Steel Cannon (SK/WIZ/SHM)
This build is based off of being able to tank a mob with auto attack while dropping bombs on mobs till dead. The utility of shaman buffs and pet add to the consistency of the build to sustain. The big boost is the canni V AA that gives almost unlimited mana during boss fights.
Overview
With slow heals and pet from shaman adding in self-buffs and soul abrasion AA from SK the ability to stay alive while wizards DD makes things dead is pretty easy.
Stances & Invocations
Stance
Defensive
Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.
Warrior, Paladin, Shadow Knight
Invocation
Inversion
Shifts two-thirds of spell cast time into global recovery, and 20% of mana cost into half as much endurance cost.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Defensive to limit dmg and only taking away endurance while being able to cast fast to avoid interrupts is key.
Playstyle Notes
Tank and spank via DD with slow
This is what i ended up going with for leveling, but i run Channelers invocation for the heal upon spell cast. i DD big and while on cooldown i reave, bash, and taunt to keep them off my pet. for big groups i either pull with an AoE or straight, and then PB AE them to keep them all on me. im lvl 19 right now taking on 24-25 reds with 2 yellow adds max.
D2s mostly and D4 still doable but have to be careful there