SK / Necro / Shaman — Hammackj's Yael Sweep
Hammackj's dot-and-lifetap build — the full D0–D4 Master Yael sweep on camera behind Mage Hunter stance. No healer; Bond of Death and Drain Soul are the health bar.
Overview
Documented from Hammackj's runs; he parses everything, so the numbers come off real combat logs. Compiled guide, not his official write-up.
Dot and lifetap with no healer. Bond of Death and Drain Soul cover sustain, the necro pet holds adds and puts up 10–26% of total damage, and a one-hander plus shield covers the AC that melee output would never justify. Reaper of the Dead — a faction clicky on roughly a 20-minute recast — is the backup heal.
The full D0–D4 sweep of Master Yael is on camera. Yael deals mostly magic damage, and Mage Hunter cuts incoming magic in half, which turns every tier into a gear check this build passes. Yael HP runs 33k at D1 up to 71k at D4.
Stances & Invocations
Stance
Mage Hunter
Incoming magical damage −50%, physical −20%. Every point reduced consumes equal endurance (Strategy-reduced).
Paladin, Shadow Knight, Berserker
Defensive
Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.
Warrior, Paladin, Shadow Knight
Invocation
Recovery
Mana regen doubled and spells cost 5% less mana. Out-of-combat regen unaffected; the regen modifier stays active out of combat even when the invocation isn't.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
OverChannel
Cast spells get a −150 resist adjust plus another −15 per non-hybrid caster class, at 10% of the spell's mana cost in endurance.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Mage Hunter is the Yael answer — half his magic damage gone. OverChannel before the poison line lands.
Key Abilities
Necromancer
| # | Name | Note |
|---|---|---|
| 1 | Bond of Death SPELL | Core sustain |
| 2 | Drain Soul SPELL | The second lifetap line |
| 3 | Invenom Bolt SPELL | The one dot that needs the resist push — OverChannel goes down first |
Shaman
| # | Name | Note |
|---|---|---|
| 1 | Slow SPELL | Incoming control |
Shadow Knight
| # | Name | Note |
|---|---|---|
| 1 | Lifetap line SPELL | Melee-side sustain |
Targets
| Target | Zone | Note |
|---|---|---|
| Master Yael | The Hole | Full D0–D4 sweep on camera |
| Cazic-Thule | Plane of Fear | Stated next target at the time |
Playstyle Notes
Mage Hunter on, slow lands, OverChannel down, poison and dot stack up, then lifetap discipline until the pool runs out. The pet parses 10–26% of the total and holds every add — keep it alive like it's a group member.
AA Priorities
- Steadfast Will — Stun resist so lifetaps land
- Dot crit — Necro scaling
- Slow magnitude — Shaman
Gear Notes
| Item | Source | Detail |
|---|---|---|
| One-hander + shield | Other | The AC pick — melee output would never justify two weapons here |
| Reaper of the Dead | Quested | Faction clicky heal, ~20 min recast — the backup button |
Pros & Cons
- Full D0–D4 sweep of a raid boss on camera — the definitive Yael answer
- No healer and it does not miss one — the dot-lifetap loop IS the healer
- The numbers are log-parsed, not eyeballed
- Written pre-July-14 patch — melee side is nerfed relative to launch tuning
- Magic-heavy bosses only get this easy — the Mage Hunter trick is Yael-specific
- No slow-immune answer in the kit