Warrior / Rogue / Berserker — The Sky D0 Stunt Run
GiggleMage's challenge run — the worst-sustain trio in the game through the full Plane of Sky D0 gauntlet on haste pots. First logged finish of the Sky boss run. D0 only, on purpose.
Overview
Documented from GiggleMage's on-camera Sky run. Compiled guide, not her official write-up.
This build exists because her chat challenged her to find a trio that cannot do Plane of Sky, and she took the worst-sustain combo in the game through the full D0 gauntlet anyway — bee island, Sister of the Spire, Eye of Veeshan. First logged finish of the Sky boss run.
What carried it: the Rogue blood-draw heal-over-time poison ticking through Evasive, the awakening-slow proc landing the Eye of Veeshan kill, stance-dancing across Berserker, Evasive, and Defensive, and adrenaline-tap haste potions to win the endurance race. Eye of Veeshan swings around 500 unresistable on top of melee.
Her B-island route, now in the record: slow everything, pull the bees toward the teleporter to the next island, route behind the cog. Root does not hold on bees — power through. When a bee dies the next spawns from the corpse and stays put. The pacify variant of the same island runs off Chaz's Moonstone Ring (Spell Range II, Lower Guk frenzy room).
Stances & Invocations
Stance
Berserker
Attack speed and combat skill recharge doubled; hit chance and combat skill damage +25%. Every point dealt costs half that in endurance (Strategy-reduced). You take 8.3% of your outgoing damage as self-damage. Crit bonus damage is free.
Berserker
Evasive
95% chance to evade all incoming attacks. Every point evaded costs 2 endurance, reduced by Strategy skill. Evasion fails without endurance or while feigning death.
Ranger, Monk, Bard, Rogue, Beastlord
Invocation
Unyielding
Health regen (excluding out-of-combat bonus) doubled, +25% resistance to loss of control from fear, mez, and charm. The regen modifier stays active out of combat even when the invocation isn't.
Warrior, Monk, Rogue, Berserker
The run was a three-stance dance (Defensive rotated in as the third); Berserker for the race, Evasive to survive it, Unyielding because this trio's health bar is regen and stubbornness.
Key Abilities
Rogue
| # | Name | Note |
|---|---|---|
| 1 | Blood-draw poison ABILITY | The heal-over-time that ticked the run alive |
| 2 | Awakening-slow proc ABILITY | Landed the Eye of Veeshan kill |
Berserker
| # | Name | Note |
|---|---|---|
| 1 | Frenzy ABILITY | The damage half of the endurance race |
Warrior
| # | Name | Note |
|---|---|---|
| 1 | Taunt ABILITY | Traffic control on the islands |
Targets
| Target | Zone | Note |
|---|---|---|
| Sister of the Spire | Plane of Sky | D0, part of the full gauntlet |
| Eye of Veeshan | Plane of Sky | D0 — the awakening-slow proc landed the kill |
Playstyle Notes
Run it as a challenge build. Stance dance on cooldowns, keep the blood-draw ticking, save the burst for Eye of Veeshan, and follow the bee route exactly — improvising on B-island is how the run ends early.
AA Priorities
- Combat Fury — Skill crit — pairs with Berserker Unbound Fury
- Unbound Fury — The 11% crit stack on skill hits
Gear Notes
| Item | Source | Detail |
|---|---|---|
| Adrenaline-tap haste potions | Crafted | The consumable bill was the real boss |
| Chaz's Moonstone Ring | Dropped | Lower Guk frenzy room — enables the pacify B-island variant |
Pros & Cons
- First logged finish of the Sky D0 boss gauntlet
- Proof the "impossible trio" argument loses to stance discipline and potions
- The B-island route in this guide works for other melee trios too
- D0 only, by her own verdict — no reason to run Sky above it on this build
- Several kills came down to whether the hits landed
- The potion bill is real and recurring