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D2154.7

Wraithbane

Holy, death, & elemental magic

PaladinPaladin
NecromancerNecromancer
WizardWizard

Old patch: July 2026 launch

1,460 By Minn
SoloDPSFarmingNamed BossesDoTsNukesJuly 2026 launch

Overview

This class relies heavily on lifetaps and smite/LoH. Utilizes Holy, Dark, & all the elements of magic. Fun and efficient!

Stances & Invocations

Stance

Defensive

Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.

Warrior, Paladin, Shadow Knight

Mage Hunter

Incoming magical damage −50%, physical −20%. Every point reduced consumes equal endurance (Strategy-reduced).

Paladin, Shadow Knight, Berserker

Invocation

Inversion

Shifts two-thirds of spell cast time into global recovery, and 20% of mana cost into half as much endurance cost.

Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord

SpellBlade

The first spell-gem slot becomes a proc consuming mana and endurance on activation: 40% of the spell's mana cost as mana, 20% as endurance. The spell's reuse must be ≤ its cast time.

Paladin, Ranger, Shadow Knight, Beastlord

Key Abilities

Paladin

#NameNote
1Lay of Hands ABILITY
2Heals SPELL
3Buffs SPELL

Necromancer

#NameNote
1DoTs SPELL
2Pet ABILITY

Wizard

#NameNote
1Nukes SPELL

Pros & Cons

Pros
  • Serious DPS
  • Tanky
Cons
  • NO true healer

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