Solo Boss build that can grp and raid
I like to solo and grp and raid. After going through a bunch of builds I came up with this one which will allow me to do all.
Overview
I build this build based on Durability, sustainability, Melee DPS, and healing.
Stances & Invocations
Stance
Defensive
Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.
Warrior, Paladin, Shadow Knight
Ranged
Ranged attacks have no minimum distance, +25% accuracy, and can double and triple attack. Every point of damage consumes endurance (Strategy-reduced).
Ranger, Monk, Rogue, Berserker
Invocation
OverChannel
Cast spells get a −150 resist adjust plus another −15 per non-hybrid caster class, at 10% of the spell's mana cost in endurance.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
SpellBlade
The first spell-gem slot becomes a proc consuming mana and endurance on activation: 40% of the spell's mana cost as mana, 20% as endurance. The spell's reuse must be ≤ its cast time.
Paladin, Ranger, Shadow Knight, Beastlord
Also use Ranged and Recovery
Key Abilities
Shadow Knight
| # | Name | Note |
|---|---|---|
| 1 | Harm Touch, Tracking, DS, FD ABILITY | Spellblade, Lie Taps, Slow, Debuff, Heals, Regen, and Haste |
Playstyle Notes
On hard named mobs and raid bosses, I send in the pet with taunt on to hold the boss/named. This gives me time while using Overchannel to cast malo, slow, and defbuff, and snare on the mob. The Igo to range stance and start firing arrows till the mob get to me. I then switch to def and spellblade. At this point it's all about a sustained fight, I use spellblade with my life tap to offset healing and Slug's healing. Also make sure you keep you haste and ds on and slows on the mob. If you have the mana and health recast the pet for extra damage.
Pros & Cons
- Strong Sustainability
- Strong Durability
- Strong Melee DPS
- Crowd Control
- Ports I play a druid to 25 so I have ports
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