 pets to tank, 3 casters to nuke, and if one pet dies you just summon another one. The goal would be to have at least one pet alive and tanking before they all die and the boss or whatever you’re fighting comes for you.

If you’re into gimmicky stuff that requires a bit more attention and skill you could try to 3 box just about anything. I did a druid / enchanter /warrior combo in a classic release and found areas where the druid could charm an animal to go along with the enchanter’s charmed pet and had two pets going. What a fun time that is when both the pets break.

Let me know what your favorite 3 box combo is in the comments below!

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How to MultiBox on Everquest True Box Server https://www.everquestguides.com/everquest-multiboxing/how-to-multibox-on-everquest-true-box-server/ https://www.everquestguides.com/everquest-multiboxing/how-to-multibox-on-everquest-true-box-server/#respond Mon, 28 Nov 2022 01:44:24 +0000 https://www.everquestguides.com/?p=2343 Multi-boxing on Everquest True Box Server is a little bit different than boxing on a regular live server or a TLP with a relaxed ruleset. Okay…it’s entirely different. Where you can run...

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Multi-boxing on Everquest True Box Server is a little bit different than boxing on a regular live server or a TLP with a relaxed ruleset. Okay…it’s entirely different.

Where you can run as many characters and accounts off a single PC as your PC can run while on a live servers, the True Box Servers are setup to restrict and deny running more than one instance of Everquest on a PC.

Even trying to bypass these restrictions with a VMWare is not typically successful without some magic to convince the server you’re not on a Virtual Machine. The servers are setup to just explicitly deny all login attempts from a virtual machine. It will let you install and run Everquest but the second you try to connect to a True Box server you’ll get denied.

I’m not saying you can’t get around this, but why bother? Every time they patch or change something they might break your work around anyways.

That leaves us with having 1 PC per account.

Luckily for you, the most efficient ways to make this happen have already been discovered.

2-3 Boxing Setup

For a 2 boxing setup I typically like to have 3 monitors because I use one of the monitors for web browser, youtube videos, or just generally looking stuff up. However, the third monitor can be used for a 3 box or you can just use 2 monitors.

So to add extra computers to your setup, I always go with these HP Mini PCs, they have 8GB of ram and an i5 processor so they have way more than enough power to run EQ. They are also a very cheap way to add to your setup.

Then you’ll want a 2 monitor stand if you’re just going to go with 2 monitors and these are the monitors I continue to add to my setup for individual computers I add. You can also get a 3 monitor stand as well which gives you 2 monitors for EQ and 1 for browsing or an extra monitor.



3-4 Boxing Setup

For a 3-4 boxing setup you can use the tipple monitor stand above or get a quad screen monitor stand. I prefer to have mine squared off in a 2×2 setup but you can also get a 4×1 or put two of the 2×1’s next to each other to make this happen. You’ll also want to continue to pickup more mini PCs and monitors.

If you’re really serious into gaming then I do recommend at this point you go ahead and add my all time favorite quad input HDMI monitor. This monitor has 4 HDMI inputs and can split itself into a 2×2 picture in picture mode so you basically have 4 monitors in one. You can also adjust the settings to turn it back into 1 monitor or a bunch of other various settings. This is how I add more characters to my setup now, I no longer buy individual monitors because they take up too much space, I just get the 43″ monitor and set those side by side so each one can run 4 PCs.



6 Boxing Setup

There are two primary ways to get a good six box setup in place and from this point on to go from 6 to 12 to 18 or any number in between you can combine or continue to add this setup each time you need more PCs and characters.

Finally for the 12-18 box setup, I typically will run 2-3 of the big quad screen monitors which gives me 8-12 characters and then for the final six I actually have a really big 6 multi monitor stand that holds 6 27″ monitors in a 2×3 configuration.

Don’t forget to get all the mini PCs you need. If you think about how cheap these mini PCs are you can literally add 12 additional computers for the cost of one good gaming PC, so you can see why it saves so much money. Additionally, they use very little power, if you were to try to put a bunch of regular PCs in place instead, you would likely blow a circuit or have to plug them into different circuits from the power draw, not too mention they would take up a massive amount of space.



Accessories

I’m also really stingy when it comes to accessories, if you’re not going to be cheating or using a program like Synergy or Multiplicity to run all of these off one keyboard and mouse, then you will need a keyboard and mouse for each PC. I typically just buy these cheap combo kits from Amazon.

If space is an issue, which it usually is when you’re trying to setup this massive operation in a small space, you can go with these mini keyboard / mouse combos.

I put these gigantic mouse/keyboard pads on top of my desk and just start layering keyboards and mice across them.



Check out the video of one of my setups below.

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Best Dual Boxing Combo for Everquest https://www.everquestguides.com/everquest-multiboxing/best-dual-boxing-combo-for-everquest/ https://www.everquestguides.com/everquest-multiboxing/best-dual-boxing-combo-for-everquest/#respond Sun, 27 Nov 2022 05:36:19 +0000 https://www.everquestguides.com/?p=2338 There will come a time in a gamers life where they need to gain control of their MMO experience. The best way to do that is become your own group and eventually...

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There will come a time in a gamers life where they need to gain control of their MMO experience. The best way to do that is become your own group and eventually become you’re own raid. No loot sharing and you can do what you want when you want.

That journey starts with multi-boxing or boxing a second character. When you’re only playing two characters, the combination you pick is very important. This video covers my top 3 picks for duo boxing and gives you some alternative ideas.

If you’re not into the video watching stuff, I’ll just lay it out for you.

  1. Shaman / Shadowknight
  2. Shaman / Monk
  3. Cleric / Enchanter

That’s my top 3 combos for up till Planes of Power and some of them go beyond that. As the game progresses through expansions on the TLP, some other combos become viable but you can’t really go wrong with the number one pick and it makes for a perfect setup to add more characters to your boxing journey when the time comes.

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Everquest Velious Hunting/Grinding Guide https://www.everquestguides.com/everquest-leveling/everquest-velious-hunting-grinding-guide/ https://www.everquestguides.com/everquest-leveling/everquest-velious-hunting-grinding-guide/#respond Mon, 07 Nov 2022 01:06:32 +0000 https://www.everquestguides.com/?p=2328 The Scars of Velious Expansion was originally released December 5, 2000. This was the second expansion to the original Everquest and was a pretty neat tri-faction expansion with the rift between the...

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The Scars of Velious Expansion was originally released December 5, 2000. This was the second expansion to the original Everquest and was a pretty neat tri-faction expansion with the rift between the Dwarves, Giants, and Claws of Veeshan. It also featured the widely acclaimed Sleeper’s Tomb where the unkillable Dragon rested that was never meant to be killed at all.

Some players took this as a challenge and on a multi-guild server wide raid of over 200 players, 4 hours of raiding, and over 1000 resurrections. They actually killed the Sleeper which is a piece of Everquest history that will never be forgotten. You can read about this feat here: https://massivelyop.com/2022/04/04/the-game-archaeologist-when-everquest-players-killed-the-unkillable-sleeper/.

This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the chance someone is doing this camp on a Fresh Velious TLP with 10 being almost always and 0 being almost never.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Velious Era.

LevelsZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes2
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes2
28The WarrensKobalds by Paineel Entrance area NE Corner15+~5 minutes1
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes3
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes1
511South KaranaUndead Ruins in North11-15~3 minutes1
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes1
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes1
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes1
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes1
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes2
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes2
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes1
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes1
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes1
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes1
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes1
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes1
812Nektulous ForestEastern most orc camp6-10~ 5 minutes1
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes1
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes1
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes1
814NajenaEntrance tunnels, skeletons etc15+~8 minutes2
818The WarrensKobalds/bats in Central Area15+~5 minutes1
911Lake RathetearBandit camps, two nearby11-15~5 minutes1
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes1
911South KaranaRaider camp in North6-10~3 minutes1
912North KaranaRaider Camp Southeast on River6-10~3 minutes1
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes1
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes1
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes1
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes1
1015North RoUndead Ruins6-10~30 seconds3
1017UnrestCourtyard Area15+~5 minutes4
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes3
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes1
1115Upper GukHeart Spiders6-10~13.5 minutes5
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes1
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes1
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes1
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes1
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes3
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes2
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes1
1217Field of BoneCenter East Field, Iksar,Scaled Wolves, Etc15+~6 minutes1
1215Swamp of No HopeUndead Ruins in North Central (1400,700)6-10~10 minutes1
1317North KaranaSmall undead area southeast zone1-5~11 minutes1
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes1
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes1
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes1
1316Timorous DeepUndead Iksar Northcentral (5700,-1300)11-15~10.5 minutes1
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes1
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes1
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes1
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes2
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes3
1423Swamp of No HopeFroglok City(SE Part of Zone), Ramp is on East Side15+~10 minutes1
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes3
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes2
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes5
1620Upper GukFroglok Scryer area6-10~13.5 minutes5
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes1
1625Unrest1st Floor Center of Castle15+~16 minutes5
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes1
1723South KaranaCentaur Village North East11-15~5 minutes1
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes1
1725Upper GukFroglok Priest and area north15+~13.5 minutes4
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes1
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes1
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes1
1721Timorous DeepFallen Deckhands (-4000,-4500)15+~10.5 minutes1
1820Eastern KaranaCraig Spiders in field15+~5 minutes1
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes2
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes1
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes1
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes5
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes6
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes5
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes1
1921Timorous DeepFallen Deckhands Northwest (7500,2800)15+~10.5 minutes1
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes1
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes2
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes1
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes1
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes1
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes1
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 minutes1
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes1
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes1
2229Upper GukNokta Shaman area and east15+~13.5 minutes4
2233High KeepGuards through zone if you don't care about faction15+~20 minutes2
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes3
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes1
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes5
2325Swamp of No HopeUndead Ruins in South Central (-2400,650)1-5~10 minutes1
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes5
2433Firionia VieArchnics / Field outside of tunnel from Dreadlands15+~6 minutes1
2436Frontier MountainsMole Cave NE of Giant Fort15+~10 minutes1
2431Tower of Frozen Shadow1st Floor15+~15.5 minutes10
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes1
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes5
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes1
2535UnrestBasement Area through hidden door15+~16 minutes6
2529Crypt of DalnirFirst Floor15+~11 minutes2
2529Crypt of DalnirSecond Floor15+~11 minutes2
2533Crypt of DalnirThird Floor15+~11 minutes2
2535Timorous DeepGolra Island Southeast (-9000,-5500)11-15~10.5 minutes1
2531The Great DivideMinotaur Caves Northwest15+~5 minutes3
2531Crystal CavernsOrcs Near Entrance / Beginning Tunnels15+~12 minutes7
2535Iceclad OceanGnolls Southeast of Middle Island15+~15 minutes6
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes5
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes6
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes1
2635Frontier MountainsGiant Fort in Center15+~10 minutes2
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes3
2730Sol AKing Room in southwest6-10~16.5 minutes5
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes6
2731Firionia ViePilgrims Northeast of FV, Set near shoreline15+~6 minutes1
2731Eastern WastesOrc Mini Camp North of Bridge (-3250,-4500)1-5~21.5 minutes3
2733Iceclad OceanSouthwest Island (field killing)15+~15 minutes3
2731Iceclad OceanMiddle Island Outside TOFS Field Killing15+~15 minutes3
2733Tower of Frozen Shadow2nd Floor15+~15.5 minutes10
2737Tower of Frozen Shadow6th Floor15+~15.5 minutes10
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes4
2832Sol ALava elemental gnome area North east15+~16.5 minutes4
2833Firionia VieDrolvarg Building, (-300,-1000)6-10~6 minutes1
2840Trakanon's TeethCenter between 3 undead camps and roamers (3250,750)15+~27 minutes1
2835Crystal CavernsTerror Caves15+~12 minutes8
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes6
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes6
2935Firionia VieFrogloks / Field Against North Wall of pit in center of zone15+~6 minutes1
2934Frontier MountainsSarnak Mini Camp West of Giant Fort1-5~10 minutes1
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes3
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes3
2935KaesoraEast Side by Librarian15+~16.5 minutes3
2934Emerald JungleNorthwest Wall (field killing)15+~10.5 minutes1
3042Lower GukCrusader area15+~26 minutes6
3036The Great DivideKodiac Cave Southwest (Outside Velks)15+~5 minutes4
3035Eastern WastesDwarves Center Area (-2600,-400)6-10~21.5 minutes4
3037Crystal CavenersSpider Area (South east)6-10~12 minutes8
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes1
3140Frontier MountainsWest Goblin Cave15+~10 minutes1
3140KaesoraWest Side by Xalgoz15+~16.5 minutes5
3134Emerald JungleSmall iksar Camp in North (4200,-1400)6-10~10.5 minutes1
3140Eastern WastesWalrus Field Killing Southwest Corner15+~21.5 minutes3
3145Eastern WastesCenter Orc Camp Chief Ry'gorr Level 4515+~21.5 minutes8
3136Kael DrakkelGiants at Entrance to the South East Wing15+~20 minutes10
3137Tower of Frozen Shadow3rd Floor15+~15.5 minutes10
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes8
3241DreadlandsForest Giant Castle (-500,2000) 6-10~16 minutes1
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes1
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes1
3240Eastern WastesDwarf Missionary Area South (-7750,-2200)6-10~21.5 minutes5
3237Tower of Frozen Shadow4th Floor15+~15.5 minutes10
3335Sol BPool Room to North no named11-15~19 minutes8
3336South RoDeepwater Goblins6-10~4 minutes5
3337South RoSpectres6-10~13.5 minutes5
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes7
3340DreadlandsSkeletons East Side6-10~16 minutes1
3340DreadlandsPull to North or South Castle Walls15+~16 minutes3
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes1
3344City of MistEntrance/Bridge11-15~16 minutes4
3349City of MistStables (-230,-500)15+~16 minutes4
3340Trakanon's TeethIksar Camp (-2500,-4000)6-10~27 minutes1
3340The Great DivideShardwurm Caves Center of Zone15+~5 minutes5
3335Wakening LandsHolgren Caves (-3400,2100)11-15~12 minutes6
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes4
3438Lower GukAssassin/executioner Area15+~26 minutes6
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes8
3443Lower GukFrenzy/Sentinel Area15+~26 minutes8
3439Firionia VieForest Giant Arbor Mini Camp North East1-5~6 minutes1
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes1
3442Trakanon's TeethSouthwest Undead Ruins (-2750,2000)15+~27 minutes1
3440Tower of Frozen Shadow7th Floor15+~15.5 minutes10
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes1
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes1
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes1
3540Lake of Ill OmenUnderwater Goblins, Center of Lake15+~11 minutes1
3540Emerald JungleSoutheast Runes (can pull to wall)15+~10.5 minutes1
3540Emerald JungleOld Walkway in Southern area field killing (-600,800)15+~10.5 minutes1
3541Timorous DeepSpiriac Fort NW (5700,1000)15+~10.5 minutes1
3543The Great DivideFrost Giant Fort East (-2600,-2600)11-15~6.5 minutes7
3539Eastern WastesNorthern Section (250,0) (Ogres, Orcs, Frost Giants)6-10~21.5 minutes7
3537Wakening LandsFairies North Center (1750,-100)11-15~12 minutes4
3649Lower GukHerbalist/King Area15+~26 minutes8
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes1
3649City of MistTemple (150,-600)15+~16 minutes5
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes5
3640Tower of Frozen Shadow5th Floor15+~15.5 minutes10
3645Wakening LandsFrost Giants (east wall by Kael and camps)15+~12 minutes9
3740DreadlandsArachnid Camp North east6-10~16 minutes2
3747Burning WoodsVarious Mobs West Crater15+~5 minutes1
3743Eastern WastesFrost Giant Fort (-1750,3000)6-10~21.5 minutes8
3841The HoleEntrance out to bridge room11-15~17 minutes8
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes9
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes8
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes7
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes7
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes5
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes8
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes5
3942Cobalt ScarWyverns Along Edges (can be quad kited by druids)15+~16 minutes9
3947Wakening LandsGeonid Cave (-3000,-1400)15+~12 minutes9
4044Karnor's CastleCaptain Camp (first area coming in and up)15+~21.5 minutes3
4045Karnor's CastleSouthroom (-20,-250)15+~21.5 minutes3
4045Karnor's CastleNorthroom (50,-250)15+~21.5 minutes3
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes5
4150Old SebilisMobs near entrance15+~21.5 minutes4
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes4
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes7
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes7
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes5
4245Howling StonesBasement (Drop off the side)15+~15 minutes5
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes7
4250Karnor's CastleWarlord/Hand, Far East into castle15+~21.5 minutes5
4250Karnor's CastleJailer/Cells center basement of castle15+~21.5 minutes5
4247Cobalt ScarOthmir Camps on the beach6-10~16 minutes3
4246Wakening LandsSuits of Sentient Armor 2x Camps (1750,-2250)6-10~12 minutes7
4353ChardokFort Entrance15+~16 minutes2
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes4
4350Kael DrakkelGiants on North End but around the outside15+~20 minutes10
4551The HoleThe Docks and outward15+~17 minutes7
4551The HoleSword 1/Pond Area15+~17 minutes7
4547Velketor's LabyrinthEntrance and Spirals up15+~16 minutes10
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes5
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes4
4658Dragon NecropolisChetari (Rat Caves)15+~12 minutes10
4651Velketor's LabyrinthKobalds East Side15+~16 minutes10
4752ChardokCaves/Slave Area15+~16 minutes8
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes4
4750Dragon NecropolisPhase Spiders Scattered15+~12 minutes10
4854Old SebilisKing, South Center Area15+~21.5 minutes8
4849Timorous DeepGunthak Swabby's (2500,-700)6-10~10.5 minutes2
4849Timorous DeepGunthak Swabby's Northeast (6000,-3800)15+~10.5 minutes2
4853Siren's GrottoSirens in Eastern Area15+~22.5 minutes9
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes8
5058Kael DrakkelGiants on North End on the Inside Areas15+~20 minutes10
5052Western WastesWyvern Caves Northeast Corner (2500,-3000)15+~30 minutes7
5050Western WastesPirates Nothrwest Area (4500,1800) watch faction6-10~30 minutes6
5158ChardokVault Area15+~16 minutes7
5157ChardokBridgkeeper Area15+~16 minutes7
5155ChardokGravemaster Area15+~16 minutes7
5157Siren's GrottoWalrus/Manatees North Area15+~22.5 minutes7
5255ChardokHerblist Area15+~16 minutes7
5256Velketor's LabyrinthGargoyle/Sentinels15+~16 minutes10
5358ChardokKorocust area15+~16 minutes7
5560The HoleUndead Towers15+~17 minutes8
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a3
5557ChardokKennels15+~16 minutes9
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes9
5555The Great DivideTower Guards (-1200, 200) Up to 4 watch for level 651-5~6.5 minutes5
5558Siren's GrottoSirens in the Water in North15+~22.5 minutes9

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Should You Start Fresh on Mischief TLP? https://www.everquestguides.com/everquest-articles/should-you-start-fresh-on-mischief-tlp/ https://www.everquestguides.com/everquest-articles/should-you-start-fresh-on-mischief-tlp/#respond Sun, 30 Oct 2022 16:43:09 +0000 https://www.everquestguides.com/?p=2323 If you’re returning to the game or limited on time but want to relive some of Everquest, the short answer is yes, you should start over on a Random Loot Server like...

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If you’re returning to the game or limited on time but want to relive some of Everquest, the short answer is yes, you should start over on a Random Loot Server like Mischief.

The reason you would want to play on Mischief is very simple: It’s easy to catch up and get good gear. Mischief, as well as, Thornblade are some of Everquests first experimental random loot servers. In these random loot rulesets, almost all items are tradeable which means there will be a lot of high level raid gear for sale on the Bazaar and since the ruleset also includes chances at extra drops, there will be a lot of 3rd to 10th best in slot gear for sale for extremely cheap.

Since Kronos can be purchased with real money and sold in game for platinum, you can realistically have an extremely well geared raid character (for under $100 in most cases), if you skip the big daddy very expensive best in slot items.

And if you’re cheap like me, you can just sell a single Krono and get a whole set of gear to level in and some pretty decent gear later on until your character can start farming it’s own plat and things to sell in the Bazaar.

But it’s not all butterflies and rainbows on Mischief. This is usually the case on most Everquest servers, they all have their own caveats, pros and cons.

For Mischief specifically, at this point on the server leveling from the start will most likely be extremely lonely. Mischief is in the Depths expansion and the only people that are leveling are normally people on alts, leveling up boxes, or power leveling.

You can buy power leveling services pretty easily on this server as well for Krono if you’re just looking to catch up and get to the end game.

Boxers, not just people playing a couple of characters, but people playing full groups typically get blamed for making the game lonely. However, most people boxing that many never had any intention of playing with anyone else really and are usually on their own time and schedule. Some of them have had no choice but to box because there are no groups and you may find that you have to pick up a few extra characters if not a full group as well to get your leveling and AA done.

As much as these TLP rulesets try to limit boxers by making it so a lot of VMWare gets detected and there’s a one account limit per PC, people are just buying more PCs and doing it anyways. As I wrote about in a guide on how I box 12 or more characters on a TLP, stopping boxers on a TLP is just not going to happen, in fact, Daybreak actually loosens the boxing limits and seems to encourage it later on and on other servers (more money for them).

So it may be a lonely journey to relive some of the low end content, which is also another reason to box 2-6 characters. With all of the gear available in the game you’ll never be limited by items, you’ll never really need a guild to raid for gear, and a lot of other things will be much easier. If you’re looking to experience the beginning crawl then you can simply make your own group of 3-6 characters, gear them out, and start leveling normally without any power leveling and explore all the dungeons and slowly level like the good old times.

One of the other big problems you’ll run into is if you’re a casual gamer, even though the expansions unlock at a 2-3 month rate, this is actually really really fast and it will be really really hard for a casual player to keep up. While the hardcore big daddy raiders are out of content to raid and getting bored after a month of the expansion release and waiting for a new one, the little small daddy gamers that are only playing 10 hours a week are finding it hard to keep up with the server pace.

This is why you’ll never truly get the old fashioned experience you were looking for when expansions came out once a year and you had all the time in the world to mess around in each xpac. Luckily, they still have other free private servers for these type of experiences like P99 and a bunch of others that are actually locked at various expansions.

There is also the option of joining the Planes of Power era locked server that Daybreak has. I very much like the idea of adding more expansion specific locked servers. It would actually be cool if there was one for almost every expansion with the ability to upgrade and transfer to the next expansion when you’re done messing around, but we’ll see what the future holds.

If you have any more questions about Mischief or anything to add, feel free to leave them in the comments below.

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Everquest Kunark Grinding/Leveling Guide https://www.everquestguides.com/everquest-leveling/everquest-kunark-grinding-leveling-guide/ https://www.everquestguides.com/everquest-leveling/everquest-kunark-grinding-leveling-guide/#respond Fri, 09 Sep 2022 16:33:01 +0000 https://www.everquestguides.com/?p=2310 The Ruins of Kunark expansion was originally released on April 24th, 2000 and expands the level cap from 50-60 while adding quite a new number of zones to the classic. Some of...

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The Ruins of Kunark expansion was originally released on April 24th, 2000 and expands the level cap from 50-60 while adding quite a new number of zones to the classic. Some of the highlights of this expansion are new open world dragons, class specific epic quests, and the Iksar becoming a playable race.

This hunting guide was compiled and designed on a Time Locked Progression Server. Although some of the areas may be similar or the same on Live or P99, it’s intended use is for progression servers where the data has been collected from.

Legend for Table:

  • L – lowest level mob at location
  • H – highest level mob at location (does not include rares or named)
  • Popularity – all of the spots in the table can be good spots, think of popularity as the chance someone is doing this camp on a Fresh Kunark TLP with 10 being almost always and 0 being almost never.
  • Camp Size – the number of mobs in the immediate camp area
  • Respawn Time – respawn time is how fast the mobs respawn after killing

Please do leave comments or feedback if you find any errors or have any other camp suggestions so that I can keep this up to date for the Kunark Era.

LevelsZoneDescriptionCamp SizeRespawn TimePopularity
15CrushboneEntrance Area6-10~8 minutes2
14Field of BoneBonecrawlers, Underground cave central west15+~6 minutes7
28The WarrensKobalds by Paineel Entrance area NE Corner15+~5 minutes1
410BefallenFront Entrance and first level 4 doors, power level friendly15+~8 minutes3
412BlackburrowWestern Side, jump down ramp head through doors15+~8 minutes2
511South KaranaUndead Ruins in North11-15~3 minutes1
512The WarrensKobalds Southern side of Paineel Area15+~5 minutes1
69Lesser FaydarkSmall Orc Camp SE Quadrant1-5~5 minutes1
610Greater FaydarkOrc Camps in North and Outside Crushbone15+~5 minutes1
711Steamfont MountainsMinotaur Caves in North East11-15~5 minutes1
712CrushboneWest Side of map Slaver Caves/Scoutsman/Prophet6-10~8 minutes2
715Field of BoneCenter Pit Area through zone middle, scorpions etc15+~6 minutes8
89CommonlandsWestern Orc Camp along North Wall1-5~2.5 minutes1
811West KaranaTwo Bandit camps near each other 4/3,-7000,+5006-10~5 minutes1
812CommonlandsCenter Orc Camp along North Wall1-5~2.5 minutes1
812Misty ThicketWest End, Orcs, Goblins, Shadowed Assassin Camps15+~ 5 minutes1
812Nektulous ForestNorthwestern most orc camp11-15~ 5 minutes1
812Nektulous ForestSouthwestern most orc camp1-5~ 5 minutes1
812Nektulous ForestEastern most orc camp6-10~ 5 minutes1
813CommonlandsEastern Orc Camp along North Wall6-10~2.5 minutes1
813Erud's CrossingSpiders, Bats, Randoms on Center of Island11-15~3.5 minutes1
813Steamfont MountainsSpiders, Rats, and Harpies in North East15+~5 minutes1
814NajenaEntrance tunnels, skeletons etc15+~8 minutes2
818The WarrensKobalds/bats in Central Area15+~5 minutes1
911Lake RathetearBandit camps, two nearby11-15~5 minutes1
911LavastormGoblin Camp outside Sol A Cave6-10~8.5 minutes1
911Ocean of TearsFar West Aviak Island Outter Rim15+~16 minutes1
911South KaranaRaider camp in North6-10~3 minutes1
912North KaranaRaider Camp Southeast on River6-10~3 minutes1
912Ocean of TearsTwo Small Islands with Sirens/Goblins East of Aviak15+~16 minutes1
915LavastormDrakes, Lavaspinners, Imps, north of druid ruins15+~8.5 minutes1
1013Eastern KaranaCarrion Spider/Chasm Crawlers in field15+~5 minutes1
1014CommonlandsBandits/Derv Camps near each other, 6 mobs each camp11-15~4.5 minutes1
1015North RoUndead Ruins6-10~30 seconds2
1017UnrestCourtyard Area15+~5 minutes5
1016Kurns TowerFirst floor of skeletons15+~14.5 minutes10
1016Lake of Ill OmenField Killing North of Lake15+~13.5 minutes8
1115Upper GukHeart Spiders6-10~13.5 minutes2
1117Toxxulia ForestKerra in the far west tunnel, entrance area15+~14.5 minutes1
1119South RoCrocs/Caiamans @ docks15+~ 2-3 minutes2
1215South RoOrc Camps, random level 20 orc warrior roams15+~ 5 minutes1
1217Rathe MountainsOrcs/Lizardmen/Basilisks15+~5 minutes1
1218BefallenJump in the pit 2nd door on right, and go through fake wall15+~ 8 minutes3
1218CrushboneCastle Area with Emperor Crush6-10~8 minutes2
1224The WarrensWestern Side toward Stonebrunt Entrance Kobalds/Bats15+~5 minutes1
1217Field of BoneCenter East Field, Iksar,Scaled Wolves, Etc15+~6 minutes6
1215Swamp of No HopeUndead Ruins in North Central (1400,700)6-10~10 minutes5
1317North KaranaSmall undead area southeast zone1-5~11 minutes1
1317Stonebrunt MountainsSouth Southwest Kobold Camp6-10~5 minutes1
1318Highpass HoldOrcs at southern entrance6-10~13.5 minutes1
1322Warsliks WoodsGoblin Fort North Central (3000,400)15+~11.5 minutes8
1316Timorous DeepUndead Iksar Northcentral (5700,-1300)11-15~10.5 minutes5
1416Lake RathetearGnolls with a named spawn6-10~2.5 minutes1
1418Ocean of TearsFar West Aviak Island Middle Circular Layer15+~16 minutes2
1419Highpass HoldSmugglers jump off bridge and use under water tunnel11-15~13.5 minutes1
1420Ocean of TearsGoblin Island in South East15+~16 minutes4
1419Field of BoneIksar Manslayers, Northwest underground cave by shore11-15~10 minutes7
1419Kurns TowerBottom Floor with moles/skeletons15+~14.5 minutes10
1423Swamp of No HopeFroglok City(SE Part of Zone), Ramp is on East Side15+~10 minutes5
1419The OverthereField Killing, Pull to NorthEast Wall area15+~5 minutes9
1418Lake of Ill OmenNorth of Windmill (field killing)15+~13.5 minutes7
1519Upper GukSouth of Priest area basic frogloks11-15~13.5 minutes3
1620Upper GukFroglok Scryer area6-10~13.5 minutes3
1622Toxxulia ForestKerra in the far west, the Northwestern sector in more15+~14.5 minutes1
1625Permafrost KeepIce Goblins, slow respawn15+~16 minutes1
1625Unrest1st Floor Center of Castle15+~16 minutes4
1722Stonebrunt MountainsSouthwest Kobold Camp15+~5 minutes1
1723South KaranaCentaur Village North East11-15~5 minutes1
1724Runnyeye CitadelGoblins/Sporali, lots of roamers15+~13.5 minutes1
1725Upper GukFroglok Priest and area north15+~13.5 minutes3
1727Stonebrunt MountainsKejekan Village, North Central Map, Some 32s15+~13 minutes1
1721Lake of Ill OmenExplorer Camp (1750,220)6-10~13.5 minutes7
1722Lake of Ill OmenGoblins East of Lake15+~13.5 minutes7
1721Timorous DeepFallen Deckhands (-4000,-4500)15+~10.5 minutes5
1820Eastern KaranaCraig Spiders in field15+~5 minutes1
1820Ocean of TearsSkeleton Island, 0, -550015+~16 minutes3
1821Stonebrunt MountainsEast Kobold Camp6-10~5 minutes1
1827Warsliks WoodsGiant Fort South Central (-500,1300)11-15~11.5 minutes8
1923Castle MistmooreEntrance and tunnels up to Graveyard11-15~20.5 minutes5
1924Sol ABridge up to room in North to Predator/Foreman15+~16.5 minutes6
1925West KaranaOgre Camp in middle of zone, Chief is level 346-10~14 minutes1
1929Upper GukFroglok Shinlord/Necromancer camp11-15~13.5 minutes3
1932The FeerrottMini Lizard Temples, high mob is 32 15+~10 minutes1
1921Timorous DeepFallen Deckhands Northwest (7500,2800)15+~10.5 minutes5
2026Ocean of TearsGoblin Island West of Port In, 2500,-550015+~16 minutes1
2029Highpass HoldsGuards at south or north side6-10~13.5 minutes1
2026Lake of Ill OmenNorth Goblin Cavens15+~13.5 minutes8
2123Ocean of TearsFar West Aviak Island Center of Island15+~16 minutes1
2124Everfrost PeaksGiant Wooly Spiders6-10~11 minutes1
2125Lake of Ill OmenSarnak Castle Entrance area15+~13.5 minutes10
2125Lake of Ill OmenInside Castle Chancellor Room / Tunnels15+~13.5 minutes10
2224LavastormTwo fire goblin camps near each other south side of lava11-15~8.5 minutes1
2224Stonebrunt MountainsNorth Northeast Kobold Camp (high level wanders near)6-10~5 minutes1
2229Upper GukNokta Shaman area and east15+~13.5 minutes3
2233High KeepGuards through zone if you don't care about faction15+~20 minutes2
2233High KeepGoblins in basement, top level 22-25, bottom up to 3315+~10 minutes4
2226Lake of Ill OmenUndead Ruins SE (-3200,-1600)1-5~13.5 minutes7
2327Sol AInferno Goblin Captain in very north and area15+~16.5 minutes6
2325Swamp of No HopeUndead Ruins in South Central (-2400,650)1-5~10 minutes5
2426Lavastorm2 small camps of shadowmen near each other6-10~8.5 minutes1
2426Lesser FaydarkFaerie Guards1-5~14.5 minutes1
2428Sol ABartender Room and surrounding to south and then east15+~16.5 minutes6
2433Firionia VieArachnids / Field outside of tunnel from Dreadlands15+~6 minutes5
2436Frontier MountainsMole Cave NE of Giant Fort15+~10 minutes5
2526Lesser FaydarkSmall Shadowed Men Camp, South East1-5~5 minutes1
2528South KaranaGnolls outside Splitpaw, 39 named can spawn15+~5 minutes2
2528Stonebrunt MountainsNorthwest Kobold Camp6-10~5 minutes1
2530UnrestFireplace up Stairs15+~16 minutes5
2531LavastormBasilisks, Drakes, Etc north western area by tunnels11-15~8.5 minutes1
2535UnrestBasement Area through hidden door15+~16 minutes6
2529Crypt of DalnirFirst Floor15+~11 minutes9
2529Crypt of DalnirSecond Floor15+~11 minutes9
2533Crypt of DalnirThird Floor15+~11 minutes9
2535Timorous DeepGolra Island Southeast (-9000,-5500)11-15~10.5 minutes5
2631Sol AGoblin high Shaman very south and prison area6-10~16.5 minutes6
2633Castle MistmooreGraveyard + fake wall theres a level 40 in bottom room11-15~20.5 minutes7
2630Field of BoneSkeletons Underwater Tunnel North East11-15~10 minutes7
2635Frontier MountainsGiant Fort in Center15+~10 minutes9
2637The OverthereSarnak Buildings South of Pit (1500,600)11-15~5 minutes8
2730Sol AKing Room in southwest6-10~16.5 minutes7
2734Lower GukBedroom with Frogloks,skeletons,bats,spiders15+~26 minutes5
2731Firionia ViePilgrims Northeast of FV, Set near shoreline15+~6 minutes5
2832Sol ACaptain Bigpnubble Gnome area in far east area15+~16.5 minutes2
2832Sol ALava elemental gnome area North east15+~16.5 minutes2
2833Firionia VieDrolvarg Building, (-300,-1000)6-10~6 minutes4
2840Trakanon's TeethCenter between 3 undead camps and roamers (3250,750)15+~27 minutes2
2934Castle MistmooreCastle Entrance and surrounding11-15~20.5 minutes4
2939Castle MistmooreInside Castle Room for more than one regular group15+~20.5 minutes7
2935Firionia VieFrogloks / Field Against North Wall of pit in center of zone15+~6 minutes5
2934Frontier MountainsSarnak Mini Camp West of Giant Fort1-5~10 minutes3
2938The OverthereField Killing, Pull to Skyfire Ramp15+~5 minutes9
2938The OverthereField Killing, Pull to South Wall near passage to FM15+~5 minutes9
2935KaesoraEast Side by Librarian15+~16.5 minutes9
2934Emerald JungleNorthwest Wall (field killing)15+~10.5 minutes2
3042Lower GukCrusader area15+~26 minutes7
3135DreadlandsTundra Yeti Cave Southwest (-2400,3400)6-10~16 minutes7
3140Frontier MountainsWest Goblin Cave15+~10 minutes7
3140KaesoraWest Side by Xalgoz15+~16.5 minutes10
3134Emerald JungleSmall iksar Camp in North (4200,-1400)6-10~10.5 minutes1
3236Rathe MountainsHill Giants / Cyclops NE area6-10~3-7 minutes7
3241DreadlandsForest Giant Castle (-500,2000) 6-10~16 minutes8
3234DreadlandsTundra Yet Cave NW (2000,5000)6-10~16 minutes7
3238The OverthereScorpions in Pit / In Buildings off of Pit15+~5 minutes8
3335Sol BPool Room to North no named11-15~19 minutes5
3336South RoDeepwater Goblins6-10~4 minutes2
3337South RoSpectres6-10~13.5 minutes2
3338Sol BNoble Camp from entrance or off to left6-10~19 minutes6
3340DreadlandsSkeletons East Side6-10~16 minutes6
3340DreadlandsPull to North or South Castle Walls15+~16 minutes9
3340Burning WoodsSarnark Fort NE Corner15+~5 minutes8
3344City of MistEntrance/Bridge11-15~16 minutes9
3349City of MistStables (-230,-500)15+~16 minutes10
3340Trakanon's TeethIksar Camp (-2500,-4000)6-10~27 minutes2
3437Ocean of TearsSpectres in middle of Skeleton Island6-10~16 minutes3
3438Lower GukAssassin/executioner Area15+~26 minutes7
3442Sol BKobalt King/Priest/Champion rooms6-10~19 minutes8
3443Lower GukFrenzy/Sentinel Area15+~26 minutes7
3439Firionia VieForest Giant Arbor Mini Camp North East1-5~6 minutes4
3442Burning WoodsVarious Mobs NE Crater15+~5 minutes7
3442Trakanon's TeethSouthwest Undead Ruins (-2750,2000)15+~27 minutes2
3542Burning WoodsGiant Fort in Northwest6-10~5 minutes9
3543Burning WoodsSkeleton Ruins Southwestish (-1400,2250)6-10~5 minutes7
3541Burning WoodsVarious Mobs SE Corner by FM Cave15+~5 minutes7
3540Lake of Ill OmenUnderwater Goblins, Center of Lake15+~11 minutes5
3540Emerald JungleSoutheast Runes (can pull to wall)15+~10.5 minutes2
3540Emerald JungleOld Walkway in Southern area field killing (-600,800)15+~10.5 minutes2
3541Timorous DeepSpiroc Fort NW (5700,1000)15+~10.5 minutes8
3649Lower GukHerbalist/King Area15+~26 minutes7
3640DreadlandsTundra Yeti Cave West Center (-250,3200)6-10~16 minutes7
3649City of MistTemple (150,-600)15+~16 minutes10
3649City of MistCenter Coutyard South Wall (-240,-265)15+~16 minutes9
3740DreadlandsArachnid Camp North east6-10~16 minutes7
3747Burning WoodsVarious Mobs West Crater15+~5 minutes9
3841The HoleEntrance out to bridge room11-15~17 minutes8
3842Ocean of TearsCyclops Island, 2000, -400015+~16 minutes7
3842The HoleRats in Cellars (named are higher level)11-15~17 minutes7
3844Sol BBats, Beetles, and Spiders in the caves to south11-15~19 minutes4
3852City of MistOutside of Castle (setup to pull to -235,35)15+~16 minutes9
3843Mines of NurgaEntrance/Southeast Area15+~16 minutes7
3947Lower GukArch Mage/Ghould Lord area11-15~26 minutes5
3952City of MistInside Black Reaver Area and Castle (need key)15+~16 minutes9
4044Karnor's CastleCaptain Camp (first area coming in and up)15+~21.5 minutes9
4045Karnor's CastleSouthroom (-20,-250)15+~21.5 minutes9
4045Karnor's CastleNorthroom (50,-250)15+~21.5 minutes9
4151Old SebilisBartender/Chef West Wing Area15+~21.5 minutes10
4150Old SebilisMobs near entrance15+~21.5 minutes9
4143Timorous DeepSouthwest Raptor Island (-8000,3000)15+~10.5 minutes8
4248Ocean of TearsElite Goblin Island, South Center part of zone15+~10 minutes6
4250Sol BEfreeti Lord Camp and guardians to west6-10~19 minutes7
4250Howling StonesNorth Wing (The Crypt Keeper)15+~15 minutes9
4245Howling StonesBasement (Drop off the side)15+~15 minutes8
4249Old SebilisDisco 1/2, East Area15+~21.5 minutes10
4250Karnor's CastleWarlord/Hand, Far East into castle15+~21.5 minutes10
4250Karnor's CastleJailer/Cells center basement of castle15+~21.5 minutes9
4353ChardokFort Entrance15+~16 minutes10
4349Howling StonesWest Wing(Skeletal Procurator)15+~15 minutes9
4551The HoleThe Docks and outward15+~17 minutes7
4551The HoleSword 1/Pond Area15+~17 minutes7
4652Howling StonesSouth Wing (The Specter Spiritualist)15+~15 minutes9
4648Mines of NurgaNortheast / Eastern Half (Taskmaster etc)15+~16 minutes7
4752ChardokCaves/Slave Area15+~16 minutes10
4751Mines of NurgaWestern Half (Overseer/Spirit Chanter etc)15+~16 minutes7
4854Old SebilisKing, South Center Area15+~21.5 minutes10
4849Timorous DeepGunthak Swabby's (2500,-700)6-10~10.5 minutes5
4849Timorous DeepGunthak Swabby's Northeast (6000,-3800)15+~10.5 minutes5
5054Howling StonesEast Wing (Drusella Sathir))15+~15 minutes10
5158ChardokVault Area15+~16 minutes10
5157ChardokBridgkeeper Area15+~16 minutes10
5155ChardokGravemaster Area15+~16 minutes10
5255ChardokHerblist Area15+~16 minutes10
5358ChardokKorocust area15+~16 minutes10
5560The HoleUndead Towers15+~17 minutes9
5555Swamp of No HopeBlack Ravengers by Trakanons Teeth Zone Line11-15n/a7
5557ChardokKennels15+~16 minutes10
5560Old SebilisJuggernauts, very southeast near Trak15+~21.5 minutes10

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