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D0145.3

Warrior / Rogue / Berserker — The Sky D0 Stunt Run

GiggleMage's challenge run — the worst-sustain trio in the game through the full Plane of Sky D0 gauntlet on haste pots. First logged finish of the Sky boss run. D0 only, on purpose.

WarriorWarrior
RogueRogue
BerserkerBerserker

D0 Old patch: June 2026 beta patch

52 By gigglemage
SoloDPSRaid BossesTank & SpankJune 2026 beta patch

Overview

Documented from GiggleMage's on-camera Sky run. Compiled guide, not her official write-up.

This build exists because her chat challenged her to find a trio that cannot do Plane of Sky, and she took the worst-sustain combo in the game through the full D0 gauntlet anyway — bee island, Sister of the Spire, Eye of Veeshan. First logged finish of the Sky boss run.

What carried it: the Rogue blood-draw heal-over-time poison ticking through Evasive, the awakening-slow proc landing the Eye of Veeshan kill, stance-dancing across Berserker, Evasive, and Defensive, and adrenaline-tap haste potions to win the endurance race. Eye of Veeshan swings around 500 unresistable on top of melee.

Her B-island route, now in the record: slow everything, pull the bees toward the teleporter to the next island, route behind the cog. Root does not hold on bees — power through. When a bee dies the next spawns from the corpse and stays put. The pacify variant of the same island runs off Chaz's Moonstone Ring (Spell Range II, Lower Guk frenzy room).

Stances & Invocations

Stance

Berserker

Attack speed and combat skill recharge doubled; hit chance and combat skill damage +25%. Every point dealt costs half that in endurance (Strategy-reduced). You take 8.3% of your outgoing damage as self-damage. Crit bonus damage is free.

Berserker

Evasive

95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.

Ranger, Monk, Bard, Rogue, Beastlord

Invocation

Unyielding

Health regen (excluding out-of-combat bonus) doubled, +25% resistance to loss of control from fear, mez, and charm. The regen modifier stays active out of combat even when the invocation isn't.

Warrior, Monk, Rogue, Berserker

The run was a three-stance dance (Defensive rotated in as the third); Berserker for the race, Evasive to survive it, Unyielding because this trio's health bar is regen and stubbornness.

Key Abilities

Rogue

#NameNote
1Blood-draw poison ABILITYThe heal-over-time that ticked the run alive
2Awakening-slow proc ABILITYLanded the Eye of Veeshan kill

Berserker

#NameNote
1Frenzy ABILITYThe damage half of the endurance race

Warrior

#NameNote
1Taunt ABILITYTraffic control on the islands

Targets

TargetZoneNote
Sister of the SpirePlane of SkyD0, part of the full gauntlet
Eye of VeeshanPlane of SkyD0 — the awakening-slow proc landed the kill

Playstyle Notes

Run it as a challenge build. Stance dance on cooldowns, keep the blood-draw ticking, save the burst for Eye of Veeshan, and follow the bee route exactly — improvising on B-island is how the run ends early.

AA Priorities

  1. Combat Fury — Skill crit — pairs with Berserker Unbound Fury
  2. Unbound Fury — The 11% crit stack on skill hits

Gear Notes

ItemSourceDetail
Adrenaline-tap haste potionsCraftedThe consumable bill was the real boss
Chaz's Moonstone RingDroppedLower Guk frenzy room — enables the pacify B-island variant

Pros & Cons

Pros
  • First logged finish of the Sky D0 boss gauntlet
  • Proof the "impossible trio" argument loses to stance discipline and potions
  • The B-island route in this guide works for other melee trios too
Cons
  • D0 only, by her own verdict — no reason to run Sky above it on this build
  • Several kills came down to whether the hits landed
  • The potion bill is real and recurring

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