Paladin / Rogue / Berserker — D4 Hate Farm
EQL Overlay Developer's Paladin / Rogue / Berserker D4 Plane of Hate farm — Slay Undead procs ("far more often than normal procs"), Rogue backstab + poisons, Berserker frenzy + absorb. Prior trio: enchanter charm.
Overview
Documented from EQL Overlay Developer content, July 2026 launch era. Compiled guide, not an official write-up. Author display name: EQL Overlay Developer; real creator name is Unknown. Primary: Paladin (inferred from Slay Undead as the centerpiece of a D4 Hate farm build; note primary inferred).
Role: D4 Hate farming. Paladin Slay Undead line is the engine — procs "far more often than normal procs" in undead density. Rogue contributes backstab and poisons; Berserker adds frenzy damage and absorb. Creator previously ran an enchanter charm build before switching to this trio.
Race: Unknown. Patch era: launch.
Key Abilities
Paladin
| # | Name | Note |
|---|---|---|
| 1 | Slay Undead ABILITY | Centerpiece — procs far more often than normal procs in Hate undead density |
Rogue
| # | Name | Note |
|---|---|---|
| 1 | Backstab ABILITY | Rogue melee contribution |
| 2 | Poisons ABILITY | Rogue damage-over-time on farm targets |
Berserker
| # | Name | Note |
|---|---|---|
| 1 | Frenzy ABILITY | Berserker burn pressure |
| 2 | Absorb ABILITY | Berserker survivability tool on dense pulls |
Targets
| Target | Zone | Note |
|---|---|---|
| Zone farm | Plane of Hate | D4 farming — undead density for constant Slay Undead procs |
Playstyle Notes
Stack undead kills so Slay Undead keeps proccing — the proc rate is the advertised advantage in Hate. Weave Rogue backstabs and poisons on the same targets, and use Berserker frenzy plus absorb for both pressure and survival during dense pulls. This is a farm loop for Plane of Hate D4, not a general-purpose leveling guide.
Pros & Cons
- Built specifically for D4 Hate undead density
- High proc uptime on Slay Undead as the advertised engine
- Melee package (backstab, poison, frenzy) stacks with the procs
- Creator name Unknown (display tag only)
- Primary inferred from playstyle, not stated as UI primary
- Prior charm build discarded — this is a Hate-farm specialization
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