Warrior / Shaman / Necro — The D4 Answer
The trio the D4 meta converged on. Three creators landed on the same core; Moroloan TV cleared D4 Vox and D4 Nagafen at level 43 on camera. Slow, dots, plate, and lifetap sustain.
Overview
Three independent creators — Pryy, Kung, and Moroloan — arrived at this core during launch week, and Moroloan put the proof on camera: D4 Vox and D4 Nagafen at level 43 in Indicolite gear. His read: "possibly the strongest build in the game, might actually be more meta than Warrior/Cleric at this point." Compiled guide with credit to all three; not an official write-up.
Warrior brings the best melee mitigation and plate access. Shaman brings the slow, the buff stack, and backup heals — "Slug's healing made the difference" on the D4 dragon kills. Necro brings dots, lifetap sustain, and mana through the lich line. D4 boss HP pools turn every kill into an out-sustain fight, and this trio is built entirely out of sustain.
Iksar is the race pick for the +35 AC that bypasses the cap. Odium was not required for the D4 dragons at 43 — he stated he could have done it at 42.
Stances & Invocations
Stance
Defensive
Incoming physical damage −50%, magical −20%. Every point reduced consumes equal endurance, reduced by Strategy skill.
Warrior, Paladin, Shadow Knight
Invocation
Recovery
Mana regen doubled and spells cost 5% less mana. Out-of-combat regen unaffected; the regen modifier stays active out of combat even when the invocation isn't.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
OverChannel
Cast spells get a −150 resist adjust plus another −15 per non-hybrid caster class, at 10% of the spell's mana cost in endurance.
Cleric, Paladin, Ranger, Shadow Knight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Defensive stance for the mitigation while dots tick; Recovery keeps the two casting bars alive through long fights; OverChannel lands dots through D4 resists.
Key Abilities
Necromancer
| # | Name | Note |
|---|---|---|
| 1 | Lich line SPELL | Mana engine — keep it running, lifetaps cover the HP cost |
| 2 | Bond of Death SPELL | Core sustain dot |
| 3 | Dot stack SPELL | Necro + Shaman dots together are the kill engine |
Shaman
| # | Name | Note |
|---|---|---|
| 1 | Slow SPELL | First cast on every boss — nothing starts until the slow lands |
| 2 | Malosini line SPELL | Resist debuff so the dots stick |
Warrior
| # | Name | Note |
|---|---|---|
| 1 | Taunt ABILITY | Hold the boss steady while dots do the work |
Targets
| Target | Zone | Note |
|---|---|---|
| Lord Nagafen | Nagafen's Lair | D4 cleared at 43 on camera (Moroloan) |
| Lady Vox | Permafrost | D4 cleared at 43, same run |
| Innoruuk | Plane of Hate | Unconfirmed: Pryy claims D4 at 47 with this core, no footage yet |
Playstyle Notes
Slow the boss first, always. Stack the Necro and Shaman dots, tank in Defensive, and ride lifetap sustain under half health — that is the whole loop. The necro pet holds adds only; this is not a pet damage build, so no Puma on the pet.
Raid HP now scales +300% in groups only (July 14 patch), so solo is the intended lane for this trio — the clears above are all solo and unaffected.
AA Priorities
- Warrior's Endurance — Endurance regen for stance upkeep
- Slow magnitude — Shaman slow line
- Quick Buff — Shaman — rebuffing three bars is constant
- Dot crit — Necro damage scaling
- Lich line — Necro mana return
- AC / HP archetype — General points throughout
Gear Notes
| Item | Source | Detail |
|---|---|---|
| Indicolite set | Dropped | Plane of Hate — Warrior-only 20 AC pieces, the raid tank set |
| Cloak of Flames | Dropped | Nagafen D1 |
| FBSS or haste item | Dropped | Early haste slot until something better drops |
| Shimmering Ruby Stiletto | Dropped | Lower Guk — backstab-10 offhand if you run one; not backstab-primary here |
Pros & Cons
- The confirmed D4 clear trio — dragons down at level 43 on camera
- Fully self-sufficient: slow, heals, sustain, and mana with no Cleric dependency
- Scales into the two remaining walls — the only Innoruuk D4 claim runs this core
- Slower kill speed than glass builds — every fight is a grind-down
- Buff-heavy setup across three bars before each pull
- Three-bar spell management the whole fight