Rogue / Bard / Ranger — Primus's Bilbo Baggins Build
Primus's halfling camp-farmer, documented from 21 to 29 across two marathon streams — Unrest Manor, the Highkeep basement, Karana centaurs, Runny Eye — with the Lull-through-walls pull tech.
Overview
Documented from PrimusMMO's streams, where this trio ran from 21 to 29 on camera across two marathon sessions. Compiled guide, not his official write-up. His framing: a halfling burglar — the Bilbo Baggins build.
Rogue damage in front, Ranger melee and utility behind it, Bard for pulling and sustain. The pull tech is the star: Bard Lull lands through walls, turning tight indoor camps into single pulls, and Bard songs keep pulsing on the original target without retargeting, so a song landed on the puller keeps working while you fight.
Melody twisting is weak for a triple-class loadout — Symphonic Aura auto-cast carries the songs instead. One heads-up from his sessions: pets in the area have a social aggro bug, so camps shared with pet users can go sideways without warning.
Stances & Invocations
Stance
Evasive
95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.
Ranger, Monk, Bard, Rogue, Beastlord
Striker
Weapon skill abilities deal 3x damage, non-weapon skill abilities 5x, chance to hit +25%. Bonus damage consumes equal endurance (Strategy-reduced); below 25% endurance the hit bonus shrinks. Crit bonus damage is free.
Warrior, Monk, Rogue, Berserker
Invocation
Unyielding
Health regen (excluding out-of-combat bonus) doubled, +25% resistance to loss of control from fear, mez, and charm. The regen modifier stays active out of combat even when the invocation isn't.
Warrior, Monk, Rogue, Berserker
Recovery
Mana regen doubled and spells cost 5% less mana. Out-of-combat regen unaffected; the regen modifier stays active out of combat even when the invocation isn't.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Striker feeds the backstab lane; Unyielding is the melee trio's regen plan.
Key Abilities
Bard
| # | Name | Note |
|---|---|---|
| 1 | Lull SONG | Lands through walls — the indoor-camp unlock |
| 2 | Symphonic Aura stack SONG | Carries the songs; twisting is weak on a triple-class bar |
Rogue
| # | Name | Note |
|---|---|---|
| 1 | Backstab ABILITY | The damage lane |
Ranger
| # | Name | Note |
|---|---|---|
| 1 | Bow + melee ABILITY | The second lane and the utility |
Leveling Path
- Estate of Unrest18–24
- High Keep21–26
- Eastern Plains of Karana24–28
- Runnyeye Citadel25–30
Targets
| Target | Zone | Note |
|---|---|---|
| Zone farm | Estate of Unrest | Manor camps — Lull-through-walls singles |
| Zone farm | High Keep | Basement farm |
Playstyle Notes
Lull the room, pull the single, backstab it down, let the songs keep pulsing. Symphonic Aura instead of twisting. Farm camps, not bosses — the July 14 poison change closed the raid lane for this shape.
AA Priorities
- Symphonic Aura (4+) — The songs run themselves from here
- Combat Fury — Skill crit for the backstab lane
Gear Notes
| Item | Source | Detail |
|---|---|---|
| Dragoon Dirk | Dropped | Neriak, 100% drop — the classic backstab pickup |
| Instruments | Other | The Lull and the stack want the modifiers |
Pros & Cons
- The best documented pull tech in the corpus — Lull through walls trivializes indoor camps
- Songs pulse on the puller without retargeting: pull tools that keep working mid-fight
- A camp-farm program with four documented zones
- Pre-July-14 patch — and that patch set raid poison to near-zero, so keep this build off raid bosses
- No heals anywhere in the trio — regen and discipline are the health plan
- The pet social-aggro bug makes shared camps a coin flip