Posted on July 3, 2026 Last updated: August 13, 2026 — updated through week two of launch.
The questions new and returning players actually ask, answered in one place. Use the headings to jump.
Launch
When did the game open, and did anything carry over from beta? Beta ended July 21 at 9PM Pacific and the servers came down on the 22nd. Early access opened July 28 at noon Pacific with a full wipe — nothing from beta survived, and characters made at launch are permanent. Entry was batched with queues while the team watched server stability, the same way open beta opened.
Is the launch build the same as the beta build? No. Confirmed changes since beta closed: weapon procs are fixed, the stun and mez diminishing-returns system got fixed internally, Beastlord warder mana regeneration was improved, the daily raid loot bug was reworked, group experience is being raised for two to four person groups, and every class gains a new autogranted AA. Expect a sizable patch on day one.
What are the Unbound AAs? A new line announced days before launch, one per class, granted automatically — no points spent. Rogue gets up to 20% longer poison duration and 75 points of enemy poison resistance stripped. Monk gets up to 10% more current and maximum attack speed. Beastlord gets up to a 9% chance for the pet to flurry. Bard gets up to a 15% chance to keep casting through a stun. Paladin gets up to 6% more direct healing. Shadow Knight gets up to 6% more lifetap damage, and Leech Touch now turns Harm Touch into a lifetap with a damage-over-time component attached. Enchanter’s aren’t final — early notes describe unbreakable charm and a decoy that takes your aggro. Frenzy and Cleave also now reduce Rampage’s cooldown.
Character, Classes & Locking
How does the three-class system work? You pick two classes at character creation and level them together from 1. Your third unlocks at level 10 in the Loadouts tab — most players Origin back to town to grab it. Your second and third classes swap freely for the life of the character. Your primary is the one that locks.
How do I change my class before level 11 — and what locks? Until level 11 nothing is locked, including your primary. Hit N in any city or safe zone, open Loadouts, and change to any class your race allows. At 11 your primary class, race, and deity lock permanently. Second and third never lock. If you rolled the wrong primary and you’re still low, change it before 11 rather than waiting on the level-50 token.
I made two loadouts with different primaries — what happens at level 11? At 11 you lock one primary and it applies to your character, not to each loadout. The other loadout’s primary doesn’t survive as a second main.
How do I get a new primary later? Level a trio to 50 and you’re granted a Primary Class Unlock Token, free, once. Beyond that there are class-unlock quests in the Plane of Sky tied to specific gear pieces, and the shop sells tokens for 1,500 Aridium (about $15). The devs have said more free paths are coming. One detail on the token: the second primary choice only appears once you’re past level 10.
Does my specialization survive a primary change? No. Taking a new primary resets your specialization — budget for it.
A quest gives class-specific rewards — which class does it check? Your primary at the moment you turn in. The Gukta brooches and the Plane of Sky turn-ins all key off primary, so swap primary first to pick which version you get.
Are there any truly bad primary classes to pick? No — every combo can clear all the content. Since the primary is what locks, pick a class you’ll enjoy maining. Monk is the safest anchor and strong from level 1. Shadow Knight handles hard solo content. Necromancer if you want a caster. Run the idea through the combo builder before you lock it.
Is there a best starting race? Iksar is the durability pick — the racial +35 AC bypasses the armor-class soft cap that limits everyone else, and it comes with regen. Ogres get frontal stun immunity, which covers a chunk of what four ranks of Steadfast Will buys, at the cost of not fitting through half the doorways in the game without a shrink. Race locks at 11 with your primary.
Can I unlock a race I couldn’t pick at creation? Yes, through faction grinds rather than quests. There’s also a known trick: unlock a race that can play the class you want, lock your primary as that race at level 11, then change your race back afterward. Your class stays locked and your original race’s traits come with you.
How many characters can I make? One per world server, eight servers, so eight per account, each with its own loadout slots. You don’t need extra characters to experiment — any loadout slot can be edited into a different combo whenever you want.
How many loadouts do I get? Three at launch. More are 500 Aridium each in the shop, with non-shop ways to earn them planned after launch.
Can I delete a loadout? No, only edit it. Change the classes in the slot.
Do my AAs carry across loadouts? Yes. One pool for the whole character. Buy an AA while running a class and it works in every loadout containing that class.
Can I transfer gear to a new character if I delete this one? No. There’s no character transfer and equipped gear attunes to you.
Deities, Race & Faction
Does my deity choice actually matter? It sets your starting faction across the world — who’s kill-on-sight and who lets you shop — and it gates some deity-locked items. It locks at 11 with your race and primary, though the devs have confirmed a Deity Token that changes it afterward. Type /faction to see your standing list.
Is agnostic the safe pick? It dodges the enemies a deity makes and locks you out of every deity-specific item and faction perk. The best-value picks players land on are Bristlebane and Solusek Ro. One sleeper: Innoruuk on a human lets you walk into most cities without being kill-on-sight. Avoid Veeshan on a Bard — it fights your natural faction spread. EQL removed the old Indigo Brotherhood faction hits, so some classic warnings no longer apply. And if you locked a deity and want out later: agnostic is unlockable through a quest at the Oasis docks, from a nearly invisible NPC, at level 46 and up.
How do I raise faction? Kill that group’s enemies and do their turn-in quests. Each Crushbone orc gives 5 Storm Guard faction, so leveling there builds standing while you farm. Gnoll fangs go to Captain Tillin in the South Qeynos Warriors Guild, one at a time, for a Moonstone, XP, and Qeynos faction — the Halas warrior trainer takes them too, for XP and coin with no faction downside. One free double-dip worth knowing: in the Warren, killing kobolds raises Heretics faction while the cobalt murres they drop turn in for Deepwater Knights and High Council — that’s the Erudite race unlock happening on its own while you farm the zone.
A vendor won’t sell to me. That’s faction. Swap to a Rogue loadout and Sneak — it can take several tries — then buy. An Enchanter illusion also gets you into good or evil cities. This works for any race and class combination, so it’s the standard way to buy off-faction spells.
Leveling & Difficulty
What’s the fastest way to level? Killing, not questing. Find mobs your level and clear them. Fastest 1–10 is a monk paired with a pet caster — the pet tanks, the nuke pulls at range, and monk damage closes it out.
How far below me can a mob be and still give XP? Exactly 15 levels. Fifteen below you is green and still pays; sixteen below goes grey and pays nothing. Motes only drop from mobs that grant XP, so grey farming gets you loot but never motes.
Which difficulty should I level at? D0 if you have a snare, D1 if you don’t. The reason is simple: D0 mobs flee at low health and D1 mobs don’t. Without a snare you spend the whole session chasing runners. Each tier up is +20% XP and better-plussed drops, so D2 is worth it once you can handle mobs with extra classes.
Where should I level at 40 and up? Sol B carries the mid-40s, and Lower Guk to about 45 is fine if you still want its drops. At 46 the community moves to Plane of Hate and Plane of Fear trash — the XP and the planar gear come out of the same kills. The zone-by-zone breakdown is in the 1–50 leveling guide.
How long does 1–50 take? Minmaxers who knew the routes from beta did it in about six hours played. Semi-casual pace with detours runs a week to a week and a half.
Is grouping worth it, or does it slow me down? Grouping cost you experience through beta. The devs are adding extra experience for individuals in two, three, and four person groups at launch, so the gap narrows without disappearing. Raids cap at eight players, and any group beyond four takes a stiff experience penalty. For gearing, though, grouping is now the fastest path in the game — in a grouped D4 instance, every player gets their own personal loot table on each kill.
Does sitting still matter for mana regen? No. You med at full speed standing up.
Instances & Raids
How do I make my own instance? Use the difficulty button in the bottom-right — the one with the difficulty number, not the layer button. Click Create Instance, pick difficulty, choose solo or multiplayer, choose respawning or non-respawning. Non-respawning is for a clean full clear.
I click Create Instance and nothing happens. You still have a previous instance open. Alt+Z, find the red Quit Instance button, quit it, then create. If you genuinely have none open, /pick works as a fallback.
How do I get back into an instance I already made? Zone back to the instance entrance and click the difficulty button — it’ll read Enter Instance. You have to be standing at the zone line.
How does my group get in? Form the party before you create the multiplayer instance. Members trying to join a running instance can get bounced back to their home city. Group instances hold three, possibly four; raid instances hold eight.
How many charges do instances cost? You hold two, and you gain one roughly every one to two hours of elapsed time — the timer runs whether or not you’re logged in. Charges are only consumed when you actually zone in, not when the instance is created — so group members who never enter keep theirs.
Can I create an instance of any zone? Yes, at any difficulty, including open-world and newbie zones. Difficulty is picked at creation — to change it, quit and make a new one.
I made a raid instance of a plane and it’s nearly empty. That’s how they work. Raid instances spawn the named bosses only. For a plane full of trash to grind, make a personal instance, which won’t have the named.
How do raid lockouts work? Raid bosses don’t spawn in the open world — you queue into their instances through the Voidling NPC. Your first kill of each boss per difficulty each week gives the full loot table, and after that you can return once a day for one bonus piece. The weekly lockout resets Tuesday at 8 PM Eastern, and Alt+Z shows where your timers stand. Bosses also drop a weekly token that pushes one gear piece up a full tier. You can do all of it solo.
Are the raid bosses hard? Where do people start? Master Yael is the entry point, entered through a voidling, and players are killing him solo in the low 40s — including at the top difficulty. Vox, Nagafen, and the plane gods scale up from there, and every raid instance comes in the full difficulty spread. One quirk to plan around: Nagafen flees at difficulty 2, so bring a snare or expect to chase him.
Is higher difficulty worth it in Plane of Sky? No. Sky quest rewards don’t improve at D1 through D4 — D0 baseline is the right call for unlock farming. Respawning versus non-respawning doesn’t matter either; clear it, shut it down, spin up a new one.
Sky keys are eating my bags. After you click a teleport pad, right-click the key — it saves to your character permanently and leaves your inventory. The Key Master on the first island also sells three of the keys for about 300 platinum total.
What are the difficulty tiers called? The public zone is the base tier. The four instance tiers read Awakened, Adaptive, Fused, and Refined — D1 through D4.
Does higher difficulty drop rarer loot? It drops better versions of the same loot. Higher difficulty raises the plus-tier and merge value of what drops and raises your XP. It doesn’t change the loot table or make rares spawn more often. Each tier doubles merge value, so a D4 drop is worth sixteen D0 drops when you’re pushing an item toward +10.
Spells & Songs
When and where do I get my spells? Key class-defining spells are auto-granted free as you level, up to level 20 — not every spell and not one per level. After 20 you buy the rest from vendors. Vendors don’t stock the auto-granted ones, so you shouldn’t end up with duplicates. You can scribe any spell at any level, so pre-buy the next ten levels of spells and they become available the moment you hit the level.
How do I actually learn a spell I bought? Right-click it in your inventory to scribe it into your book, then memorize what you want onto your gem bar from the spells tab. You scribe everything and keep a working set memorized.
How do I see just the spells I still need? When shopping, check the “usable” box — it hides what you’ve scribed. Have the class equipped and it filters by level too. In your spell book, press L, set the dropdown to your class, and click “show unscribed.”
Where’s the big spell vendor? New Seb in North Ro is the main hub. For off-faction vendors, use the Rogue Sneak trick above.
How do I save and swap spell sets? Right-click your spellbook icon and save a named set — it remembers your gem layout. Keep one for buffs and one for fighting: load buffs, hit Quick Buff, load your fighting set, go.
Do heals target me automatically? Yes. Mid-fight with a mob targeted, your heal hotkey heals you without retargeting. Healing anyone else — including your pet — needs an actual target.
Bard — how does Symphonic Aura work, and why won’t some spells cast with it on? It auto-plays songs from your bottom gem slots, how many depending on your ranks, and only covers a specific category of songs. While it’s running it blocks hand-casting certain songs and spells, with an error naming what’s blocked. Single-target nukes, utility casts, and later dots go on your manual melody. At one rank, plain melody is often smoother. Two commands worth knowing: /qmelody resumes a melody where it was interrupted instead of restarting it, and a stop-song macro clears a stuck cast.
Can I charm while Symphonic Aura is running? Yes. Charm is a separate hand-cast and Symphonic only locks out its own auto-play category.
Does upgrading bard songs do anything? For AoE songs, yes — upgrades boost the damage on songs like Denon’s Disruptive Discord, and Empower stance boosts them too. Single-target and utility effects may still be limited, so watch the combat log. One trap: auto-twisted dot songs will break your own mez.
AAs & Skills
How do AAs work? AA experience comes in parallel with regular experience, into one character-wide pool. Buy an AA on a class and it works in every loadout with that class. How much you earn scales with the gap between your level and what you’re killing, which means the 10–25 stretch pays far better than sitting at 50 — at cap the rate drops to roughly 20% of what you were getting.
What’s the fastest way to farm AAs? Keep your primary and secondary fixed and rotate only your third class. Each new class leveled 10 to 25 pays around 16–22 AAs (1 to 10 pays about 5), and quick 10-to-16 loops pay about 7 per alt. Befallen carries 10–25, the Warren carries 10–16. The first seven rotations bank roughly 96 AAs. Never rotate two classes at once — you’re burning a future rotation for nothing. Past 200–250 AAs the rest is want-not-need until Kunark. The shop’s AA potions double the gain and run through whole rotations, so the method works the same with or without them — potions just halve the clock.
Which AAs should I grab first? Stun resistance (Steadfast Will) so stuns stop interrupting you, extra spell gems through Mnemonic Retention, Quick Buff, and your crit lines. Bards want Symphonic Aura first. If you run a pet, Companion’s Discipline — about 2 points — gives your pet Hold and Greater Hold, which is mandatory for feign-death play and for keeping your pet from getting stuck fighting behind you. The full breakdown is in the AA guide.
Can I reset or respec my AAs? No. Once a point is spent it stays spent, so buy deliberately.
What is Banestrike? An extra proc against one monster type, unlocked by finishing that type’s slayer achievement. After that everything from that family takes the bonus hit automatically.
Some abilities got auto-added on level-up that I can’t put on my bar. Disciplines and invocations are granted automatically at their level rather than bought — so if you can’t find a trainer for something in the patch notes, you already have it. They can’t be set to auto-cast, and some share cooldowns: Berserker’s Tendon Slice and Skull Bash run off the same timer.
My kick/bash stopped auto-firing after I swapped classes. Auto-skill checkboxes reset off every time you change loadouts. Open Actions, go to Abilities, and re-toggle auto-skill — it fires kick, bash, tiger claw, smite and the rest on their own timers. Worth building a macro that switches them all back on after a swap.
What does Cleave do? It’s a Warrior attack you fire from your bar on a 12-second cooldown, and it hits up to three enemies in front of you at once. It costs nothing to use and it can crit. The damage comes off your weapon’s raw damage rather than a fixed number, so a big slow two-hander cleaves far harder than a pair of one-handers — plenty of players found it underwhelming while dual-wielding and only saw what it does after swapping to a two-hander. For reference, Kick, Bash, and Berserker Frenzy all run on 8-second cooldowns, so Cleave fires about two-thirds as often but hits three times as many targets. New at launch, Cleave and Frenzy both reduce Rampage’s cooldown.
How do rogue poisons work? They’re Disciplines, applied from the L menu rather than clicked as items. You can keep multiple active at once and they tick on your hits on top of backstab and melee damage.
Stances & Invocations
What do the stances actually do? One at a time, shown on your stance bar. Offensive boosts autoattack damage. Striker boosts special and skill attacks — kick, backstab, your button abilities. Berserker gives around 100% haste and halves ability reuse timers, at the cost of taking 20% of your damage back on yourself. Defensive and Recovery trade damage for survivability. Channeler lets a caster tank without plate by cutting incoming damage.
Striker, Offensive, or Berserker? Striker does the most raw damage and burns endurance fast, so it’s a burn stance. Offensive is the sustained pick for long fights. Most players default to Offensive, flip to Striker to delete a priority target like a healer, and run Berserker on builds leaning on big cooldowns. Rogues and monks live on their specials, so Striker is usually theirs. Keep endurance in reserve for your defensive stance.
Why is Berserker stance recommended for Shadow Knights and Paladins? The reuse cut applies to the big class cooldowns. Smite drops from about 15 seconds to 7.5, and every smite shaves a minute off Lay on Hands — players get Lay on Hands and Harm Touch down to around three minutes.
Does Empower boost my smite or class strikes? No. Empower adds spell damage for 20% more mana, and smite doesn’t cost mana. It does work on procs.
Ranger — how do I swap between melee and ranged auto attack? It swaps automatically by distance, unless you’re in Archery stance, which forces the bow at any range.
How do I tell what’s active? Your stance and invocation are lit on their bar. One of each at a time — flipping on a second replaces the first.
Combat Mechanics
Is there a limit to how many mobs I can round up? Aggro caps around 30. AE nukes in the DDD family hit 5 targets per cast, so the standard loop for AE farming is mez the pack and burn it down five at a time.
How does charm rank work? Every Allure rank adds one to the highest level you can charm — rank 8 charms level 58s, rank 10 charms 61s. Endgame charm builds pump Allure before anything else.
What do “up to X%” focus effects actually give? A random roll each cast, up to the cap. You only get full value on spells at or below the focus’s level; above that it decays.
Does being mounted change knockback? Yes — on a mount you get knocked up into the air instead of back. On Sky islands that’s the difference between annoying and fatal.
Gear, Loot & Upgrades
I switched loadouts and my gear disappeared. It’s in your storage tab under equipment, parked rather than deleted. Equipment storage is what makes loadout swaps carry your gear over.
I switched loadouts and some gear turned red. Check those items for a proc exaltation. A class-restricted proc locks the whole item to the proc’s classes; pull the exaltation off into your exaltation storage and the base item works for your new trio again. When you create a loadout, the “copy current equipment” checkbox keeps your gear equipped through the swap — but your spellbar and spells reset either way, so rebuild those.
Can I use any weapon my three classes can hold? Yes, and mixing gear across your combo is part of the point. The exception is Monk: monks want hand-to-hand or monk weapons to keep the unarmed damage bonus.
What are the any-slots for? Two slots that take any item type. Weapons in them give stats only — with two exceptions worth building around. A rogue can backstab from a dagger in an any-slot, which frees the main hand, and bard instrument mods work from there too. Bash does not work from an any-slot, though the devs have confirmed an AA is coming that will let bash work with dual wield. The other use is stat stacking: a haste two-hander in an any-slot gives you its haste while you dual wield, and a spare chest piece or shield in there is raw AC.
2-hander or dual-wield — which hits harder? Lower delay ratio means faster swings and more procs. Plenty of builds run a 1-hander and shield purely for AC, since melee damage doesn’t scale much with the weapon and their damage comes from dots and procs. Two-handers take fewer damage-shield reflections, which matters against shielded mobs at higher difficulty. Check it against your own numbers.
How do I sell everything fast without a vendor run? The advanced loot window has a Sell All button. The destroy button above your bags also sells the item at vendor price from anywhere in the world. One warning: upgraded items sell for nothing, so don’t destroy something you’ve put motes into.
How do I set up loot filters? Open the advanced loot window and click Filters. Every item you’ve seen drop can be set to loot, automerge, store, or sell. Set your upgrade items to automerge and your junk to autosell and you’ll stop going back to town.
I accidentally set something to auto-store or auto-sell. Type /adv, click Filters, find the item, and switch it back to Loot.
What are Motes of Potential? Your upgrade currency. Slot one into an item’s merge slot to raise it a tier — items go to +10 — or right-click-hold a spell gem to upgrade the spell. Motes are rank-locked, so higher-tier items need higher-rank motes, and Constructed Potential NPCs in every city combine low motes into higher ones. They stopped being tradable on July 14, so everyone farms their own.
Should I spend motes while leveling or save them? Don’t spend on spells you’ll replace in five levels. Do spend on end-of-line spells, on gear you’ll keep, and on donor items you plan to extract effects from. The full breakdown is in the motes guide.
Where do motes drop? Drop rate tracks the con of the mob and your difficulty tier. Yellow and red cons at high difficulty are the payoff, and grey mobs drop nothing. At 50 the answer is D4 Plane of Hate or Plane of Fear.
How do I keep motes out of my bags? Type /advl, filter on “mote,” set the filter to storage. For motes already in your bags: press I, open Storage, Currencies, select the mote, hit Deposit.
Do pet spell upgrades do anything? Yes, and it’s the underrated mote sink. Each rank levels the pet itself — +6% HP, +1 base damage, +5 skill points per level — up to a cap of your level minus one. Ranks past the cap sit idle until you level and the pet grows into them.
Can I change what my pet looks like? Illusion click items work on pets — the Guise of the Deceiver from the Lower Guk Assassin, or the Cazic amulet for skeleton form. Put the item in Storage under Activated Items and the option appears in your pet window; the pet even carries your gear’s look. One current bug: strip any click exaltation off the item first or it won’t register, and the item is unusable on yourself while it’s slotted.
What are exaltations and why did one make my item unusable? You pull an effect — a proc, focus, or click — off one item and slot it into a better one. Level the donor, right-click-and-hold it, remove the exaltation, place it on the new item. Three rules catch people. You have to be able to equip the donor, so you can’t strip a rogue dagger’s proc on a paladin. Both ends have to work for your build, because the effect carries its own class lock and so does the destination — if none of your three classes appear on both, the result locks and the mote is gone. And the item has to be leveled first — budget +4 and you won’t be caught short. Slot restrictions apply too, and all-class exaltations are the valuable ones.
Ranger — do I have to craft stacks of arrows? No. One arrow is infinite ammo.
Where do I get the Shrink item for doorways? Blackburrow, level 15 required, from a semi-hidden NPC near the overseer in the main room. It’s tradable, so bind it to yourself first by equipping and unequipping it, or the click does nothing.
What’s the storage situation? Your bank holds items and coin. The Dragon’s Hoard is searchable overflow storage you can deposit to from the field. The tradeskill depot holds crafting materials. Equipment storage holds your other loadouts’ gear. Everyone starts with 50 Dragon’s Hoard slots, and hitting 50 grants a one-time bundle of extra slots across all of them.
Travel & Navigation
Is there a map or route tool? Use the in-game Zone Guide — click the EverQuest Legends icon, go to Navigation, open Zone Guide. Pick your destination, hit Set End, and it shows the zones connecting you there. Activate Path draws the route. Inside a zone, the map’s Find button lists NPCs, forges, and zone connections and paths you to them.
How does fast travel work? Through rituals. Level a Wizard or Druid to about 25 and their ports, gate, and bind carry across every loadout you run afterward. Gate spells land in your Rituals tab as you acquire them, so they start working across loadouts well before 25. Bind at your camp, port out, gate back. Classic boats and translocators still exist.
How do I get between Qeynos and Freeport without a druid? Translocator NPCs at the docks. The Qeynos docks translocator sends you straight to the Freeport docks. There’s another in Butcherblock.
Is there a way into Plane of Sky without the Freeport orb? There’s a public entrance: Tim Sending in the Oasis of Marr, on Spectre Isle, second floor — click the flaming sword.
What’s the origin-bind-gate loop? Bind outside the dungeon you’re farming, Origin back to your city to sell and buy spells, then gate straight back to your bind. Origin runs about every 18 minutes. Gather Party, once every six hours, teleports your whole group to you — the simplest way to get everyone into the same dungeon.
Can I send items to another player who’s offline? Yes. The parcels NPC stands outside most banks. Attunable items that haven’t been attuned yet can be sent anywhere on the server. No-trade items can’t.
My map is blank in a new zone. Not all zone maps ship by default. Download a community map pack — Brewall’s is the detailed one, Good’s is cleaner — drop it in the base game directory, and switch between them from the dropdown at the top-left of your map. Native in-game maps covering dungeons are in development, with no date attached.
UI & Settings
Which settings should I change first? Turn off the helmet graphic, turn on click-through self so you stop targeting yourself, and turn on attack-on-right-click. Monks should set feign death to a toggle.
My auto-attack keeps shutting off by itself. That’s attack-on-right-click. Right-clicking a target starts auto-attack, and right-clicking it again stops it — so if you steer by holding right-click and drag across your target, you’re toggling attack off mid-fight. Turn the setting off and pull with a key instead.
How do I load a UI someone shared? Go to Interface and use Copy Layout to see your UI folders. To import someone else’s, drop it in the base game directory, not the “UI files” folder inside it.
How do I get the modern UI skin? Options, Interface, Load UI Skin, pick the default modern one and keep the layout box checked.
How do I resize chat text or change resolution? Resolution is in settings. Chat text is /chat font with a number. Right-click any window for its display options.
How do I turn auto-pickup loot off? Type /advloot, find the setting or item, uncheck it. Same window handles auto-sell and auto-store.
Can I make macros? Yes, under the hotkeys tab, and they’ll hold multiple commands. The pause command counts in tenths, so pause 100 is ten seconds.
Death, Money & Odds and Ends
What happens when I die? No corpse runs and no XP loss. You respawn with all your gear and a little rez sickness. You choose between the zone’s safe spot and your bind point, and a cleric, paladin, or shaman can rez you where you fell.
My character is stuck. Type /rewind.
How do I turn silver and copper into platinum? It rolls up on its own, and vendors give change in the higher coins. Coin has no weight.
How much money will I need? Spells are the main platinum sink in the game. Buying every spell for all three classes to 50 still leaves you around 10,000 platinum spare, so money stops being a constraint fairly early.
Do I still need reagents? Yes, for the spells that use them — pet summons especially. Reagents pull from your inventory when you cast, not from the tradeskill depot, so carry them.
Is there a keyring? Yes, and it’s a game system rather than a shop item. The devs have confirmed keyrings are already live in some dungeons and are being added across the rest over time. Until yours has one, carry the keys, and don’t destroy anything you had to camp for.
Do we have bandoliers? Yes, through the EQ Legends menu button.
Does haste speed up my spellcasting? No. Haste speeds melee swings. That’s why Enchanter haste does nothing for a pure caster and everything for a melee build.
Do I inherit stats and abilities from all three classes? You get the abilities of all three. Your attributes are fixed by the classes you picked rather than allocated by you, your health, mana, and endurance pools come off your two strongest classes for each, and your armor class ceiling follows whichever of the three has the highest.
Are epic quests in? The paladin line is, and Soulfire is completable. Shadow Knights have the equivalent in Reaper of the Dead. Both carry a Promise Renewal click, which is reason enough to chase them past the weapon itself. One trap on the paladin line: a couple of steps need the NPC to open your letter before you hand in the next item, and doing it out of order voids the step.
Can I use the Luclin character models? No. EQL uses the classic models only and there’s no toggle at launch.
Tradeskills
Are tradeskills worth it? Nothing crafted so far competes with the early dungeon drops, so it’s a side activity at launch rather than a gearing path. Alchemy and baking have specific uses.
Can items in my tradeskill depot be used as spell reagents? No. Reagents pull from your inventory when you cast. Keep them on you.
The Shop
What’s the currency and what does it cost? Aridium: $4.99 = 500, $9.98 = 1,000, $24.99 = 2,750 (+10%), $50 = 5,750 (+15%), $100 = 12,000.
What’s in it? Deity unlock token 500 · Race unlock 1,000 · Class unlock 1,500 · loadout slot 500 · storage increase 500 · inventory slot 500 · weight-reduction bags 500/750/1,000 for 12/24/50 slots · AA potion 500 (double points on your next 5 AAs; survives death and loadout swaps, can’t be dispelled) · name change 1,000 · Token of Reclamation 100 · cosmetics, pricing unannounced. There’s also a monthly subscription.
Can I trade or gift shop items? No. Nothing in the shop is tradeable and there’s no gifting.
Is the name change the same as the Alias system? No. The name change tonic renames your character. Aliases — a different name per loadout — come after launch.
Can I earn this stuff without paying? Race, class, and deity unlocks all have “Untapped Potential” achievement paths. Your first class to 50 grants a token free, along with a one-time storage bundle. Deity unlocks arrive shortly after launch, and more storage-earning paths are planned. The paid path exists at launch before the full earn path does.
Is the AA potion worth it? It works out to about a dollar per AA point and it doesn’t compound. The case for it is a first character rushing one early ability that changes how the class plays — a bard going straight for Symphonic Aura — or running the AA rotation method above, where doubling every rotation adds up fast. Otherwise skip it.
Known Issues
As of August 13, week two of launch. Items marked fixed are confirmed by the devs.
✅ Fixed — weapon and item procs. Procs were broken through most of beta and were fixed on July 14. Proc gear works, so bring back anything you benched. Spellblade is the one to watch — its proc rate still feels low, so don’t build around it until you’ve tested it yourself.
✅ Fixed for launch — stun, mez, and fear diminishing returns. The devs confirmed a system was in the game that grants reduced duration and eventual immunity when a target gets hit with the same effect repeatedly, and that it wasn’t working as intended. It was fixed internally after beta closed and ships to live. This is why stun-lock felt unlimited at high difficulty.
✅ Fixed for launch — daily raid loot. The once-a-day bonus item was returning gems and low-value junk about 85% of the time. The devs reworked how that item is selected, and it now pulls something of value from the target.
✅ Fixed August 4 — harm touch rank 9 self-damage, stun components on damage spells (now apply, subject to recent-stun immunity), and Upper Guk placeholders removed — the Ghoulbane camp’s named now spawn without placeholder cycling.
ℹ️ Changed — Unrest interior doors are locked by design. Not a bug. Camp the Estate of Unrest keys to reach the deeper floors.
ℹ️ Changed — the reinvigorating gem (warrior unlock) now drops from the Protector of Sky on island 2, not island-7 trash. Older guides pointing at the trash are out of date.
The Gukta brooch quest has been reported handing Shadow Knights the Necromancer brooch and vice versa. It may already be hotfixed — check which brooch you receive on your first turn-in before repeating the quest.
Pet illusion items won’t register while a click exaltation is on them. Strip the exaltation first.
Pet gear doesn’t add damage, and pet Stamina doesn’t add HP. Pet inventory works and charm pets equip items, but the weapon you hand your pet doesn’t raise its attack, and Stamina from gear or buffs raises the pet’s stamina score without raising its health. Pets appear to have a damage cap tied to their level, which would explain why a high-ratio weapon changes nothing. Don’t spend gear on a pet expecting more damage. Anything you did equip returns to your inventory when the pet dies.
Spell-upgrade tooltips don’t update. The upgrade works and shows in combat logs, but the tooltip often shows old numbers. Some AA descriptions have the same problem. Trust the log.
Cleave may not work with one-handed blunt weapons. There are reports of Cleave failing to fire on 1H blunts while working on everything else, including two-handed blunts. Worth knowing it’s hard to verify from your combat log, because Cleave’s damage message uses your weapon’s damage type — a mace prints “crush,” not “cleave.” To check it yourself, pull three mobs, fire Cleave, and watch whether all three take damage in the same instant.
Magician pet summon interrupts itself. The cast breaks partway through and the pet never appears. Rezone or relog and it clears.
Auto-attack sticks on after a pet dies. Separate from the persistent-combat setting. Toggle attack off manually.
✅ Addressed for launch — Beastlord warders. The warder was the weakest pet through beta. It started a level below the shaman pet and stayed behind at equal upgrades, and it ran out of mana the moment it tried to cast. Both are changing at launch: warder mana regeneration is improved, and the new Unbound Ferocity ability gives the pet up to a 9% chance to flurry, granted automatically.
Playing EverQuest Legends? Score your combo at https://www.everquestguides.com/legends, and check the 1–50 leveling guide, the farm targets list, the motes guide, and the AA guide at https://www.everquestguides.com. This FAQ grows as the questions keep coming.