Thorns enjoyer
Max thorns damage with chill sustain,
Overview
Chill nonmeta aoe thorns
Stances & Invocations
Stance
Offensive
Outgoing melee damage +100%, chance to hit +25%. Every point of bonus damage consumes equal endurance (reduced by Strategy skill). Below 25% endurance the hit bonus shrinks. Crit bonus damage costs no endurance.
Warrior, Paladin, Ranger, Shadow Knight, Monk, Bard, Rogue, Beastlord, Berserker
Evasive
95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.
Ranger, Monk, Bard, Rogue, Beastlord
Invocation
Inversion
Shifts two-thirds of spell cast time into global recovery, and 20% of mana cost into half as much endurance cost.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Empowering
Damage effects +20% (+10% per additional non-hybrid casting class) for 20% more mana. Healing effects +10% (+5% per class) for 10% more mana.
Cleric, Druid, Shaman, Necromancer, Wizard, Magician, Enchanter
Leveling Path
- East Commonlands1–10
- Blackburrow10–17
- The Estate of Unrest17–27
- Solusek's Eye27–33
- The Ruins of Old Guk33–40
- The Hole40–50
Route notes
Starts slow but from 20 onwards life gets easy and kills get faster. We are looking for zones with no healers, once spells are settled which should be around 30 we will want to train alchemy to get thorns pots.
Playstyle Notes
Pull 8 or more mobs sing songs and heal yourself, nuke casters or charm as needed. If hp gets low swap evasive stance and top up.
Pros & Cons
- Infinite sustain
- Big pulls
- Thorns :)
- Slow start
- Terrible into healers
- Many AAs