Everything new and returning players are asking in the first days of EverQuest Legends, answered in one place. Sorted by topic — use the headings to jump to what you need.
Last updated: July 2, 2026
Spells & Songs
When and where do I get my spells? The game auto-grants your key, class-defining spells for free as you level, up to level 20 — not every spell, and not one per level, but the important ones show up on their own. After level 20 you buy the rest from vendors. You can also scribe any spell at any level, so you can pre-buy a spell before you’re high enough to use it and it becomes available the moment you hit its level.
How do I actually learn a spell I bought? Right-click the spell in your inventory to scribe it into your book. Then memorize the ones you want onto your gem bar from the spells tab (or right-click a gem). You scribe everything but only keep a working set memorized at once.
There are hundreds of spells — how do I see just the ones I still need? When you’re shopping, check the “usable” box. It hides everything you’ve already scribed so you only see what you’re missing. Have the class you’re buying for equipped and it’ll also filter by level.
Where’s the big spell vendor / where do I buy off-class spells? New Seb (in North Ro) is the main vendor hub. If a vendor won’t sell to you because of faction, swap to a Rogue loadout and Sneak (it can take several tries), then buy. An Enchanter illusion also gets you into good or evil cities.
How do I save and swap spell sets? Right-click your spellbook icon and save a named set — it remembers your gem layout. Keep one set for buffs and one for offense: cast your buffs, hit quick-buff, then load your offensive set and go.
Bard — how does Symphonic Aura work, and why won’t some spells cast with it on? Symphonic Aura auto-plays songs from your bottom gem slots (how many depends on your ranks) and only works on a specific class of songs. While it’s on, it blocks you from hand-casting certain songs and spells — you’ll get a fizzle and an error message telling you exactly which one is blocked. Single-target nukes, utility casts, and your later dots go on your manual melody instead. With only one rank in it, running plain melody is often smoother.
Instances & Difficulty
How do I make my own personal instance? Use the difficulty button in the bottom-right (the one marked with the difficulty number, not the layer button). Click Create Instance, pick your difficulty, choose solo or multiplayer, choose respawning or non-respawning, and create. Non-respawning is best when you want to fully clear a zone.
I click Create Instance and nothing happens — what’s wrong? The most common cause: you still have a previous instance open, and the game won’t make a new one until you leave the old one. Hit Alt+Z, find the red Quit Instance button, and quit it first. If you genuinely have no instance open and the button still does nothing, try the /pick command as a workaround.
How do I get back into an instance I already made? Zone back to the instance entrance, click the difficulty button again, and it’ll now read Enter Instance. You have to be standing at the zone line for it to work.
How does my group get into my instance? Set your party before you create the multiplayer instance. This is the part most people trip on — members trying to join a running instance sometimes get bounced back to their home city, so form up first, then create. (If your group can’t get in at all, this is a known rough spot at launch.)
How many charges do instances cost, and how do I get more? You gain a charge every 60 minutes, and you can quit and remake up to two times before you have to wait for the next charge. If you’re out, play in the open world until one comes back.
How much harder is a higher difficulty? Each tier up gives +20% XP and higher-level gear drops, but mobs gain extra classes — at D2 and up they get more HP and start casting at you. You can switch difficulty layers once every five minutes.
Character, Classes & Locking
How do I add my second and third class? Open your inventory, go to the Loadouts tab, and add classes there. Second unlocks around level 5–6, third at level 10. You set them in any starting city or newbie yard, and you can swap your second and third freely for the life of the character.
How do I change my class before level 11 — and what locks? Until level 11 you can change your primary to any class your race allows, right in the loadout screen. At level 11 your primary class, race, and deity lock permanently. Your second and third classes never lock. If you rolled the wrong primary and you’re low, changing it before 11 (or restarting) is easier than waiting for the level-50 unlock token.
Are there any truly bad primary classes to pick? No — every combo can clear all the content. Since your primary is the piece that locks, pick a class you’ll enjoy maining. If you want the safest, most flexible anchor, Monk is strong from level 1 all the way up. For hard solo content, Shadow Knight. For a caster, Necromancer. Run your idea through the combo builder before you lock it in.
I only have two loadouts — how do I get more? You start with your primary loadout and unlock more as you gain primary classes (a second primary comes at level 50). Additional loadout slots beyond that are tied to progression.
Can I transfer gear to a new character if I delete this one? No — there’s no character transfer, and equipped gear attunes to you (can’t be traded). Don’t delete a character expecting to move items over.
Gear, Loot & Upgrades
I switched loadouts and my gear disappeared — did I lose it? No. It’s in your storage tab, in the equipment section — the gear for your other loadout is parked there, not deleted. Sometimes augments get pulled out and stored too. Swap back or re-equip from storage.
How do I sell everything fast without a vendor run? The advanced loot window pops when you kill something and has a Sell All button. You can also delete an item for a portion of its value (roughly 75%) right in the field — no trip to a merchant needed.
I accidentally set something to auto-store or auto-sell — how do I undo it? Type /adv to open the advanced loot window, click Filters, find the item, and switch it back to Loot or remove it. Next time it drops it’ll pop up fresh so you can choose.
What are Motes of Potential and how do I use them? They’re your upgrade currency. Slot a Mote into an item’s merge slot to raise it a tier (items go up to +10), or right-click-hold a spell gem and slot one to upgrade the spell (cast time, resist, and duration now; HP/damage/heal upgrades are coming). Motes are rank-locked — higher-tier items need higher-tier Motes — and Constructed Potential NPCs in cities let you combine low Motes into higher ones. Don’t vendor them by accident; set them to auto-store.
What are exaltations / augments and why did one make my item “unusable”? You can pull effects (procs, focus, click effects) off gear and slot them into better gear. But an exaltation keeps the class and slot restriction of its source — a class-locked effect can make the result unusable by your class, and a necklace effect only goes in another necklace. All-class exaltations are the valuable, flexible ones.
Ranger — do I really have to craft stacks of arrows? No. One arrow is infinite ammo. Put a single arrow in the ammo slot and you’re set.
Where do I get the Shrink item for doorways? It drops in Blackburrow (level 15 required) from a semi-hidden NPC near the overseer in the main room. It’s tradable, so you have to bind it to yourself first — equip it, then unequip it — or clicking it does nothing.
Travel & Navigation
Is there a map or route tool? How do I find my way to another zone? Yes — use the in-game Zone Guide, and most people asking for directions don’t know it exists. Click the EverQuest Legends icon, go to Navigation, and open the Zone Guide. Pick your destination, hit Set End, and it shows which zones connect you there. Hit Activate Path and it draws a route to follow.
How does fast travel work? Through rituals — level a Wizard or Druid and their ports, gate, and bind carry across every loadout you run afterward. Bind at your camp, port out, gate back. Classic boats and translocators also still exist.
My map is blank in a new zone — how do I fix it? Not all zone maps ship by default. Download a community map pack (Brewall’s or Rualls both work), drop it in the base game directory, and cycle between them from the dropdown at the top-left of your map. No reload needed.
UI & Settings
Which three settings should I change first? Turn off the helmet graphic so you can see your face, turn on click-through self so you stop targeting yourself on every click, and turn on attack-on-right-click. If you’re a Monk, set feign death to a toggle.
My kick/bash stopped auto-firing after I swapped classes — why? The auto-skill checkboxes reset off every time you change loadouts. Re-check them after a swap or your character fights without using those skills.
How do I load a UI someone shared? Go to Interface and use Copy Layout to see your UI folders. To import someone else’s, drop it in the base game directory — not the “UI files” folder inside it, which is counterintuitive but correct.
How do I resize chat text or change resolution? Resolution is in settings; chat text size is /chat font with a number. Right-click any window to change its display options.
Leveling, AAs & Skills
What’s the fastest way to level? You level by killing, not questing — find mobs your level and clear them. Some players run D2 for the extra XP and loot (just be ready for caster mobs), others run D0 for the fastest kills and least downtime and only bump difficulty when they run low on targets. Both work. If you want raw speed, go Monk — it has the highest damage in the game.
How do AAs work, and which should I grab first? AA experience runs on its own track next to your levels, in one shared pool — buy an AA once on a class and it works in every build that includes that class. Grab stun resist early (Steadfast Will) so a stun doesn’t interrupt you, and if you’re a Bard, grab Symphonic Aura. Mana regen is strong too.
What does Cleave do? It’s a Warrior area-melee skill — every swing hits things around you. It’s great for grinding packs, especially in a defensive stance.
Getting Unstuck & Odds and Ends
My character is stuck — how do I get out? Type /rewind. It pops you out of wherever you’re wedged.
Death — what happens now? No corpse runs and no XP loss. You die, respawn nearby with all your gear and a little rez sickness, and keep going. It’s a big change from classic — you can take risks you never could before.
Do I still need reagents, and what about instances of raid bosses? Raid bosses (dragons, Naggie, Vox, Cazic-Thule, Innoruuk, and the rest) don’t spawn in the open world — you queue into their raid instances through the Voidling NPC, with lockouts. The first raid-boss kill each week gives full loot; after that you can return once a day for one bonus piece, and you can do it solo.
Known Issues (as of July 2, 2026 — early open beta)
These are launch-window bugs players are running into. They’ll likely be patched, so treat this section as temporary.
Befallen sends me to the wrong zone. Entering Befallen sometimes drops you in Blackburrow, Crushbone, or Najena, or gives a “zone not ready to receive visitors” message. Befallen is partly broken right now — try instancing it or wait for a fix.
Befallen mobs pull the whole zone. Certain mobs in Befallen are aggro-linked across long distances — pull one and it can drag half the zone, including mobs from the basement. Avoid the specific trigger mob or hop to a fresh instance.
Create Instance sometimes does nothing. Usually this means you still have an instance open (quit it with Alt+Z first). If you truly have none open and the button still fails, /pick works as a fallback.