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D3146.5

The Ascended

Martial, healing, mind control

ClericCleric
MonkMonk
EnchanterEnchanter

D3

53 By Minn
GroupSustainFarmingNamed BossesCharmJuly 2026 launch

Stances & Invocations

Stance

Offensive

Outgoing melee damage +100%, chance to hit +25%. Every point of bonus damage consumes equal endurance (reduced by Strategy skill). Below 25% endurance the hit bonus shrinks. Crit bonus damage costs no endurance.

Warrior, Paladin, Ranger, Shadow Knight, Monk, Bard, Rogue, Beastlord, Berserker

Evasive

95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.

Ranger, Monk, Bard, Rogue, Beastlord

Invocation

Inversion

Shifts two-thirds of spell cast time into global recovery, and 20% of mana cost into half as much endurance cost.

Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord

OverChannel

Cast spells get a −150 resist adjust plus another −15 per non-hybrid caster class, at 10% of the spell's mana cost in endurance.

Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord

Key Abilities

Cleric

#NameNote
1Heals ABILITY
2HP/Symbol Buffs ABILITY
3Undead Nukes ABILITY

Enchanter

#NameNote
1Slow/Debuffs ABILITY
2Haste/Mana Regen ABILITY
3Stuns ABILITY
4Charm ABILITY
5Mez/AOE Mez ABILITY

Pros & Cons

Pros
  • Control
  • Sustain
  • Pulling/Splitting
Cons
  • No True Tank
  • Moderate DPS

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