Rogue / Paladin / Shaman — Co Carnage
Co Carnage's Rogue / Paladin / Shaman — Evasive Rogue as functional tank (95% evade draining stamina) while Pal+Shm heal/buff/dot; Striker for burns. Wizard to 25 kept for permanent ritual ports on every loadout.
Overview
Documented from Co Carnage tips video, July 2026 launch era. Compiled guide, not an official write-up. Source lists the trio as Paladin / Rogue / Shaman. Primary: Rogue (inferred — evasive-rogue tanking is the build's core mechanic; note primary inferred).
Intended for solo and group. The Rogue sits Evasive as the functional tank — 95% evade that drains stamina — while Paladin and Shaman handle healing, buffs, and dots. Flip to Striker for burn windows. Creator keeps a Wizard leveled to 25 for permanent ritual ports available on every loadout (not part of the combat trio).
Race: Unknown. Patch era: launch.
Stances & Invocations
Stance
Evasive
95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.
Ranger, Monk, Bard, Rogue, Beastlord
Striker
Weapon skill abilities deal 3x damage, non-weapon skill abilities 5x, chance to hit +25%. Bonus damage consumes equal endurance (Strategy-reduced); below 25% endurance the hit bonus shrinks. Crit bonus damage is free.
Warrior, Monk, Rogue, Berserker
Evasive for tank duty; Striker for burns. Endurance management is the tank check.
Key Abilities
Rogue
| # | Name | Note |
|---|---|---|
| 1 | Evasive stance ABILITY | Functional tank — 95% evade, drains stamina |
| 2 | Striker stance ABILITY | Burn window when safe |
Paladin
| # | Name | Note |
|---|---|---|
| 1 | Paladin heals / buffs SPELL | Sustain while Rogue tanks |
Shaman
| # | Name | Note |
|---|---|---|
| 1 | Shaman heals / buffs / dots SPELL | Sustain and damage over time |
Wizard
| # | Name | Note |
|---|---|---|
| 1 | Wizard ritual ports (level 25 alt) SPELL | Permanent ports on every loadout — not the combat third class |
Playstyle Notes
Tank in Evasive on the Rogue — evade is the mitigation layer (95% chance, stamina cost). Paladin and Shaman cover heals, buffs, and dots so the Rogue never has to leave the tank seat for sustain. When a burn is safe, swap to Striker. Maintain a separate Wizard-to-25 character (or loadout ritual bank) for permanent ports on every kit.
Pros & Cons
- Evasive Rogue tanking is a distinctive, stamina-gated mitigation style
- Full Paladin + Shaman heal/buff/dot support while the Rogue holds
- Port solution via dedicated Wizard-25 ritual bank
- Primary is inferred from playstyle, not stated as UI primary
- Stamina-gated tanking collapses if endurance runs dry
- Combat trio has no innate ports (relies on Wizard-25 alt)
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