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D2140.4LVL

Rogue / Paladin / Shaman — Co Carnage

Co Carnage's Rogue / Paladin / Shaman — Evasive Rogue as functional tank (95% evade draining stamina) while Pal+Shm heal/buff/dot; Striker for burns. Wizard to 25 kept for permanent ritual ports on every loadout.

RogueRogue
PaladinPaladin
ShamanShaman

Old patch: July 2026 launch

1,163 By Co Carnage
SoloTankFarmingLevelingTank & SpankJuly 2026 launch

Overview

Documented from Co Carnage tips video, July 2026 launch era. Compiled guide, not an official write-up. Source lists the trio as Paladin / Rogue / Shaman. Primary: Rogue (inferred — evasive-rogue tanking is the build's core mechanic; note primary inferred).

Intended for solo and group. The Rogue sits Evasive as the functional tank — 95% evade that drains stamina — while Paladin and Shaman handle healing, buffs, and dots. Flip to Striker for burn windows. Creator keeps a Wizard leveled to 25 for permanent ritual ports available on every loadout (not part of the combat trio).

Race: Unknown. Patch era: launch.

Stances & Invocations

Stance

Evasive

95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.

Ranger, Monk, Bard, Rogue, Beastlord

Striker

Weapon skill abilities deal 3x damage, non-weapon skill abilities 5x, chance to hit +25%. Bonus damage consumes equal endurance (Strategy-reduced); below 25% endurance the hit bonus shrinks. Crit bonus damage is free.

Warrior, Monk, Rogue, Berserker

Evasive for tank duty; Striker for burns. Endurance management is the tank check.

Key Abilities

Rogue

#NameNote
1Evasive stance ABILITYFunctional tank — 95% evade, drains stamina
2Striker stance ABILITYBurn window when safe

Paladin

#NameNote
1Paladin heals / buffs SPELLSustain while Rogue tanks

Shaman

#NameNote
1Shaman heals / buffs / dots SPELLSustain and damage over time

Wizard

#NameNote
1Wizard ritual ports (level 25 alt) SPELLPermanent ports on every loadout — not the combat third class

Playstyle Notes

Tank in Evasive on the Rogue — evade is the mitigation layer (95% chance, stamina cost). Paladin and Shaman cover heals, buffs, and dots so the Rogue never has to leave the tank seat for sustain. When a burn is safe, swap to Striker. Maintain a separate Wizard-to-25 character (or loadout ritual bank) for permanent ports on every kit.

Pros & Cons

Pros
  • Evasive Rogue tanking is a distinctive, stamina-gated mitigation style
  • Full Paladin + Shaman heal/buff/dot support while the Rogue holds
  • Port solution via dedicated Wizard-25 ritual bank
Cons
  • Primary is inferred from playstyle, not stated as UI primary
  • Stamina-gated tanking collapses if endurance runs dry
  • Combat trio has no innate ports (relies on Wizard-25 alt)

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