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D2156.5

Paladin / Necro / Monk — The Paladin Main

The one-trio answer for a Paladin-locked main. Necro's lich line solves the smite mana problem directly, Monk adds top melee damage plus mana-free mend, and slot three swaps toward priests for high-tier pushes.

PaladinPaladin
NecromancerNecromancer
MonkMonk

D2

130 By Community
SoloTankLevelingNamed BossesDoTsTank & SpankJuly 2026 launch

Overview

The build for a player locked into Paladin primary who wants one trio that levels and flexes. The Paladin smite-into-Lay-on-Hands engine burns mana hard; the Necro lich line is the best mana return in the game, so Necro solves the bottleneck directly while adding a pet, lifetaps, and dots. Monk brings the top melee damage in the game plus mana-free mend.

Builder score at D0 puts it near the top of Paladin trios. The pieces cover each other: mana from lich, adds held by the pet, panic buttons on two separate resource bars.

Stances & Invocations

Stance

Mage Hunter

Incoming magical damage −50%, physical −20%. Every point reduced consumes equal endurance (Strategy-reduced).

Paladin, Shadow Knight, Berserker

Evasive

95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.

Ranger, Monk, Bard, Rogue, Beastlord

Invocation

Recovery

Mana regen doubled and spells cost 5% less mana. Out-of-combat regen unaffected; the regen modifier stays active out of combat even when the invocation isn't.

Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord

Arcane Mastery

Spell cast and recovery times −20%, another −10% per additional intelligence class. Detrimental spell mana cost −10%, another −5% per intelligence class.

Shadow Knight, Necromancer, Wizard, Magician, Enchanter

Arcane Mastery (Necro qualifies) speeds the dot layer; Recovery for the smite bar.

Key Abilities

Paladin

#NameNote
1Smite SPELLThe Lay-on-Hands loop feeder
2Lay on Hands SPELLDamage engine

Necromancer

#NameNote
1Lich line SPELLThe mana problem, solved
2Dot stack SPELLTicking while you melee

Monk

#NameNote
1Mend ABILITYMana-free panic button
2Feign Death ABILITYReset button on bad pulls

Leveling Path

  1. Blackburrow5–12
  2. Befallen10–22
  3. Najena19–25
  4. Lair of the Splitpaw24–32
  5. Lower Guk32–42
  6. Nagafen's Lair46–50

Playstyle Notes

Smite for the Lay-on-Hands loop, lich for mana, pet on adds, dots ticking while you melee, mend as the free panic button. Keep Monk in slot two the whole way up; Necro holds slot three while leveling and swaps toward Shaman or Cleric when you start pushing D3 and up — every class keeps its levels, so the swap costs nothing.

AA Priorities

  1. Lay on Hands cooldown — Engine uptime
  2. Lich line — Mana return
  3. Mend — Monk panic
  4. Dot crit — Necro scaling

Gear Notes

ItemSourceDetail
Journeyman's BootsQuestedDrelzna, Najena — no run speed otherwise
Befallen +4 setDroppedBefallen revamp named — carries you to Lower Guk

Pros & Cons

Pros
  • Solves the Paladin mana problem with the best mana engine in the game
  • One trio levels 1–50 and farms named without a respec
  • Free class swaps mean slot three flexes toward Shaman or Cleric for D3/D4 pushes
Cons
  • Not a top-of-the-board D4 build — that job belongs to the priest-swap variant
  • Lich management while getting hit takes practice
  • Monk and Paladin compete for melee gear early

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