Wraithbane
Holy, death, & elemental magic
Overview
This class relies heavily on lifetaps and smite/LoH. Utilizes Holy, Dark, & all the elements of magic. Fun and efficient!
Stances & Invocations
Stance
Defensive
Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.
Warrior, Paladin, Shadow Knight
Mage Hunter
Incoming magical damage −50%, physical −20%. Every point reduced consumes equal endurance (Strategy-reduced).
Paladin, Shadow Knight, Berserker
Invocation
Inversion
Shifts two-thirds of spell cast time into global recovery, and 20% of mana cost into half as much endurance cost.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
SpellBlade
The first spell-gem slot becomes a proc consuming mana and endurance on activation: 40% of the spell's mana cost as mana, 20% as endurance. The spell's reuse must be ≤ its cast time.
Paladin, Ranger, Shadow Knight, Beastlord
Key Abilities
Paladin
| # | Name | Note |
|---|---|---|
| 1 | Lay of Hands ABILITY | |
| 2 | Heals SPELL | |
| 3 | Buffs SPELL |
Necromancer
| # | Name | Note |
|---|---|---|
| 1 | DoTs SPELL | |
| 2 | Pet ABILITY |
Wizard
| # | Name | Note |
|---|---|---|
| 1 | Nukes SPELL |
Pros & Cons
- Serious DPS
- Tanky
- NO true healer
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